[3.0] NeverSink's ♣ INDEPTH Tornado&Archer Guide ♣ Beginner friendly ♣ Rapid clear ♣ All bosses
Hey Guys,
well I experimented a little bit and now I'm a little desperate because nothing works like it should. My Plan:
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- Go the defensive Skilltree (More Life, capped Res etc) - Go Tornado Shot/Blast Rain with decent DMG (Def should be priorize here) - Farm Mid-High Tier range Maps withour Problems What happend?
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I don't know, i have unbuffed - 5k Life - 9k Eva - 40% Dodge Attacks - 44% Dodge Spells - overcapped Res ( 97%, 79%, 95%, -9%) - 47% Movement Speed what sounds nice in theory but in practice it's rly hard to handle single bosses. I'm Lvl 90 and was killed by an Lvl 7 Vagan o_O wtf? And my character can't outregenerate my Blood Rage. I have to use Stone Golem. My Skilltree:
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https://www.pathofexile.com/fullscreen-passive-skill-tree/AAAABAIDAQBeAO4FLQW1CC4IiQ2NES8VIBa_GY4hdiLiI9Mj9iT9JpUqCypNLOkuUzBxMHwx-jWSNj03TDfUOdQ6Qj7PPydDMUd-R-JKfUrIS3hM_02STipRR1VLVYVW-loaW69daF3yYeJirGVNbIxuqm8ncFJ07XXLdf129311fyt_gIRvhNmGs4bOh3aJ04w2jX2Nfo2Sjb-PYJAKlQWaaprxm42dqqCfpDmly7TFtUi18r02vea-p8EzwuzDM8edyqnNmNNv037UI9RC2L3awd0N3ajjn-dU6mLrY-0_7YPuDu969qP3Pf4K_rr_EP_e?accountName=Problemkind1903&characterName=Problemizoor My Gear:
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That's the first time i have no idea where the problem is. Can some1 help me please? If u want a private message is okay, too. |
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" Deadeye is definitely solid. I recommend taking powerful precision in normal. The 100% pierce, and +100% crit is extremely powerful in normal-cruel. Far more so then fast and deadly's +stats. in cruel, respec out of it and get Ricochet. Merc-Far shot. endgame laby. imho, Endless munitions. All 3 leftovers at that point are ok, but imho none really stand out for a TS build. Muntions gives a solid bit of accuracy, which you probably have enough of. But hey more. And an extra proj. +1 is not enough to let you remove gmp for lmp, or none. It may be useful for Curse on hit. nice to have, but not gamechanging for TS. The +aoe has no effect on TS. (it IS super effective for blast rain. +aoe is very rare.) Rupture. the 25% chance to bleed is not really enough to build around. You could get a tora bow, which makes this good. The crit multi IS nice if you can find a way to apply bleeding consistantly. The immune to bleeding extra damage is only really good early game, before you get a stanching flask. Powerful prec. This is great early game, before you stack crit in gear and passives. But as you approach 70%+crit without this, THIS becomes less interesting. TS already has 100% peirce near you. And, your curse on hit, now has ricochet letting it propagate to other targets. A gmp+frenzy+pcoc+inc crit+coh+proj vul w/ricochet is going to do aces. or split shot if you will, or even iceshot(which will gain from your +aoe) Proj return is useless. so all 3 are acceptable, I think endless munitions is slightly more useful. Last edited by Casia#1093 on Sep 6, 2016, 7:11:17 AM
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" Amusingly, you have exactly what I was talking about. dodge, dodge, dodge, evade. one shot. with no physical DR(you have 3 end charges from enduring cry only), you only have to get hit once. Vagan USED to occasionally run resolute Technique. (hits can not be evaded) 100% hit rate on rangers, he slaughtered them. I bet physical spells give you hell as well. Daresso floating swords, bone queens in bowels, etc. Run a basalt flask instead of that bleeding life flask. And decoy instead of the stone golem, probably. Decoy, ice golem, and blink arrow, should not even get hit 90% of the time, just from manually avoiding damage and targeting. I also highly recommend primal spirit, druidic rite, (and arcane chemistry if you can get over by scion) for ALL rangers, and doubly so for Pathfinders. Natures boon 1flask charge every 3s is effected by charges gained. and you do get fractions of charges. with +50% from primalspirit/druidic right, and the 10% you have to get to natures boon. you will get 1 charge, 2 charges, 1 charge, 2 charges, and so on. Charge on crit is also effected by charges gained in the same way. Last edited by Casia#1093 on Sep 6, 2016, 7:48:58 AM
