[3.10] Sovyn's Lazy Pally - Tanky Templar with Max Block

I played around with the new skill calculator and started with Marauder, any critics?

Passive Tree

I plan to use Infernal Blow, that's why I'm taking Lava Lash ... also the Increased Effect of Buffs is important to me ... but not necessary if not playing in groups with lots of auras regularly.
If you don't need those it frees up a lot of points (for e.g. Life)

This build has more elemental res (max res!), armour and a little more block.
Last edited by daish0 on Mar 5, 2014, 5:14:17 AM
Hi Sovyn and fellow Lazies

As a non-selffound player I did some testing with the build in high end maps 74+ and I encountered some problems.

With the start of the new leagues I'm trying to smooth out these problems. With the new Skilldrasil we have some options we didn't have before. Not able to post my alpha-build yet but I can write about my experiences with the build.

First of all: there are just two problems, great build! Thanks to you, Sovyn, for all the work you did so far, my Templar is my favourite character ever because of your build!

Now to the problems:

- Dmg sources you can't block/evade/mitigate through armor like elemental ailments. Huge problems with lightning/shock. Considering to include Elemental Adaption (now between Witch and Templar)/Crystal Skin+Avoid Shock x 2 into the build. It's just 5 points starting from Ondar's Guile and you really only need it after reaching 70+ maps

- Block recovery! I couldn't really include block recovery yet to my gear, so playing with such a high block chance was sometimes a bit "laggy", now with the redesign of the Marauder starting area we could catch some block nodes there before heading towards the Duelist starting area

Still playing around with the Skilldrasil, letting you guys know if I have a good idea.

And of course I'm psyched to see your build ideas to take the Lazy to the next level!

Cheers
Nuit
After playing around with the new tree a bit, I'm torn between going for 39% additional block chance (which means I save about five or six passive points but have to use a lowly 350 evasion shield) or going for 43% additional block chance (which means I have to go all the way to the Ranger nodes but can use a 1100 evasion shield). I am leaning towards the first option because I'm in desperate need of additional life nodes...any input on that?

My 39% build would have something like

140% increased maximum life
128% increased Armour
95% increased Defenses from Shield
46% increased Evasion

at level 65. I wonder if that's enough...the 43% build would only have 116% increased life.
scroogetemplar / scroogewitch / scroogemarauder

Freezing Pulser (safe + affordable): https://www.pathofexile.com/forum/view-thread/1529856
Last edited by scrooge999 on Mar 5, 2014, 7:48:59 AM
Heya all and Sovyn!
So no block nerf (except BoR and AA - excellent) but what about cwdt? any general news on gem nerfs?

Also - @Sovyn - I know You are working on the new talent build, when can we expect it? And it would be really awesome if You could calculate and show difference between new and previous build:)
cheers
I tried this build with new passvie skill tree. Just 104 skill points but it's better than 120 skill points in old tree
"
I tried this build with new passvie skill tree. Just 104 skill points but it's better than 120 skill points in old tree


Lol I theorycrafted 104points build too :D

Stats:
(only 36% block because I will use perandus)
Spoiler
+283 to Strength
+194 to Dexterity
+83 to Intelligence
+81.5 to maximum Mana
+243.5 to maximum Life
Evasion Rating: 53
50% increased Melee Physical Damage
76% increased Physical Damage with One Handed Melee Weapons
230% increased maximum Life
96% increased Armour
34% increased maximum Energy Shield
2% of Life Regenerated per Second
12% increased Radius of Area Skills
8% increased Area Damage
+18% to all Elemental Resistances
32% additional Chance to Block with Shields
115% increased Defences from equipped Shield
Your hits can't be Evaded
Never deal Critical Strikes
3% increased Effect of Buffs on You
12% of Block Chance applied to Spells
+2% to maximum Fire Resistance
+2% to maximum Cold Resistance
+2% to maximum Lightning Resistance
12% increased Physical Damage
56% increased Evasion Rating and Armour
+2 to Melee Weapon and Unarmed range
8% increased maximum Mana
12% increased Attack Speed
3% increased Attack Speed with One Handed Melee Weapons
Ignore all Movement Penalties from Armour
Doubles chance to Evade Projectile Attacks
4% additional Chance to Block while Dual Wielding or holding a Shield
+16.6% Energy Shield
+56.6% increased Melee Physical Damage
+388 Accuracy Rating
38.8% increased Evasion Rating
IGN: Wanderiin
Here is the build in the new tree. LINK. Note that it won't be viewable on the website until 12:15 PM pacific time today, approximately.

+313 to Strength
+194 to Dexterity
+93 to Intelligence
+86.5 to maximum Mana
+258.5 to maximum Life
Evasion Rating: 53
+3 Maximum Endurance Charge
+3 Maximum Frenzy Charge
+3 Maximum Power Charge
4% Additional Elemental Resistance per Endurance Charge
4% Physical Damage Reduction per Endurance Charge
5% Attack Speed Increase per Frenzy Charge
5% Cast Speed Increase per Frenzy Charge
50% Critical Strike Chance Increase per Power Charge
50% increased Melee Physical Damage
159% increased Physical Damage with One Handed Melee Weapons
274% increased maximum Life
96% increased Armour
34% increased maximum Energy Shield
1% of Life Regenerated per Second
12% increased Radius of Area Skills
8% increased Area Damage
+18% to all Elemental Resistances
32% additional Chance to Block with Shields
115% increased Defences from equipped Shield
Your hits can't be Evaded
Never deal Critical Strikes
+20% Elemental Resistances while holding a Shield
3% increased Effect of Buffs on You
12% of Block Chance applied to Spells
6% increased Attack Speed with One Handed Melee Weapons
+8% to Chaos Resistance
Enemies Cannot Leech Life From You
30% increased Attack Speed
56% increased Evasion Rating and Armour
+2 to Melee Weapon and Unarmed range
8% increased maximum Mana
12% increased Physical Damage
Ignore all Movement Penalties from Armour
Doubles chance to Evade Projectile Attacks
4% additional Chance to Block while Dual Wielding or holding a Shield
+18.6% Energy Shield
+62.6% increased Melee Physical Damage
+388 Accuracy Rating
38.8% increased Evasion Rating

