Content Update 3.28.0 — Path of Exile: Mirage
" They doing it the last 7 years, nothing new here. To buff things you need to have a brain and a time to think, this is not gonna happen |
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soft kitty warm kitty mmm
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So with maps being standardized into being only a tier, does this mean that we can sell/trade them on the currency exchange now?? :D
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Anyway, the league that's about to end gave a lot of hype to the CWS build, it was especially notorious, really crazy videos were made (Emiracles ahem [coughs]) with CWS versions so cheap they were completely absurd, it's been like that for years.
What we saw in this league was the straw that broke the camel's back with CWS and it reached GGG's ears, and since we already know that instead of improving things they prefer to nerf others, this is the result. I'll point out 2 things I consider relevant: 1 - Just kill Standard already and dedicate those resources to overall improvements, so you won't nerf things so much xD 2 - CWS has been weakened but far from destroyed, there's even a real buff on the RF side, where they reduced explosion damage from 500 to 250 but doubled the chance, and this might even make it explode more than twice as often because we already know that with the previous percentage it exploded constantly, now it's much more, it's a notable damage boost. There isn't that much drama, let's not be so dramatic, change builds, "I've been playing this for X years," give your wife new games in bed or she'll look elsewhere, there are good changes =) |
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" Pretty baffling that GGG still hasn't understood the one thing that hypes players up the most, after all these years. Yes a good league mechanic is great. Yes new skills are great. Yes atlas changes are great. Yes a rework here and there is great. But what people enjoy the most, is a META SHAKE-UP, a big balance pass like there used to be in the past. I bet most players, me included, would be prefer a league with no new additions whatsoever as long as a huge balance pass was done. Top skills need to be nerfed more. Mid underperforming skills buffed by a tiny bit. Bad underperforming skills need to be buffed by a lot. It ain't that hard, any intelligent person could come up with a list of numerical changes in a single afternoon. (ps: Once again the mark was missed on 3.28 because the meta is the same, same exact starter builds, same endgame builds (no slams aren't gutted they still completely broken), still gonna see 20% wanders on poeninja, etc. Boring.) Affliction, Necropolis and now Keepers are the worst leagues ever. Loot-shower fest, chase uniques too available, stacked decks and valdo boxes are a flawed design, and now the genesis tree handing out overpowered items hence invalidating several farms and crafting avenues. Last edited by Senju_Hyoketsu#6098 on Mar 1, 2026, 7:42:43 AM
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" No, unfortunately not. I have been thinking about this too, but PoE2 has them like this aswell and you can't trade them on currency exchange because you can upgrade their rarity and thus adding variable mods that exclude their sale on the currency exchange. Like we don't even have to speculate. This is how it is in PoE2 Arian Synthesis of G3
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" ... and, unfortunately, this is the crux of the issue. THis is completely incorrect but due to either laziness or problem complexity is followed dilligently by GGG balance team applying numerical skills tweaks or simply bricking skills mechanics in the last few years. There are NO overpowered and underpowered skills in poe. There are skills with combinations of skills mechanic - unique - ascendancy - notables - mods that are game melting and thise without. Most of this uber combinations are most likely unforeseen by POE and gated behind T0 uniques that due to their rarity and power potential become multi-div chase items therefore pushing build enabling price into 50 div+ range, but offering build with effective destructive potential virtually order of magnitude stronger than enything casuals can hope for. These builds are mostly available to hardcore players... who then complain about how easy the game is and GGG follows with nerf hammer This nerf hammer is usually either dumb 20% skill damage nerf [which will not change much in build performance for top builds but will be meaningful difference for all other builds (here: available for casual players)] or dumber mechanics skill bricking [killing skill usage for virtually everyone, both top builds and everyone else who would use it] What's the point of this rant? Quite simple - GGG should either accept that the complexity of game and interactions between build components will generate combinations that are simply overpowered and just make sure their building blocks are not too easily available and therefore limited to players who will always find and can afford 'game abusing' metas (GGG will NEVER find them all in AS-IS game shape) or reduce number of skills and pay more attention to possible interactions to keep them balanced to some extend, concentrating on mechanics to make sure they all have mechanical and dps potential viable for endgame. Numberical skills tweaks will not change anything, mechanical nerfs effectively removing skills from viable options list and yet keeping skill in the game only annoy (... and keep aforementioned complexity and potential for future unforeseen 'game abusive' interactions high) Last edited by xriegg#1341 on Mar 1, 2026, 9:06:44 AM
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This league is bringing propably the least amount of borrowed power there has ever been. Or at least, in a long time.
Keepers on the other hand - was on the other extreme. It had insane amount of borrowed powers. Grafts carried the game for you basically and even level 33 graft skill ones with 200% more graft skill dmg were like 2 chaos on trade. They carried even in red maps. Plus genesis tree was printing really strong gear. Way stronger than you had any business having on day 1 / 2. We're back to essence / fossil / Rog crafting rares. And no significant player power too. Nerfed well rolled rares off shipments and gamble etc. Bear that in mind because your league start may be a little rougher than it used to be in recent leagues. |
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Meh... Not sure to be hyped or not.
One thing that is kinda funny though is this harbinger situation. I've read on reddit I think that for 3.28 supposedly GGG had to change something with all of the shards from harbingers, like bigger stacks dropping or whatever. Apparently, this change wasn't ready for 3.27 so they told some QoL will follow in the future. Here we are @ 3.28 now and harbies are removed (at least for now) :DDD Nice QoL, instead of making it better, remove it. Problem fixed. New mute system is terrible - no trade... Last edited by y3lw0rC#4020 on Mar 1, 2026, 12:14:32 PM
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" For my understanding that means, with two jewels you will get 40% and with 5 jewels you reach the cap at 100% increased damage per remaining chain. So any jewel with that mod after your 5th has no effect. Not sure how you get to 200% with only 2 jewels. if you nerf 10 gems out of 30, you automatically buff the other 20!
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