Upcoming changes to Leech
What does this mean for CI and Ghost Reaver? I understand why you want to buff Ranger/Duelist/Marauder leech rates and I agree but the survivability and sustain for CI characters is already a large issue with stun weakness.
There are some times when you just can't "exit" a fight to recharge your ES, as the mechanics dictate and you likely get stun locked if you try to warp/run away. The only real option in these scenarios is to try and kite while leeching, sort of like suppressing fire. I feel like changing leech, as well as changing just about everything else for casters, while not providing any alternatives or changes to the tree is personally very frustrating. I feel like I am jumping through rings of fire just to be able to play a caster and when I get something up to work averagely, it gets nerfed on the caster end. I hate to sound impatient but its sort of like I'm being told to play anything else but a caster, and I don't like that at all. Are we getting, you know, like anything any time soon? IGN- Lachleo 3.3 HC CI Cold Crit: https://www.pathofexile.com/forum/view-thread/2184026 Awakening Beta Build: http://www.pathofexile.com/forum/view-thread/1280231/ 2.2 HC CI Cold Crit: https://www.pathofexile.com/forum/view-thread/1584182 Last edited by Lachesys#1840 on May 18, 2015, 10:43:35 AM
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" Sorry for an off-topic, but your forum titles got my attention. Did you actually buy the supporter packs while working for GGG?! I have not seen those titles next to other devs' account names... That would be some serious dedication. |
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" Hmmm, can you share the light on Atziri's acuity change then? <3 Last edited by Larenak#6701 on May 18, 2015, 11:00:09 AM
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why not make leech in the passive tree global and not physical only ?
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" Can we get some clarification as to what a leech rate cap means? Before, there wasn't one, so does this mean that the new leech rate scaling available on the tree and through the Life Leech gem hits a ceiling at some point? And then you say that this cap will itself be scalable? So, for example, the default life leech rate is 10% max HP/s, the leech rate cap is 35% max HP/s for all characters no matter how much "increased life leech rate" you get, but then you can get "+3% maximum life leech rate" on a node, bringing the new leech rate cap to 38% max HP/s? Is that right? | |
All I'm getting from this whole beta thing is:
"We're trying to make Melee have absolutely no way to deal with reflect and most map bosses. But to compensate for that we'll nerf casters into the ground as well. We're not touching Bow users cause we feel that the superior clear speed and safety they have over other types of builds should remain." |
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" The problem is...Doing this you will kill the distinct flavor of claws, giving leech to other weapon nodes i think is a rly bad idea! Last edited by Eilanzer#7443 on May 18, 2015, 12:45:35 PM
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" you have two mings and carnage heart - for a total of -75% health and 3 items without life? and you dare to complain about reflect? playing 6link flicker build? are you serious? |
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So in 2.0.0 there really is gonna be a "leech cap" as well as the usual leech rate often thought of as a cap by a lot of people.
Gameplay Help subforum is gonna be such a joy to visit the first few days after the patch hits live xD My supporter items: Victario's Charity and The Forsaken Last edited by Mokihiki#2900 on May 18, 2015, 1:07:04 PM
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" The quote states Base leech rate not just base leech, the way you describe it seems like you're referring to the values present on gear such as "2% physical damage leeched as mana", it is obvious that these values are being lowered, but these aren't values that represent leech rate, just leech amount. I'm asking if there's a difference, in the quotes provided, between "leech rate" and "maximum leech rate". I ask this because currently, all leech happens at the same rate, depending on the stat. 20%/second for life, and 12.5%/second for mana. I'm wondering if the quotes I pointed out mean that there will now be lower and upper bounds to these values or not. For example: Leech from one enemy 5% of life/second, leech from 3 enemies 15% of life/second, 10 enemies 20% of life/second (20% maximum life leech rate). I'd also prefer a dev response to avoid any confusion. IGN: Bravo_Thirsty
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