Path of Exile 2: Return of the Ancients Teasers
"Honestly, both sides have valid points. The systems look incredible on paper, but some players are worried about pacing, combat feel, and accessibility. Last edited by astralstep#1218 on May 18, 2026, 12:24:27 PM
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The wait is too long.
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Cooking! Log the F in!!
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Its very confusing to read things like "Noone asked for these things, we asked for other things", when talk about adressing endgame from both playerside and devside (to me atleast) has been the loudest and most returning topic since 0.1
So with what we are getting, if this isnt something that you wanted. Could some of you kindly just make a little list with answers of.. Q: What do you want more then a sorted end-game atm? (still waiting for patch-change-list) Cant have to much Junk in your Stash Last edited by SwedishTavern#6176 on May 15, 2026, 10:05:28 AM
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" I'm pretty sure some of them don't know what they DO want, just what they DON'T want. I have asked this question a few pages back, and no one really seemed interested in answering. |
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At minimum, they want a class. Everyone is saying how massive this update is. This is what I see.
No new acts. Nothing fixed on tedious maps. No new class. Or weapon. I am not certain where this massive jargon is coming from. I see seasonal content, nothing more. And remember, this is the patch for the entirety of summer. I can see why some are frustrated. I can wait until 1.0, unless something interesting comes out, this season has nothing to make me build a class again. |
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" Fair enought! I would guess they are saving to tease the new classes, weapons and acts for Exilecon. Would be realyl surprised if they did not showcase that then. Cant have to much Junk in your Stash
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" I agree but also can see the directional change how the Atlas works in the end. They touched like 70% of the game and made good changes I would say. Predicting of course a better experience - for sure we know after 20+ hours or so. Otherwise again not good but small Indie Dev - don't forget. |
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" Pardon me for looking at this and assuming it's ragebait, it is ragebait right?...or have you fine fellows never taken the trip two clicks over to the early access feedback forum? Re: Endgame changes. Endgame infinite atlas does not appear to be changing or addressing many of the concerns over difficulty navigating the discordant bloat, loading issues when it gets past a certain size, etc. I think the endgame revamp, initially promised for 0.4, delayed even further by the 0.5 delays, was hoped to be a true overhaul to the entire format, not just a few quest additions loosely tied to the overall plot to the fundamentally janky aimless mess of the current state. In this very thread, and countless others in the early feedback forum people were pumped with excitement at the prospect of the addition of a new class or classes, and new weapons. I did not see a single thread or comment from people saying 'I cant wait for the new fetch quests' or "I'm really crossing my fingers for more runes and other things to block on my loot filter that I have to manage getting from a 3rd party since it's not even available in game yet..." I could write 10 pages on this, but you can just as easily go read the dozens of complaint threads that have popped up since the 0.5 preview came out. I'll give you a short summary anyway. Top desired fixes/changes going unadressed or seemingly punted to 'well fix it by 1.0 status' 1. Game is devolving into a PoE1 graphic update, with the promise of meaningful engaging combat going the window in favor of brainless 1 click zoomie zoomie screenwipe combat. 2. Visual clutter - Can't see anything going on with most builds, and lord help you if you're in a group where more than one person uses a skill. This is not only visually unpleasing, but it negates the entire concept of scripted boss fights, or any other scenario, where paying attention to what's going on matters, and funnels everyone to one shot high dps builds. 3. obnoxious unnecessary loot spam which turns the game into an inventory management simulator, they are apparently going in the opposite direction.. 4. Ascendency imbalances 5. Combat mechanic imbalances (no reason to do anything other than +crit chance, + crit damage because it is vastly superior to DoT builds, minion builds, 6. Lack of true melee playstyle in the game, not just from continued postponement of swords, axes, etc. but because the only viable melee skills are functionally projectile AoE clearing skills... I'm gonna stop now, just giving you my personal examples, there are so many things people have been asking for. No reason to clutter this thread by responding or debating your take on these. There are people who disagree with some of my takes not sure anyone disagrees on visual clutter, lack of a slider to turn down effects, being a massive problem though. If you want to debate the issues or tell GGG you love the slop and dumbing down of the game coming in 0.5 the early access feedback forum seems like a more appropriate place. I'm just humoring the question of 'how could people possibly complain about what's coming....' Cheers |
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BIG!!!!
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