-- comments --

We lose .5% regen and 2% leech and a little elemental resists vs. the current build, all of which is easily gained on gear. We gain a little bit of damage.

As always, the Mara area is best avoided so far, but I will keep looking at it.
"
daish0 wrote:
I played around with the new skill calculator and started with Marauder, any critics?

Passive Tree

I plan to use Infernal Blow, that's why I'm taking Lava Lash ... also the Increased Effect of Buffs is important to me ... but not necessary if not playing in groups with lots of auras regularly.
If you don't need those it frees up a lot of points (for e.g. Life)

This build has more elemental res (max res!), armour and a little more block.


I tested similar, but there is not enough life and very little damage. :)
"
Nuit wrote:
Hi Sovyn and fellow Lazies

As a non-selffound player I did some testing with the build in high end maps 74+ and I encountered some problems.

With the start of the new leagues I'm trying to smooth out these problems. With the new Skilldrasil we have some options we didn't have before. Not able to post my alpha-build yet but I can write about my experiences with the build.

First of all: there are just two problems, great build! Thanks to you, Sovyn, for all the work you did so far, my Templar is my favourite character ever because of your build!

Now to the problems:

- Dmg sources you can't block/evade/mitigate through armor like elemental ailments. Huge problems with lightning/shock. Considering to include Elemental Adaption (now between Witch and Templar)/Crystal Skin+Avoid Shock x 2 into the build. It's just 5 points starting from Ondar's Guile and you really only need it after reaching 70+ maps

- Block recovery! I couldn't really include block recovery yet to my gear, so playing with such a high block chance was sometimes a bit "laggy", now with the redesign of the Marauder starting area we could catch some block nodes there before heading towards the Duelist starting area

Still playing around with the Skilldrasil, letting you guys know if I have a good idea.

And of course I'm psyched to see your build ideas to take the Lazy to the next level!

Cheers
Nuit


Hi Nuit! I'm glad you are enjoying your templar. :)

Shock - This is a gearing issue and only for endgame. A low cost solution is: http://pathofexile.gamepedia.com/Fairgraves%27_Tricorne Just pop it on before certain bosses. Or, there are two spell block shields that you can keep on switch. Or, you can level up all three purity auras and just run the one most needed for a given boss for the 3 or 4% overcap on that resist. After all, for spell-heavy bosses, you don't need to run Determination, so might as well fill that space with something useful.

Block recovery - never found a need for this. With plenty of life, you won't get stunned unless you take a huge hit. Wearing a shield makes no difference one way or the other in practical terms, other than not taking the actual damage from said huge hit, most of the time. Usually you get some block recovery on gear just by accident.
"
Sovyn wrote:
Here is the build in the new tree. LINK. Note that it won't be viewable on the website until 12:15 PM pacific time today, approximately.
Spoiler

+313 to Strength
+194 to Dexterity
+93 to Intelligence
+86.5 to maximum Mana
+258.5 to maximum Life
Evasion Rating: 53
+3 Maximum Endurance Charge
+3 Maximum Frenzy Charge
+3 Maximum Power Charge
4% Additional Elemental Resistance per Endurance Charge
4% Physical Damage Reduction per Endurance Charge
5% Attack Speed Increase per Frenzy Charge
5% Cast Speed Increase per Frenzy Charge
50% Critical Strike Chance Increase per Power Charge
50% increased Melee Physical Damage
159% increased Physical Damage with One Handed Melee Weapons
274% increased maximum Life
96% increased Armour
34% increased maximum Energy Shield
1% of Life Regenerated per Second
12% increased Radius of Area Skills
8% increased Area Damage
+18% to all Elemental Resistances
32% additional Chance to Block with Shields
115% increased Defences from equipped Shield
Your hits can't be Evaded
Never deal Critical Strikes
+20% Elemental Resistances while holding a Shield
3% increased Effect of Buffs on You
12% of Block Chance applied to Spells
6% increased Attack Speed with One Handed Melee Weapons
+8% to Chaos Resistance
Enemies Cannot Leech Life From You
30% increased Attack Speed
56% increased Evasion Rating and Armour
+2 to Melee Weapon and Unarmed range
8% increased maximum Mana
12% increased Physical Damage
Ignore all Movement Penalties from Armour
Doubles chance to Evade Projectile Attacks
4% additional Chance to Block while Dual Wielding or holding a Shield
+18.6% Energy Shield
+62.6% increased Melee Physical Damage
+388 Accuracy Rating
38.8% increased Evasion Rating

-- comments --

We lose .5% regen and 2% leech and a little elemental resists vs. the current build, all of which is easily gained on gear. We gain a little bit of damage.

As always, the Mara area is best avoided so far, but I will keep looking at it.


This is 120points build right?
IGN: Wanderiin

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