1.3.0 Patch Notes

PATH OF NERF!
Thank you for frustration!
Exile!
"

PS. Have any of you even done the math of crit builds to assuredly say that they are not viable now? Ofc not. You just see some numbers lowered and you say "OMG UNPLAYABLE WON'T PLAY YOUR STUPID GAME ANY MORE MOMMYYYYYY"

I think I might just go melee, crit, block, armour build since it's the general consensus those things are unplayable :D Gotta be some fun times.




Block is very scattered but there is 37% block , 29% dual wield block , dual wield block not beeing so scattered critical loss is around 170% mostly for coc builds cause they went for the templar side onehanded critical nodes which can easly be replaced with twin terrors n dual wield (thats from poebuilder so probably subject to change but got the general idea)

basic breakdown a decent caster block build will still get with rathpith and tempest shield 50%ish block n spellblock maybe more with witch nodes , making it better than acrobatics and enabling CI

it is as you say no ones done any real math ,

and for aegis builds the hybrid phys dmg and shield nodes in one place accualy make it possible to get very decent block of 60%ish 45-50% ish spellblock while gaining atleast 50-60% more physical than they did befor
IGN WitchesOPnow
"
KorgothBG wrote:
@Serleth

Of course we need to see the new uniques that's true ...
I think that even 50% block chance would be very hard to achieve for most builds.

Now i have a problem with evasion + mediocre block chance ... you can't really use RT because reflect becomes dangerous ... on the other hand that might bring another option in poe .. non-crit non-RT builds ... which would be interesting to see ...

Anyway ... you might be right ... it might be good for the melee builds ... but from what i'm seeing right now ... i'm skeptical ... ranged builds just seem the better option ( even more than before ). That won't stop me from playing melee 90% of the time .. but the majority of players won't even give melee a try. Many never played melee before and now that reasons to do so are even less. From that point of view for me melee seems like it's in a dark place.


Yeah that's the sad bit, man. I mean, melee's doable, and it's a helluva lot easier with master crafting, but it's a steep climb if you're not familiar with the game compared to range/caster. So I'm really hoping these counterattack gems are more passive/supplemental so that they give melee some extra options.

That's one of the reasons I'm enjoying my hybrid build I'm testing right now. It's non-crit, non-RT, roughly 17k aoe dps with Sanguis/Bloodseeker (if you missed it, details are in my previous reply), relatively inexpensive and effective. But, it's taken a certain level of ingenuity to produce that result. Whereas you can jump in and Death's Harp Tornado Shot your way to mid-70 maps. (So glad for the Sanguis buff incoming).

Anyway, all I'm really saying is from a defensive standpoint, I'm pretty sure melee is going to be fine, though definitely a more difficult option for new players and requires a lot more finesse compared to what else is out there. I enjoy it SPECIFICALLY for that reason, though.
Jul 27, 2011 - Sept 30, 2018.
Last edited by Serleth#4392 on Dec 12, 2014, 6:23:36 AM
Yay Nerflegue! Rip melee I guess.
"
Gaghish wrote:
PATH OF NERF!
Thank you for frustration!


Totally agree.... PATH OF NERF... all the good things disappear, lol even nerf on Acuity...

it is not a patch, it is a nerf like hell....
Whats that "Block is nerfed and is useless now WHAAAAAAA"


But wait whats this ........ I can now get a build that has 50% Block as well having 100% increased physical damage while Holding a sheild and 300% increased defences with shields

With 170% life
And over 400% total damage modifier


Yes I dont know how I will ever get by




Favorite note:

Added a Notifications Settings screen that allows you to enable or disable various toast notifications such as friends coming online or events starting.
"
Tyoll wrote:
Whats that "Block is nerfed and is useless now WHAAAAAAA"


But wait whats this ........ I can now get a build that has 50% Block as well having 100% increased physical damage while Holding a sheild and 300% increased defences with shields

With 170% life
And over 400% total damage modifier


Yes I dont know how I will ever get by


You planned that out too?!?! =D
Jul 27, 2011 - Sept 30, 2018.
"
Serleth wrote:

Yeah that's the sad bit, man. I mean, melee's doable, and it's a helluva lot easier with master crafting, but it's a steep climb if you're not familiar with the game compared to range/caster.

That's one of the reasons I'm enjoying my hybrid build I'm testing right now. It's non-crit, non-RT, roughly 17k aoe dps with Sanguis/Bloodseeker (if you missed it, details are in my previous reply), relatively inexpensive and effective. But, it's taken a certain level of ingenuity to produce that result. Whereas you can jump in a Death's Harp Tornado Shot your way to mid-70 maps.

Anyway, all I'm really saying is from a defensive standpoint, I'm pretty sure melee is going to be fine, though definitely a more difficult option for new players and requires a lot more finesse compared to what else is out there. I enjoy it SPECIFICALLY for that reason, though.


Yes, i completely agree with that.
Perhaps some melee buffs for the lower-mid levels are in order to make it more enjoyable for the new players.. but who knows perhaps the new uniques help with that...

That's enough PoE pre-patch thinking for me for the day ... gotta do some work and get ready for the release!

After all ... unlike many players even when i'm not happy with some ( or even many ) of the changes i'll still play PoE again and again and i'll have good time and i'll continue to support GGG ... it's just that PoE is the best aRPG that i've ever played , and i've played all that there is to play in this specific genre.
"I'm going to show you pain you never knew existed, you're going to see a whole new spectrum of pain!!!!! Like a RAINBOW!"
So, every idea I've got on new builds - gets nerfed. Well:
1. dont create SRS builds
2. dont create evasion-acrobatic builds (30% less to block chance from shield mean you lost 1/3 of your possible def: 1st roll evasion(~80%), 2nd roll dodge (40%), 3rd roll block from shield (30%) - you lost the last one)
3. dont create Witch at all, Scion is back to the game!
4. dont create CoC - you cant spam it like crazy, so you dont need it
5. dont create critical-based characters
6. dont create totem builds (totems have almost no HP and def, so ground effects like burn or chaos applied to them = totem insta dead)
7. dont create builds with Arctic Armor - its too hard now to have so much mana regeneration due to witch start area nerf and its not viable due to its lower statistics 160 dmg reduction for 220 mana drained per second sounds more like joke when you have to also use your skills
8. dont create block-based builds
9. dont create duelist at all due to weak as hell passive tree
10. dont create melee characters at all due to critical nerf (non-critical melee builds have really no support from passive tree and dont have even a gem buffs in this patch)
<the new Ten Path of Nerf Commandments)

So, from what I see, the only viable builds are those using:
1. elemental non-critical based scion/templar
2. bows/ranger
3. evasion/block without acrobatics
4. energy shield based
Last edited by necrokillaz#0323 on Dec 12, 2014, 6:35:39 AM

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