Announcing Path of Exile 2: Return of the Ancients
|
| |
|
I just can´t get why people are so mad. the end game was quite lame when they updated the towers system, with this, it looks like it gonna be peak once again but everyone only see what is not release yet instead of how big this actually is :(
|
|
|
I really can't say a thing before playing it...
BUT... What I see ppl complaining and trying to avoid is big maps, with bad layouts. And I'm with those ppl... It's bad to run filler maps. (yes, they will always looks like that) If I need to reach to a point, and I must pass for something I don't want... It's always going to be bad. Idk how to solve this issue. I like the infinite atlas, but I don't think it should be the main endgame. It's fun to explore the mines on poe1... but not infinity atlas on poe2 I also don't know if giving more bonus to the map would be enought... And it will alwyas give me bad taste to lose one map and it turns perma red on the atlas. Waiting room for all classes/skills/weapons/acts being added. Last edited by GatoPreto1718#7829 on May 9, 2026, 11:42:07 PM
|
|
|
For me it is very easy to solve, keep the infinite atlas(they seem to want to push for it), but on every nod we can pick the map layout. I was hoping they will do it this patch seeing that they tried this in poe1. " |
|
|
The trailer for the update was super high quality in every aspect and I think it is the best one yet.
Everything I saw as an update was positive and there is so much that has been updated, safe to say the biggest update in the history of any ARPG and it is still early access with the game being free in the future. We all know the game is not finished and has issues but for the money I paid, I am extremely satisfied. I can't wait to be able to play 0.5 and excited to see what you will do for 1.0 Thank you for all the effort and work you have put into this. |
|
|
Great job, I can't wait! All good league
|
|
|
I have to be honest: I am more skeptical than excited about 0.5.
The lack of new weapons or classes is not the main issue for me. Swords, axes, flails or another class would be nice, but they would not fix the core problems I currently have with Path of Exile 2. My concern is that this update looks like more systems, more trees, more bosses, more mechanics and more layers on top of a foundation that still feels shaky. If the basic gameplay loop, itemization and progression are not in a good place, then adding more content does not really solve the problem. It just gives players more things to do before they hit the same wall again. For me, the biggest problems are still: * too much character power is tied to gear * the passive tree feels too weak and too often gives only small numerical upgrades * weapon-locked skills reduce the sandbox feeling that made PoE special * SSF progression feels much worse than in PoE 1 * crafting lacks a reliable mid-tier progression path * trade becomes the solution to problems created by the itemization itself * good weapon drops are too important and too RNG-dependent * deaths are often unclear, so it is hard to learn from them I am also worried that GGG believes the foundation is mostly fine and only the endgame structure needs more content and direction. Personally, I do not agree with that. I think PoE 2 still has a deeper identity problem. It was presented as a slower, more meaningful and more readable ARPG, but many systems still seem to push it back toward PoE 1-style speed, density, economy pressure and loot/crafting gambling. I do not mind hard games. I do not mind grinding. I do not mind rare chase items. But I do mind when progression feels too dependent on trade or on winning multiple layers of RNG. In PoE 1 SSF, I can usually work toward usable gear through crafting systems. In PoE 2, it often feels like I am waiting for the game to allow my build to progress. That is why I am skeptical of 0.5. Some of the new systems may be good. Genesis Tree, Atlas changes, new runes and unique upgrades could help. But until I see the patch notes and the real in-game implementation, it still looks more like another promise of improvement than an actual fix to the core issues. The new in-game build planner and trade-related tools also worry me a bit. They may be useful quality-of-life features, but they do not solve the core problem. If a player imports a build and then simply searches trade for the required items, the game is not teaching them why the build works, how to solve problems, or how to craft usable alternatives. This pushes the game even more toward trade as the default solution. Instead of experimenting, adapting to drops, or improving gear step by step, players may just follow a shopping list. For me, that is not the direction I wanted for PoE 2. I hope I am wrong. I want PoE 2 to succeed. But at this point, I do not really trust promises or reveal trailers anymore. I will judge the patch by how it actually plays, especially for SSF and non-meta builds. Last edited by Gryzzex#3752 on May 10, 2026, 11:21:04 AM
|
|
|
It's clearly a sword that is in the dreamer trailer. Just give us the details and show me my ww duelist......
|
|
" Duelist, Marauder, Templar, and Shadow were teased over three years ago. People just want what GGG has been promising for years. Patches like new runes can't compensate for the lack of these missing classes. I don't need new runes. I need swords/axes and a rebalance of the armor-evasion hybrid so that it finally protects the character as well as ES-builds. Last edited by zim289#0226 on May 10, 2026, 12:05:58 PM
|
|
|
Just catching up on everything, pretty excited for 0.5 and for 1.0 this year. I do hope some changes were made to the temple to not have such an impact on the game economy. But once again, GGG delivers.
ᛁᚾ ᛟᛞᛁᚾ ᚹᛖ ᛏᚱᚢᛊᛏ
|
|























































