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" Woow, I am very very greatfull for your help and explanation of some raider-ascendacy skills :). You explain very well! Now I understand a bit more about ascendancy classes of ranger thanks to you. I did a bit research on my own as well, about mechanics of "more" vs "increased" and now I see that onslaught raider rout isn't as good as I first thought (although Onslaught on kill is still very nice :P). Again thx for your help, will be choosing Pathfinder today after I do labs :). P.S. Would like to add that now I agree with you that Raider should be reworked a bit to be more unique. Tears make streams. Fish live in streams. I like fish. /MonstaMunch Last edited by Powderoff#1246 on Sep 6, 2016, 7:46:01 AM
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" Get yourself Immortal Flesh belt to compensate blood rage and overcapped resistances. BTW what numbers you have? Last edited by ZerotuL#1517 on Sep 6, 2016, 7:45:47 AM
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" Okay, thanks man. Will try it out. |
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Can your build be used with Windripper Casia?
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I don't think I put up any specific build? more, just commenting on optimizing builds. particular for pathfinder. My TS is based directly on Neversinks op.
My TS pathfinder actually got a windripper back in perandus. I never did swap over, the decent elem harbringer was doing effectively the same thing. Any gear build will have some special concerns. with windripper, very low phys scaling, making IAS and crit supreme. Ptl wont do as much for you, but still decent for conversion to make what little phys you have do something. Added lit or cold probably better. Vet bower for pathfinder is double edged as well. The elem pen is more valuable, but the extra fire damage from phys is less so. master alchemists 20% shock/freeze/ignite would seem to pair very well with windrippers IIQ/IIR... Deadeye same as usual, Chain and more damage at range. Last edited by Casia#1093 on Sep 6, 2016, 10:52:13 AM
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I feel I need to make a counterpoint, to myself.
Discussing the power and value of armor, its relation to acrobatics, and pathfinder, I should have mentioned Taste of hate. http://pathofexile.gamepedia.com/Taste_of_Hate Legacy on standard is 30% of physical damage taken as cold damage. New ones are 20% of physical damage taken as cold damage. This does of course provide a very strong physical damage DR, without armor. this 20 or 30% also of course scales with flask effect. And, if pathfinder-master alch, immune to chill/frozen, so the incoming cold will not chill/freeze you. Raider can also get this of course as well. Deadeye can not, and must use an "of heat". A basic granite is more common imho. But if you have access to, and are running a taste of hate, you have an argument for getting acrobatics. |
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" This is exactly what I'm afraid of, and my solution is to run Daresso's armor. Those end charges should help. My concern is resists, so I'm going to have to find really decent Belt, and jewelery. Going to run Alphas Howl, Reach, Drillneck, Maligaros, Atziri's Step and I would LIKE to run the Phys belt from Atziri, but I don't know if I'd have enough life and might have to go for a Rustic or even a Leather Belt. Taking Charisma Nodes and Alphas SHOULD let me run Grace, Hatred and Herald of Ash + herald of Ice. That'll offset the damage lost from Rats NEst and let me have crazy high evasion with a Jade up, so that from Daresso's I'll have End charges up ALL THE TIME so that when I DO get hit, my Immortal Call will proc and I'll be alright. Then there's things like Taste of Hate, etc and I really think I'll be alright. |
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