[Suggestion] Swap Chaos Orb and Regal Orb Vendor Recipes
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Back in 2022 there was a discussion about the relative value of Chaos Orb vs Regal Orb and how this should affect vendor recipes.
Currently: Chaos Orb → ilvl 60–74 Regal Orb → ilvl 75–100 Since Chaos Orb is consistently more valuable than Regal Orb, it would make sense to invert these recipes: Regal Orb should occupy the current Chaos Orb slot (ilvl 60–74) Chaos Orb should occupy the current Regal Orb slot (ilvl 75–100) This change would not only align better with the economy, but also be a quality‑of‑life improvement for players. For example, when running high‑tier maps like Blight T16, I constantly have to go back and farm tier 5 maps just to complete Chaos Orb recipes. Swapping the requirements would save time and make progression smoother. Following the logic of orb functionality and value progression: Orb of Transmutation < Orb of Augmentation < Orb of Alteration (reroll) Regal Orb < Chaos Orb (reroll) Therefore, Regal Orb (ilvl 60–74) should naturally come before Chaos Orb (ilvl 75–100). I understand this could slightly devalue Chaos Orbs, but for many players the practicality and convenience would outweigh that downside. I’d love to hear the community’s thoughts and whether GGG might consider revisiting this idea. Last edited by apipino#6613 on May 24, 2026, 6:33:20 PM Last bumped on May 29, 2026, 5:19:31 AM
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wat do u mean vendor recipe?
these 2 orbs are worthless why do u even care about them? | |
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For a small minority of players (<1% at high level) these orbs might feel irrelevant.
But for me, as a level 95 player, they are absolutely essential. I regularly buy rings for 20 Chaos and boots for 100 Chaos — this is the core of the game’s economy. And I’m not alone: the majority of players I know (my 4 friends who play with me) are in the same situation. That’s why vendor recipes matter. They directly affect how efficiently we can sustain currency at endgame without wasting time farming low‑tier maps. As an additional suggestion: the current “Rain of Chaos” divination card feels illogical. Right now it’s 8 cards → 1 Chaos Orb. That doesn’t feel like a “rain.” I’d recommend adjusting it to something like 5 cards → 6 Chaos Orbs. This would help early‑game players a lot: they could either sell single cards for 1 Chaos or collect a full set for a bigger payout. Both changes would improve quality of life and make the game economy more consistent across different stages of play. Last edited by apipino#6613 on May 25, 2026, 6:26:28 AM
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They’re basically ancient relics from an era where raw currency drops were far more restrained, and squeezing a bit of value out of vendoring items was an actual early game strategy to scrape together your first few chaos orbs.
But that era has been gone for a long time. Chaos and regal orbs drop so commonly now that you end up swimming in them just by playing normally. Outside of equally outdated vendor recipe challenges, these recipes don’t really serve a meaningful purpose anymore and could realistically be removed from the game without changing much. Hobby Gamer and Professional Software Engineer & Systems Architect from Tennessee
“Two things are infinite: the universe and human stupidity; and I’m not sure about the universe“ - Albert Einstein unofficial tech support — not affiliated with GGG |
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Just keep some low lvl items in your stash if you are addicted to vendoring stuff for chaos orbs, lol.
I used to keep a big chunk of ilvl <72 jewelery from random heists. One item is enough to make the recipe give chaos regardless if the other items are higher level. Obv this has been a while, technically you don't need those recipes anymore as you could spend your time more efficiently and just don#t bother with it. Last edited by Strickl3r#3809 on May 25, 2026, 6:45:41 AM
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" its not a small minority, i would say at least 70% of players. chaos matters in first 5 days of a league. after 1 week they become quite worthless. at this point in the league they are completely worthless, people never pick them up in giga juiced breach and giga juiced ore. this is why i dont think the mods will care about it. i think the market will use ex as the new chaos eventually, its gonna take time to transition. chaos will be like alchs and alts soon. Last edited by chaD#3533 on May 25, 2026, 7:37:30 PM
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as someone who farms divines and even feels lazy to pickup chaos orbs.
i will speak for the little guys. i remember how it's like doing the chaos recipe. in fact i even have a few premium stashes still named "c-recipe" for sure when you have a good build online, you'll be earning multiple chaos or divines per map. but for the little guy, to get 1 chaos naturally could be more difficult. on a pure campaign runthru iirc i only got what? 5-30 pure chaos. for a weaker player earning chaos orbs to trade is the most reliable method to gain power. for those downplaying OP. i've been in this forums for a long time. i can confidently say, a lot of forummers here tend to have tunnel vision and only see the game from their own lens. you're not wrong for saying chaos is almost meaningless at higher levels. but that is untrue for weaker players who might even be stuck in campaign or even in white tier maps. your opinion is not wrong and definitely reflects your playstyle. OP's opinion is not wrong either as he's coming from a weaker player side. i would actually agree to just removing regal orb vendor recipe. [Removed by Support]
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" You drop Chaos Orbs like candy throughout the campaign and maps, to the point where even the "little guy" really can’t get stuck from having no currency. The days of doing the chaos recipe and grinding merc Dried Lake for hours just to prepare for maps are long gone. Flames and madness. I'm so glad I didn't miss the fun.
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Giving players chaos orbs at lower levels and regal orbs at higher levels was a deliberate design choice with a specific goal in mind. The idea was, players with incredibly weak builds which struggled to get out of early low-tier maps would have a means to steadily make currency irrespective of drop luck, eventually affording them the upgrades to push up into yellow and red maps.
Obviously, those days are long gone; you can now reach T16 with literally any skill on a 10c budget. But given that the entire point was to put the less valuable currency at higher drop levels, I don't see this ever being changed. Last edited by ARealLifeCaribbeanPirate#2605 on May 28, 2026, 5:54:10 AM
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I don't think the chaos recipe days are gone. I think there is a very slim time window where it is a good thing to do very early a few hours into the league when no one has currency to buy anything yet and you want to get a head start and play the market.(kinda also depends on the league mechanic a little bit i guess)
Also, even if it is not organized/optimized play toget rich quick. There is nothing wrong with going into lvl 67 Heists and do the recipe. Depending on your build it might even make sense. Good league starters can just go into early red maps with items from the ground but a more creative specilized build might need an early enabling unique and you might need to farm the currency somehow. Why not make a coupel of hundred chaos in early Heists, nothing wrong with that imo.(other than that the gameplay sucks big time, but you are done within a few hours maybe even just 1-2 hours if you are a try hard player) Last edited by Strickl3r#3809 on May 28, 2026, 11:27:34 AM
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