Aura Reservation and Reduced Mana Support Gem Change
I like the way it is now.
We have multiple choices, and this is better for theoricrafting. Last edited by Hillda on Oct 20, 2015, 5:48:41 AM
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" Multiple choices? How did replacing Reduced Mana with a weaker (and rarer) Enlighten suddenly give us multiple choices? If anything, the choices are now more limited, which is worse for theory crafting. And what's all this horseshit people are spewing? As if with the old system, everyone was walking around with 3 heralds and 6 auras, using only Reduced Mana? The old system gave us 1, maybe 2 more auras to run... if you invested in every reduced mana node you could get your hands on (excluding BM/Low Life builds). I'm not sure how that makes things so wildly over-powered. |
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How ?
Just dont focus on reduce mana. Consider all the changes. - new mana regen % and leech - passives reduce cost of mana - passives mana reservation - elreon jewelery - the blood magic path I use now more auras than before. And I love theorycrafting Last edited by Hillda on Nov 2, 2015, 4:27:18 AM
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-new mana regen % and leech
regen is as it was before (you could say it is even worse now considering slaughtered EB) leech, well, it just sucks, no other words here -passives reduce cost of mana they are as they were before -passives mana reservation they are as they were before -elreon jewelery it was suddenly buffed or what? -the blood magic path the same question here And worst change is putting almost all bosses in new version of maps into fucking small areas, where you can't kite well or dodge stuff. What a terrible idiot invented that I want say to him: dude flick you, seriously flick you very much.
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Reservation already pretty hard to get and it request a lot of invest in gear, jewel, node to get some decent reservation and that new support gem add more reservation, that means we should sacrifice aura and more invest.
Maybe is it time to reduce ALL reservation on all aura, buff? 50/35/25 looks super high, maybe 40/25/15 instead or alike? Blood Magic keystone and Mortal Conviction nodes should have more life and there should be Unique jewel that adds 4% increased Life Regeneration Rate AND 250% increased Melee Physical Damage while no Mana is Reserved (special for BM builds) to compensate no usage aura (like Unique Clear Mind, but for melee). |
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conquerrors efficiency doesnt work.
I run purity of fire + blasphemy+elemental weakness. My mana is reserved 35% from each! So in total 70% My mana should be reserved 68% instead because of conquerrors efficiency jewel. So why must i spend 10regrets testing if sovereignity will reduce mana reserve or not? I swear if they make some maven "Simon says" insta-death minigame, sirus, exarch ball minigame then i wont play poe2.
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" As so often on auras: rounding is the problem Caclulate the cost of both auras separately as you will cast them. 35% * 0.98 = 34.3 => Rounded up to 35% again | |
We originally believed your lies.
Now we see the truth, look at how pointless you have made mana, nerfing Arctic Armor, nerfing EB, nerfing auras. These auras are so fucked now. They were fucked before but the fuck just kept on and kept on, Why the fuck? just fucking stop, dude, shit. ALSO ENLIGHTEN REALLY? GGG LET ME FUCKING ASK YOU SOMETHING: When the fuck did you believe that having a gem that could only be leveled after doing like 10,000 fucking maps was a good idea for a game that basically resets every god damn 3 months? OF COURSE THIS IS A FUCKING STUPID IDEA, ITS NOT MORE DESIRED NO ONE FUCKING DESIRES THESE STUPID ASS GEMS THAT TAKE FOREVER TO LEVEL. GOD DAMMIT! THAT MUCH SHOULD BE FUCKING OBVIOUS, HOLY SHITDICKING CUCKLORD. ... Last edited by Do_odle on Jan 24, 2016, 11:27:21 PM
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So this is why my HoA is rek'ing my health pool.
Hail Thor-show thy might, Let thunder roar and lightning strike! Hurl thy hammer into the fray, And let thine enemies know fear this day!
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" u mad? |
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