Announcing Path of Exile 2: Return of the Ancients
" in the same place were my daggers |
|
|
I am going all red shirt guy here. Is this a one month late April Fool's day joke? There is no way you are going up against the competition with player numbers without bringing a new class on Memorial Day weekend. It would be insane. So, tell the truth.
Last edited by SphinxyII#6427 on May 8, 2026, 8:42:33 PM
|
|
|
Is there anywhere that could confirm or not if the new in game build following tool will be on console?
|
|
|
An ARPG 1.5 years after release and still no swords or axes.
While the endgame update looks nice, I feel extremely underwhelmed overall. The season fluff also looks very uninteresting. Why does this game need a new crafting system every season? |
|
|
Spirit Walker's :The Natural Order, is my dream skill for necromancer. Raise one uber boss minion.
Seeing as Necromancers are boring and I play Huntress every league anyway this works out. |
|
|
So who can tell me whether the conductor's damage has increased or not?
Last edited by manyasha13#8531 on May 9, 2026, 10:53:24 AM
|
|
|
all good, looking forward
|
|
" yes, it will be available and integrated via website as with the loot filter |
|
|
This patch looks fantastic aside from the fact that it so clearly doubles down on the current infinite atlas system.
Personally, I don't think claustrophobic map layouts, slower, combo-based gameplay, and the current infinite atlas system with a traversal tax on every objective can co-exist in an ARPG long term. | |
|
kinda a let down. no new class. no new endgame, still tedious mapping route plays. only thing good is the new revamps. so the delay was kinda meh.
|
|









































































