[3.0] NeverSink's ♣ INDEPTH Tornado&Archer Guide ♣ Beginner friendly ♣ Rapid clear ♣ All bosses

waiting.
Last edited by corona001#7482 on Jul 14, 2015, 6:20:32 AM
"
Fritso wrote:
"
SpecialGamer wrote:
Iceshot is not a projectile anymore. It's an attack (as far as it says on the gem). Using LMP/GMP, does not benefit it.

Any reason why it's there, in the gem setup, section?



The 'Projectile' naming doesn't show on any bow skill anymore, check TS/Split Arrow etc.
I think it has been replaced by 'Bow'. LMP/GMP still affects it.



I believe I've tried linking it with LMP and it still shot one projectile, because the support gem only applies to ''projectiles'' and iceshot is now classified as an attack.
"
SpecialGamer wrote:
"
Fritso wrote:
"
SpecialGamer wrote:
Iceshot is not a projectile anymore. It's an attack (as far as it says on the gem). Using LMP/GMP, does not benefit it.

Any reason why it's there, in the gem setup, section?



The 'Projectile' naming doesn't show on any bow skill anymore, check TS/Split Arrow etc.
I think it has been replaced by 'Bow'. LMP/GMP still affects it.



I believe I've tried linking it with LMP and it still shot one projectile, because the support gem only applies to ''projectiles'' and iceshot is now classified as an attack.


This is patently not correct. I just sat outside town and used LMP+IS and it shot 3 projectiles. Removing LMP, it shoots only 1 projectile - as expected.
Thank you for this awesome guide! :D
"
Enthar wrote:
"
DoctaLinker wrote:
Hello, NeverSink,

Are you sure we have to kill everyone in Cruel and avoid getting the 16% more physical damage bonus by helping Oak? If yes, could you explain my why? I ask this because everyone's helping Oak in Cruel nowadays.

Thanks in advance for the great build!
(Still waiting for a Pierce version of it which's gonna be amazing, for sure.)


I didn't see this answered. This does seem like a lot of physical damage to give up for a passive point. Anybody have some feedback on this? Thank you.

Same here, I'll be helping Oak in Cruel because it's 6% more IPD than I can get from adding a single passive point somewhere on the tree.
Last edited by MrAuntJemima#4079 on Jul 14, 2015, 8:03:46 AM
"
MrAuntJemima wrote:
"
Enthar wrote:
"
DoctaLinker wrote:
Hello, NeverSink,

Are you sure we have to kill everyone in Cruel and avoid getting the 16% more physical damage bonus by helping Oak? If yes, could you explain my why? I ask this because everyone's helping Oak in Cruel nowadays.

Thanks in advance for the great build!
(Still waiting for a Pierce version of it which's gonna be amazing, for sure.)


I didn't see this answered. This does seem like a lot of physical damage to give up for a passive point. Anybody have some feedback on this? Thank you.

Same here, I'll be helping Oak in Cruel because it's 6% more IPD than I can get from adding a single passive point somewhere on the tree.


Not true. Master Fletcher for example adds 24% increased phys damage. There are a lot of other good damage nodes available, such as Heavy Draw/Deadly Draw, all better than the 16% phys reward.


[/quote]

The 'Projectile' naming doesn't show on any bow skill anymore, check TS/Split Arrow etc.
I think it has been replaced by 'Bow'. LMP/GMP still affects it.[/quote]


I believe I've tried linking it with LMP and it still shot one projectile, because the support gem only applies to ''projectiles'' and iceshot is now classified as an attack. [/quote]

This is patently not correct. I just sat outside town and used LMP+IS and it shot 3 projectiles. Removing LMP, it shoots only 1 projectile - as expected.[/quote]


You're right. I just tested it again. Phew. My bad.
Hello,

as a duelist, it is possible to connect to the defensive tree with only 2 points.

What is better for the defensive build?

9% attack speed, 12% accuracy

or

26% inc phys dam, +14max Life


"
Fritso wrote:

Not true. Master Fletcher for example adds 24% increased phys damage. There are a lot of other good damage nodes available, such as Heavy Draw/Deadly Draw, all better than the 16% phys reward.

Yeah but you cant get those nodes without getting other nodes first and most of the good ones are already gotten in the build.

Sure Avatar of the Hunt is 24% phys dmg for a "single" node and isnt included in the build, but requires 1 dex node, 1 12% dmg node and 1 acc or 2 10% dmg nodes to get. Master fletcher is even worse than that.

On another note, has anyone considered running Warlord's mark on CoH setup? After 2.0 damage hardly seems to be the problem for most people but survivability is and manual casting EC is awkward and slow. Not great against single target bosses but should help at least with reflect and to fuel CWDT-IC properly.
Last edited by Netukka#7659 on Jul 14, 2015, 10:52:54 AM
"
Netukka wrote:
"
Fritso wrote:

Not true. Master Fletcher for example adds 24% increased phys damage. There are a lot of other good damage nodes available, such as Heavy Draw/Deadly Draw, all better than the 16% phys reward.

Yeah but you cant get those nodes without getting other nodes first and most of the good ones are already gotten in the build.

Sure Avatar of the Hunt is 24% phys dmg for a "single" node and isnt included in the build, but requires 1 dex node, 1 12% dmg node and 1 acc or 2 10% dmg nodes to get. Master fletcher is even worse than that.

On another note, has anyone considered running Warlord's mark on CoH setup? After 2.0 damage hardly seems to be the problem for most people but survivability is and manual casting EC is awkward and slow. Not great against single target bosses but should help at least with reflect and to fuel CWDT-IC properly.


Warlord's Mark is definately a great option to build Endurance Charges, plus you get a lot of extra leech from the cursed enemies. If you don't need the extra damage from Assassin's Mark, I'd say go for it. I ran it for a while in 1.3 for the extra leech, and I'm considering running it again in 2.0 for the endurance charges.

Report Forum Post

Report Account:

Report Type

Additional Info