1.3.0 Patch Notes

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MajorThor wrote:


No, because they got legacied.


Existing items were changed. " The modifier that makes leech apply instantly on critical strikes now has it apply instantly at 60% effectiveness. Existing versions of this item are affected by this change." Because the mechanic itself was changed not the item, it did not get legacied.
CharanJaydemyr:some people need to really rethink how they spend their money....I will trash this item if I ever find it on principle...I've seen much cleverer "troll" items get turned down, so I guess GGG gave up trying to enforce that one. Not GGG's finest hour.
poeurl.com/bD4E
Last edited by RichMoney#4037 on Dec 12, 2014, 1:50:21 AM
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odiecat99 wrote:
Path Of Exile is now...

Path of PvPness


Lol, you said "Pness."
"Your knowledge of scientific biological transmogrification is only outmatched by your zest for KUNG-FU TREACHERY!"
Are the items listed going to be legacy?
Great patch overall. Ignore the haters GGG. The game was definitely getting too easy, especially for top players. The challenge is what makes it fun and addicting. Glad you can still control the faceroll creep.
LC and COD is alrdy good why'd u have to nerf it :((
Buggatix
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RichMoney wrote:
"
MajorThor wrote:


No, because they got legacied.


Existing items were changed. " The modifier that makes leech apply instantly on critical strikes now has it apply instantly at 60% effectiveness. Existing versions of this item are affected by this change." Because the mechanic itself was changed not the item, it did not get legacied.


Selective reading on my part, sorry bro.
Hail Thor-show thy might, Let thunder roar and lightning strike! Hurl thy hammer into the fray, And let thine enemies know fear this day!
love the nerf on acrobatics and block combo... evasions entropy rule combined with those was op.

I severely hope Crit was hit hard... too much damage in this game atm.


best
cudez
Who Are We? Where do we come from?
after reading these nice patches

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All shields have had their block chance reduced.

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Block chance has been reduced, replaced, or removed throughout the tree. Spell block in the Witch area has also been reduced slightly.

thanks so much for these 2....it was annoying that like 2/3 of all people
played a max block build .
HURRAY FOR MORE CREATIVITY !!

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Puncture now bleeds for 10% of hit damage at all levels. It also gains more increased physical damage per level.

does this affect the bleeding while moving increase as well ?
i mean, is it fixed/reduced as well ? or removed in total ?


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Auras and aura-like effects can now affect totems.
Summoned totems are only affected by auras that affect defensive properties

f-ing finally !!!
about time <3

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Added support for Stash Item Highlighting. If you enter text in the "Highlight Items" box, it'll highlight any items in the currently viewed tab that contain that text.

me and my fellow-shop-keepers

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Fixed a bug where the Eye of Tzteosh could curse your pet. This resulted in very strange behaviour with cursed chickens.

Chris...really...???
you owe me a new keyboard.....all the coffee i "shared" with my keyboard >.<


all in all in all.....AWESOME <3
Good Patch, all re balances where needed, this tread is awesome, love you guys
Spoiler





can't wait
Spoiler
https://www.youtube.com/watch?v=wIIH5Bva738
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dan7 wrote:
Great patch overall. Ignore the haters GGG. The game was definitely getting too easy, especially for top players. The challenge is what makes it fun and addicting. Glad you can still control the faceroll creep.

That is probably why FB doesn't get nerfed, right?

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