[3.10] Sovyn's Lazy Pally - Tanky Templar with Max Block

Thanks so Much Sovyn for a very useful and detailed explaination.
I'm new player starting to play hardcore mode.So my question sometime might be stupid or lack of knowledge.i'm so sorry for that.

Unfortunately, ME and my friend playing in version 1.3
There's some different in Gem adjustment that i would like to ask you

1. your Gem that connect with CWDT > Tempest Shield> Fire golem
in my version tespest shield is always buffed with 25 mana reserved , fire golem doesnt appear in 1.3 . So I would like to ask which one i should use instead ?

2. Mostly people in this 1.3v said that they use CWDT>Enduring>ID>immortalcalled. may i ask why dont i saw this in your setup ?

Thanks in advance.
Tom
"
Segaimer wrote:


1. your Gem that connect with CWDT > Tempest Shield> Fire golem
in my version tespest shield is always buffed with 25 mana reserved , fire golem doesnt appear in 1.3 . So I would like to ask which one i should use instead ?

2. Mostly people in this 1.3v said that they use CWDT>Enduring>ID>immortalcalled. may i ask why dont i saw this in your setup ?

Thanks in advance.
Tom


1. WOW IS STILL POSIBLE TO PLAY IN 1.3?
2. IN 2.0 ENDURING CRY IS NOT A SPELL SO CWDT IS NOT WORKING!
"
sockgr wrote:
"
Segaimer wrote:


1. your Gem that connect with CWDT > Tempest Shield> Fire golem
in my version tespest shield is always buffed with 25 mana reserved , fire golem doesnt appear in 1.3 . So I would like to ask which one i should use instead ?

2. Mostly people in this 1.3v said that they use CWDT>Enduring>ID>immortalcalled. may i ask why dont i saw this in your setup ?

Thanks in advance.
Tom


1. WOW IS STILL POSIBLE TO PLAY IN 1.3?
2. IN 2.0 ENDURING CRY IS NOT A SPELL SO CWDT IS NOT WORKING!


I play in garena within my country it's still 1.3

then the setup in number2 is good to have right ? or i dont need to use because i can get endurance by combo reckoning>chance melee stun > stun ?
"
Segaimer wrote:

I play in garena within my country it's still 1.3

then the setup in number2 is good to have right ? or i dont need to use because i can get endurance by combo reckoning>chance melee stun > stun ?


I AM NOT SOVYN BUY I THINK IS AN OK TO HAVE...
THERE IS NOTHING BETTER TO PUT THERE!
"
Segaimer wrote:
Thanks so Much Sovyn for a very useful and detailed explaination.
I'm new player starting to play hardcore mode.So my question sometime might be stupid or lack of knowledge.i'm so sorry for that.

Unfortunately, ME and my friend playing in version 1.3
There's some different in Gem adjustment that i would like to ask you

1. your Gem that connect with CWDT > Tempest Shield> Fire golem
in my version tespest shield is always buffed with 25 mana reserved , fire golem doesnt appear in 1.3 . So I would like to ask which one i should use instead ?

2. Mostly people in this 1.3v said that they use CWDT>Enduring>ID>immortalcalled. may i ask why dont i saw this in your setup ?

Thanks in advance.
Tom


Hi Tom :) Sure happy to help you in Garena 1.3.

In 1.3 I used Hatred - Herald of Ash - Tempest Shield - Reduced Mana in a 4-link.

CWDT - Enduring Cry - Immortal Call - Increased Duration is the standard and works fine if you want it to all fit in one CWDT. Even casters and basically everyone used the same combo.

