Serious Post: New PvP Gem
IGN: KevShienZ
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IGN: MullaXul | |
" Spells have no accuracy, and they can go crit, giving them chance to penetrate would be OP, reducing the cap for spell block about 60 - 70% is what I'm suggesting. " Max block with EK is only good cause of CRIT and not cause they have block. Lol. Can give a top tier PvP build who cant beat a block build? |
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" You dont have to go RT with weapons, you can roll high crit on them (higher base crit than spells have) and spend some points on accuracy instead of crit chance. And with the number of people getting stun immunity by taking unwavering stance it is even less of a problem. " Please try playing the build and see what hurts it the most: droping crit or droping block. " Builds that can't beat block would hardly be top tier. A build that don't counter block is not worth anything as it is now. Block is so damn strong you either have to go for it or you go for the counter against it. And that is seriously limiting the number of valid builds you can play in pvp Last edited by Grildrak on Apr 6, 2014, 12:29:21 PM
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@Grildrak
What is your build? If I'm not mistaken you are a double spell dagger/wand fire witch? Why did you chose double dagger/wand? For high dps? High crit chance? And now you're crying for your spells to penetrate a block? |
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" I am a glass cannon in standard yes, the reason I am dual divinarious in standard is because the only way for spells to beat block is going for one shots so that is what I am doing (I know EK is better than fireball but that character is a test of how viable I can make fireball to be). But I am also playing brain dead op block in both HC(lvl 53) and ambush (lvl 85) (my profile is public so you can check for yourself). I am not trying to get my glass cannon made op in anyway I also like remote mines nerfed (reduce the number you can place and add +1 mines to a few existing mine nodes) and reduce the base crit multiplier (not add some cap). I have seen both side of block and the only difference between playing against it and playing it myself is that against it is just OP and annoying as hell playing with it I get amazed that there are still ppl pretending it is ok as it is (both for PvE and PvP). Last edited by Grildrak on Apr 6, 2014, 4:03:31 PM
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Well everyone, Block Chance Reduction gem is confirmed.
Good fucking game, GGG. How much thought did you put into this, I wonder. It was probably done to appease PvPers temporarily. | |
in b4 acrobatics nerf
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THE STORY OF MY Descent into the Abysmal Afterlife( HC to SC, too Stronk!) http://www.pathofexile.com/forum/view-thread/346754 PK massacre, http://www.youtube.com/watch?v=Ldz09uBZ-ug |
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Nice step forward GGG. One thing though, you need to start balancing things in pairs. This reduction to block basically just buffed already existing issues I.e Ethereal knife,Molten shell. Block reduction was a good edition and people with and without shields will eventually figure that out. Just you can't keep releasing balance updates with one fix, that results in another set of issues. To most pvp'ers their only defense was that shield against 1hit ko's from Ethereal knife/Molten shell etc..etc.. Now with the previous spell buff and this, you just added insult to injury for those players. Tone down the base damage of some existing issue gems and crit multiplier as a whole, I think you can then sit back and focus on other shit for a bit.
GGG, the ADA of gaming....huuuur i gotz mai skilz.
IGN: MullaXul |