Content Update 3.28.0 — Path of Exile: Mirage

PLEASE REVERT BEAST VULTURE NERFS

- Cobra Lash buff ?

- Exceptional Cast on Critical Strike ? /cry

Affliction, Necropolis and now Keepers are the worst leagues ever. Loot-shower fest, chase uniques too available, stacked decks and valdo boxes are a flawed design, and now the genesis tree handing out overpowered items hence invalidating several farms and crafting avenues.
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ibims111#7338 wrote:
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phlpprrn#6634 wrote:
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The Follow-Through Notable Cluster Jewel Passive now grants Projectiles deal 20% increased Damage with Hits and Ailments for each remaining Chain, up to 100% (previously 15% increased with no cap)

Just to make sure this isn't a global cap — with two of these passives, will I get 200% increased damage?


For my understanding that means, with two jewels you will get 40% and with 5 jewels you reach the cap at 100% increased damage per remaining chain. So any jewel with that mod after your 5th has no effect.

Not sure how you get to 200% with only 2 jewels.


No, each Follow-Through would separately give 20% increased per remaining chain, up to 100% increased at 5 remaining chains. Except, as the notes say:

"Clarified some descriptions on ...Follow-Through to make it clearer that the caps are global. This is purely a descriptive change."

So 2 Notables give in total 40% increased per remaining chain, up to 100 at 3 remaining.
Last edited by Agentti#5510 on Mar 1, 2026, 4:14:43 PM
No skill changes / meta shakeups .. Still looking like wand league but now playable with totems..
can't wait !
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Well. It cost me more than 2 years to grind the currency for my items, just to see they obliterated by the pointless INT stacker nerfing.

Probably I will leave the game.

Well. That's it. Let's hope You are happy.
[Removed by Support]
Not exactly the cool heist changes I keep hoping for..
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Eater of World Altars can now have modifiers for Eldritch monsters or Map Bosses to drop Ancient Orbs.

Guys?! What?! You have removed Sextants, Horizons and Chisels from the game which were on red altars. Moreover, you added gold respec to atlas tree which made Unmaking Orbs pretty much worthless. Yet you furthermore buff blue altars with Ancient Orbs? What is going on?! I am mighty confused.
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If your game has devoled into a farming/trading Sim, where success is no longer measured in overcoming obstacles, but in div/h

can you read bro?
I literally wrote that it's not div/hour which matters, its difficulty of content and aspirational endgame which forces you to make better and better build. The last league we actually had aspirational endgame was 3.26 and 5 risks strats which required good build.

now the only thing you can do with omegabuild is valdos, the only thing ggg haven't gutted yet (and hopefully they will never, as it's content added by sponsors who supported poe1). the other farms have very low ceiling.

building is extremely interesting when you can push your build to some limits, alch and go dull endgame can be done by any ability in poe even by the most underperforming like zombies etc. there's nothing to tinker with when endgame is bad.

and if pinnacle MAPPING endgame in poe1 is alch and go (it already is), we gonna see the same situation as in poe2 - speed is king, deadeye/any other clearspeed builds are 30-40% playrate (90% of ppl who got to t15 early were deadeyes) and other builds are 1-2%.

give us adequate ENDGAME do not nerf pinncale strats, this will never affect omega casual players who login only for 15 min/day anyways
Last edited by SoColdO_O#1989 on Mar 1, 2026, 8:51:05 PM

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