Aura Reservation and Reduced Mana Support Gem Change

Starting after a 3 years break, I was realy looking forward for my reduced gem aura combination I had back then in beta. Then I realized they changed how it work's and I was lik "wtf?!?!". This combination felt so statisfieing somehow and showed how powerful gems can synergies. Now it's crippled and just the very rich ones can have the privilege to play with more auras.

I'm rely dissapointed about this change. I don't even want to equip any aura at all cause this even reminds me on that senseless change
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Rory wrote:
We're trying out a change to aura costs, the Reduced Mana support, and the Enlighten gem on Beta. This change involves reducing the base mana reservation on reservation skills, changing the Reduced Mana gem to only apply to costs but with a much greater reduction, and having the Enlighten support gem reduce reservation and cost at lower values than Reduced Mana gave.

These are the intended results of the change:
As they no longer work with Reduced Mana, we can make reservation costs less mana intensive for characters that previously wouldn't have access to Reduced Mana, and reduce socket pressure for players that previously would have needed a Reduced Mana support to reach the same reservation levels.
Enlighten becomes a much more desirable support. It now gives an option for end-game builds that are willing to give up sockets to reduce reservation, without the support being so impactful that every build that uses auras feels that it's absolutely necessary.
Reduced Mana can have much higher values than previously, making it a better choice for reducing skill mana costs.

It's worth noting that a very high level Enlighten gem can reduce aura reservation costs to the point of the old Reduced Mana support and below, and that aura reservation costs are now often lower than otherwise possible until player level 45. We're also planning to increase the power of Mana passives in the tree that will give mana constrained builds more access to larger total mana pools.


Apparently they have no intention of reverting this worthless change, nor were they honest with information regarding the changes.

Obviously whoever requested that they change it is paying them more than they make off average players,since the change isn't reverting, so I wont feel bad about dropping this crappy game. I'll just add Grinding Gear Games to my list of sell-out companies to ignore in the future, not that they'll be prevalent in the future either.

By the way, water doesn't flow up or towards waterfalls or rivers (Tora's Hideout) you worthless designers, seriously, how fail can you get without spontaneously combusting in a fiery shower of stupid lol?
"
Rory wrote:
We're trying out a change to aura costs, the Reduced Mana support, and the Enlighten gem on Beta. This change involves reducing the base mana reservation on reservation skills, changing the Reduced Mana gem to only apply to costs but with a much greater reduction, and having the Enlighten support gem reduce reservation and cost at lower values than Reduced Mana gave.

These are the intended results of the change:
As they no longer work with Reduced Mana, we can make reservation costs less mana intensive for characters that previously wouldn't have access to Reduced Mana, and reduce socket pressure for players that previously would have needed a Reduced Mana support to reach the same reservation levels.
Enlighten becomes a much more desirable support. It now gives an option for end-game builds that are willing to give up sockets to reduce reservation, without the support being so impactful that every build that uses auras feels that it's absolutely necessary.
Reduced Mana can have much higher values than previously, making it a better choice for reducing skill mana costs.

It's worth noting that a very high level Enlighten gem can reduce aura reservation costs to the point of the old Reduced Mana support and below, and that aura reservation costs are now often lower than otherwise possible until player level 45. We're also planning to increase the power of Mana passives in the tree that will give mana constrained builds more access to larger total mana pools.


Ok after going from Beta all the way upto 1.0 and now coming back in time for 2.0 I have to say this is one of the worst changes in this game ever. The majority of skills are still 50% and a handful are 25%. You are limiting all but the richest characters in game to 2-3 usable auras at most and now the rich are even richer with the usability/value of the enlighten gem. Not to mention all the wasted time on reduced mana gems. I mean seriously you might as well remove reduced mana from the game as its only value was really for auras. This is not a change that makes me want to stay. I hope that yall have not finished balancing the reservation costs or the reservation nodes..
IGN: DeathIsMyBestFriend, Illirianah
I dont understand why we have this enlighten gem... I fully support putting an end to builds that use too many auras but with this gem you are basically allowing this to continue for a much smaller elite group of rich players.

Please remove enlighten and let people find a way to make viable late game builds with just 1 or 2 auras.

As for reduced mana, GGG should think of a way to improve it because as it stands it is completely useless.
Last edited by mirage2k640#1058 on Jul 30, 2015, 4:38:30 AM
Seems to me that to make this change viable, you need to make Enlighten more easy to obtain, perhaps through Divination Cards?
This is still the worst change GGG has ever made to the game. The logic behind it is stupid, they're not listening to feedback on it and blood magic has never been in a worse place (unless you're fine with running zero reservation skills, in which case the life is nice). Moving the functionality from a gem everyone gets to a super rare gem which takes most of a league to level claiming it wasn't "accessible" is just icing on the cake.
I'm pretty sure that when even a pretty casual player like myself comes onto the forum to complain about a change, then something must be up! ;)
Agreed. Quite a few changes in the 2.0 update have put a gaping wound in build diversity due to the "viable" build list being rather pitiful unless you're content to re-roll every time you hit level 75. I see this being the result of attempting to balance the game around the top 10% (or less) of players. Not wise. I have never seen such a pittance of build diversity this far into a league in the 2+ years I've been playing.

Those players will always excel and rise to the top, while the 90% (or more) are left in a harder place than before unless they cookie-cutter the handful of no=lifer builds that have risen. I hate to say this game has taken a big hit in the enjoyment dept.


Plz make enlighten easier to acquire or revert the the change to reduced mana.
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ablindperson wrote:
After playing under these conditions for a few days I came to realize how much I relied on the MP Gems in a lot of my character builds...ten minutes of playing and I feel like logging out.

I'm done with this game until they fix this, and should they not fix it, they'll get no more money out of me. I've better games to play that don't rape my playing style(s), and that's all this game does, slowly but surely, rapes every play style till it becomes unusable - Leech builds, Aura builds, and combination builds, its devolved into a has-been hack-n-slash where despite giving players freedom of gear/skill trees gates them with ever increasing difficulty, penalties, and drop rate restrictons/nerfs which forces them to to play balanced builds or die relentlessly over and over loosing all progress (which is what RPG's are all about) the only "role" we play in PoE is punching bag, and anyone who accepts changes like these is a whipped dog.


All this thread is stupidly funny, all this sobbing about quitting the game because of losing ability to maintain 3/4/5/6/… auras, but THIS is really insulting. RPG are not about progress, nor building, nor choosing between wiping hundreds of enemies by always well-groomed flowing-haired blonde cycloning like spin-top with a poleaxe or by brawny giant with twig in each hand creating flame-thrower turrets three times per breath. RPG starts when you decide not to enter Vaal ruins because there's enough food right here in the forest, or when you refuse to go after Dialla to Highgate because you solved the real problem, and her tales do not bother you. Sorry for tenses. Otherwise it is nothing but hack-n-slash. So forget the acronym and never ever use it again.

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