In my build in 1.3 I used two CWDT. Here is the excerpt from my 1.3 guide in the spoiler below:

Spoiler
(Optional) Triggers -
Notes: These are optional but helpful for endgame. You can obtain at least one Cast when Damage Taken gem for free at the conclusion of the 'A Fixture of Fate' quest in Act 3 Merciless. You may wish to forgo the trigger gem and choose Multistrike from that same quest instead, if you do not yet have it.
First Cast when Damage Taken - Leave this trigger gem at level 1. I recommend linking this with Enduring Cry (level only to 5). When you have enough chaos resistance from gear, you can add level 5 Blood Rage for the three frenzy charges.
Second Cast when Damage Taken - Level this trigger gem up to approximately level 13-17 depending on the size of your life pool. Generally you want this to trigger at around half of your life. I recommend linking this with Immortal Call (level to less than or equal to the same required level as your trigger gem) and Increased Duration (level to max). If you want to use a 4-link for this one as well, I suggest Molten Shell (level to less than or equal to the same required level as your trigger gem).
Counter-Attacks - New in 1.3, the counter-attacks give us a way to passively curse our enemies for additional defense or offense and also do some free damage. As we are block specialists, we can utilize all three of the available counter-attacks. The counter-attacks and their associated gems can be leveled up all the way. I recommend the AOE counter-attack on block, Reckoning, and the counter-attack when you are hit, Vengeance, linked with Curse on Hit and your choice of curse: Enfeeble - very powerful against endgame bosses due to its ability to reduce their damage and critical strikes, or you can use Vulnerability (for physical attack skills) or Elemental Weakness (for elemental attack skills) here instead of Enfeeble in easy going areas for additional offensive capability. This Curse on Hit combo with the counter-attacks should ensure that the curse is always applied except when we evade. The third counter-attack, Riposte, is fitted into a spare socket, if available.

Three linked socket item (example, shield):
Cast when Damage Taken (red, see notes above) - Enduring Cry (red) - Blood Rage (green)

Three or four linked socket item (example, gloves):
Cast when Damage Taken (red, see notes above) - Immortal Call (red) - Increased Duration (red). Optional fourth socket: Molten Shell (red)

Four linked socket item (example, boots):
Reckoning (red) - Vengeance (red) - Curse on Hit (blue) - Enfeeble or Vulnerability or Elemental Weakness (blue, situational for defense or DPS)

Spare socket - Riposte
Last edited by Sovyn on Jul 24, 2015, 3:28:21 AM
"
Sovyn wrote:
"
Segaimer wrote:
Thanks so Much Sovyn for a very useful and detailed explaination.
I'm new player starting to play hardcore mode.So my question sometime might be stupid or lack of knowledge.i'm so sorry for that.

Unfortunately, ME and my friend playing in version 1.3
There's some different in Gem adjustment that i would like to ask you

1. your Gem that connect with CWDT > Tempest Shield> Fire golem
in my version tespest shield is always buffed with 25 mana reserved , fire golem doesnt appear in 1.3 . So I would like to ask which one i should use instead ?

2. Mostly people in this 1.3v said that they use CWDT>Enduring>ID>immortalcalled. may i ask why dont i saw this in your setup ?

Thanks in advance.
Tom


Hi Tom :) Sure happy to help you in Garena 1.3.

In 1.3 I used Hatred - Herald of Ash - Tempest Shield - Reduced Mana in a 4-link.

CWDT - Enduring Cry - Immortal Call - Increased Duration is the standard and works fine if you want it to all fit in one CWDT. Even casters and basically everyone used the same combo.

In my build in 1.3 I used two CWDT. Here is the excerpt from my 1.3 guide in the spoiler below:

Spoiler
(Optional) Triggers -
Notes: These are optional but helpful for endgame. You can obtain at least one Cast when Damage Taken gem for free at the conclusion of the 'A Fixture of Fate' quest in Act 3 Merciless. You may wish to forgo the trigger gem and choose Multistrike from that same quest instead, if you do not yet have it.
First Cast when Damage Taken - Leave this trigger gem at level 1. I recommend linking this with Enduring Cry (level only to 5). When you have enough chaos resistance from gear, you can add level 5 Blood Rage for the three frenzy charges.
Second Cast when Damage Taken - Level this trigger gem up to approximately level 13-17 depending on the size of your life pool. Generally you want this to trigger at around half of your life. I recommend linking this with Immortal Call (level to less than or equal to the same required level as your trigger gem) and Increased Duration (level to max). If you want to use a 4-link for this one as well, I suggest Molten Shell (level to less than or equal to the same required level as your trigger gem).
Counter-Attacks - New in 1.3, the counter-attacks give us a way to passively curse our enemies for additional defense or offense and also do some free damage. As we are block specialists, we can utilize all three of the available counter-attacks. The counter-attacks and their associated gems can be leveled up all the way. I recommend the AOE counter-attack on block, Reckoning, and the counter-attack when you are hit, Vengeance, linked with Curse on Hit and your choice of curse: Enfeeble - very powerful against endgame bosses due to its ability to reduce their damage and critical strikes, or you can use Vulnerability (for physical attack skills) or Elemental Weakness (for elemental attack skills) here instead of Enfeeble in easy going areas for additional offensive capability. This Curse on Hit combo with the counter-attacks should ensure that the curse is always applied except when we evade. The third counter-attack, Riposte, is fitted into a spare socket, if available.

