[3.1] JUGGERNAUT/BERSERKER 1H+Shield Max Block&Spell Block Tank, Atziri Killer+a BoR version
What bandit for 3.0 please - Oak?
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Greetings,
I am a returning player and have been enjoying/referencing your guide a lot. One thing I found as I am relearning the game is to see the gem colours as the name instead of having to look them up till they are memorized. I colourized the gem part of the guide for my easy viewing. Thanks for your time Dugbo
Spoiler
Ice Crash 6L: Ice Crash - Melee Physical Damage - Elemental Damage with Attacks - Increased Area of Effect - Faster Attacks - Added Fire Damage Static Strike 6L: Static Strike - Melee Physical Damage - Multistrike - Elemental Damage with Attacks - Faster Attacks - Increased AoE / Added Fire Damage Infernal Blow 6L: Infernal Blow - Melee Physical Damage - Multistrike - Melee Splash - Elemental Damage with Attacks - Faster Attacks Earthquake 6L: Earthquake - Melee Physical Damage - Less Duration - Concentrated Effect - Increased Area of Effect - Added Fire Damage / Brutality (no elemental auras then) Sunder 6L: Sunder - Melee Physical Damage - Multistrike - Concentrated Effect - Faster Attacks - Added Fire Damage - Brutality (no elemental auras if Brutality) Everything else is the same for all skills: 4L: Determination - Hatred - Herald of Ash - Tempest Shield 4L: Ancestral Warchief - Melee Physical Damage - Faster Attacks - Brutality 4L: Reckoning - Melee Physical Damage - Endurance Charge on Melee Stun - Ruthless 3L: Blasphemy - Warlord's Mark - Summon Chaos Golem 3L: Shield Charge - Blood Magic - Fortify Full list of required gems by colour: Ice Crash/Static Strike/Infernal Blow/Earthquake/Sunder Ancestral Warchief Melee Physical Damage x3 Weapon Elemental Damage Multistrike (for Sunder, Static Strike and Infernal Blow) Melee Splash (for Infernal Blow) Added Fire Damage Determination Herald of Ash Blood Magic Reckoning Endurance Charge on Melee Stun Warlord's Mark Shield Charge Fortify Brutality x3 Ruthless Faster Attacks x2 Hatred Blasphemy Increased Area of Effect Tempest Shield Summon Chaos Golem Concentrated Effect(for Earthquake, Sunder) Last edited by DugboFarstrider on Aug 12, 2017, 5:05:38 AM
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" I chose Oak, but i am having a little of trouble with mana, maybe i should have chosen Alira, her passives are very good (+5 mana regen/s and +15% Elemental Resists) but since we cannot crit, we don't benefit of the 20% to Global Critical Strike. " Thanks, i will use this too. |
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When are you planning on updating the bandits for 3.0 ?
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" I had a lot of mana issues as well, I was running a clarity gem for a while. The skill changes as I leveled up and could use the gems improved it a lot. At each of these marks I noticed a diifference: Shield charge + Blood magic(small difference) Warlords Mark + Blasphemy (big difference) Dropped clarity, diddn't need to chug mana for anything but boss fights. Multi strike ( don't need to drink mana so far) " Thanks, glad it helps Dugbo |
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Is it shaper viable build?
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at the Levelling Guide 29 Points you took some points that at the full level are not spent.... now ive to waste the refund....
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Would the sunder build work with a Deaths Oath Astral Plate or is a rare simply better/more useful?
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I'm looking at making a Sunder based Juggernaut, but I'm not sure if it'll be better to make an elemental damage build around Doryani's Catalyst, or if I should make a physical damage build around Soul Taker.
What would you update skill/gear/gem wise for a physical damage build based around axes? Thanks! | |
" That's the entire point of refunds - to refund points you don't need in late-game. 1H+Shield High Block&Spell Block Tank: http://www.pathofexile.com/forum/view-thread/868995
Ice Crash Crit Staff AKA "The Shaterring Karui": https://www.pathofexile.com/forum/view-thread/1289037 Tanky Block+AR+EV Ranger Crit Reave Dagger/Claw: https://www.pathofexile.com/forum/view-thread/1301888 |
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