Three linked socket item (example, shield):
Cast when Damage Taken (red, see notes above) - Enduring Cry (red) - Blood Rage (green)

Three or four linked socket item (example, gloves):
Cast when Damage Taken (red, see notes above) - Immortal Call (red) - Increased Duration (red). Optional fourth socket: Molten Shell (red)

Four linked socket item (example, boots):
Reckoning (red) - Vengeance (red) - Curse on Hit (blue) - Enfeeble or Vulnerability or Elemental Weakness (blue, situational for defense or DPS)

Spare socket - Riposte


Thank you so much ^_^
BOSS. SINCE U ARE USING CYCLONE
Q1) WHY U HAVNT UPLOAD A STATS IMAGE OF CYCLONE?

"
For Cyclone you typically link it with Blood Magic, Melee Physical Damage, Added Fire Damage, Weapon Elemental Damage and optionally Fortify or Faster Attacks or Concentrated Effect or Increased Area of Effect.

THE 5 FIRST LINKS ARE THE BEST OK BUT
Q2) WHAT ABOU THE 6TH? WHATS BETTER TO USE IF YOU
INTENT TO USE FORTIFY ON LEAP SLAM?
Q3) IS'T CYCLONE>BLOOD MAGIC>MELEE PHYS. DMG>WEAPON ELEM. DMG>FASTER ATTK>cONCENTRATED EFFECT
THE BEST CHOICE TO HAVE ON CYCLONE?
"
sockgr wrote:
BOSS. SINCE U ARE USING CYCLONE
Q1) WHY U HAVNT UPLOAD A STATS IMAGE OF CYCLONE?

"
For Cyclone you typically link it with Blood Magic, Melee Physical Damage, Added Fire Damage, Weapon Elemental Damage and optionally Fortify or Faster Attacks or Concentrated Effect or Increased Area of Effect.

THE 5 FIRST LINKS ARE THE BEST OK BUT
Q2) WHAT ABOU THE 6TH? WHATS BETTER TO USE IF YOU
INTENT TO USE FORTIFY ON LEAP SLAM?
Q3) IS'T CYCLONE>BLOOD MAGIC>MELEE PHYS. DMG>WEAPON ELEM. DMG>FASTER ATTK>cONCENTRATED EFFECT
THE BEST CHOICE TO HAVE ON CYCLONE?


See my current gear section. The images you seek have been there for ages.

I don't care for concentrated because cyclone's AOE size is small already but it does work fine. I do say somewhere in the guide to get the gem and try it and see if you like it. I'd go for added fire then faster attacks as the 6th.
"
Sovyn wrote:

I don't care for concentrated because cyclone's AOE size is small already but it does work fine. I do say somewhere in the guide to get the gem and try it and see if you like it. I'd go for added fire then faster attacks as the 6th.


OK BOSS
I ACTUALY NEVER GO TO YOUR GEAR SECTION
BECAUSE OF THIS GLOVES OF YOURS...
THIS GODLY THINGS PROPABLY COST LIKE 100EX
THE FIRST TIME I SAW THEM I ALMOST DIE FROM HEART ATK.

edit: i still dont get it how 24.5k cyclon
is better than 85k static...
even 49k of ice crush looks way better!
Last edited by sockgr on Jul 24, 2015, 9:04:44 AM

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