Locking 6th map device slot behind t17 is the worst thing ever made in this game

Hey,

the Fortress boss is very easy once you adapt to the pattern.

Always charge or run around whenever an attack is going to happen. Never charge in straight line because he has one attack that might oneshot you if you do. When he does that laser attack you should stay close to the laser on the back to have enough time to react when he changes directions. When I first approached the bosses I found Catherina (because I was used to the bossfight) and the Trio from Abom map easier (don't mess up the order though).

And nothing wrong with buying a carry for 20c or what it is if you have a use for the extra slot. I also did early league until I was able to farm t17 myself.
Yeeah the difficulty difference between maven 10-boss invite where you can choose easy map bosses and a t17 is insane. This is why I always just use stability scarab+bisection to remove half the mods and make a map with modifiers that basically do nothing to my build. Then I rush to the boss,kill and portal out. Don't care about the rewards in these bad maps lol(or I just buy a carry if I'm feeling extra lazy).

Like I preferred having to do a 5-way legion to unlock the slot instead of a T17, at least that is kinda fun and even if your build can't clear too many mobs its completely fine, you could just kill one wave then afk for 5 minutes and get your slot.

Hopefully they rework map device slots and voidstones to all be part of quests in atlas progression, so that by the time you have reached t16s you'll have all 4 voidstones and 6 map device slots unlocked. Because right now its kinda weird how 2 of the voidstones you get suuuuper easily from quest versions of bosses, yet Maven and Uber Elder require their normal invites that take ages to farm up? Makes no sense and takes way too long, I wanna have all my voidstones before I set foot in a t16 map after I'm done with atlas progression. This is why people insta-buy their other 2 voidstones for 100c or so the moment they hit t16s and are done with quest eater and exarch. Hope the next big endgame rework changes these unlocks to be all part of one or more big quest chains.
"
Toforto#2372 wrote:
Yeeah the difficulty difference between maven 10-boss invite where you can choose easy map bosses and a t17 is insane. This is why I always just use stability scarab+bisection to remove half the mods and make a map with modifiers that basically do nothing to my build. Then I rush to the boss,kill and portal out. Don't care about the rewards in these bad maps lol(or I just buy a carry if I'm feeling extra lazy).

Like I preferred having to do a 5-way legion to unlock the slot instead of a T17, at least that is kinda fun and even if your build can't clear too many mobs its completely fine, you could just kill one wave then afk for 5 minutes and get your slot.

Hopefully they rework map device slots and voidstones to all be part of quests in atlas progression, so that by the time you have reached t16s you'll have all 4 voidstones and 6 map device slots unlocked. Because right now its kinda weird how 2 of the voidstones you get suuuuper easily from quest versions of bosses, yet Maven and Uber Elder require their normal invites that take ages to farm up? Makes no sense and takes way too long, I wanna have all my voidstones before I set foot in a t16 map after I'm done with atlas progression. This is why people insta-buy their other 2 voidstones for 100c or so the moment they hit t16s and are done with quest eater and exarch. Hope the next big endgame rework changes these unlocks to be all part of one or more big quest chains.


The atlas progression is perfect the way it is. It could only be made better by making all forms of progression not able to be paid to carry.

What your suggesting is the formula of poe2's map progression which is an abomination.
"
The atlas progression is perfect the way it is. It could only be made better by making all forms of progression not able to be paid to carry.

What your suggesting is the formula of poe2's map progression which is an abomination.


Carries are a big part of SC Trade's economy.

Also when did I say I want them to do "complete 15 maps" questline? I said I want all the important unlocks and voidstones to be part of the atlas story quests instead of a boring grind. People buy their other 2 voidstones cus its a chore to farm the invitations yourself, and you risk failing and losing all 6 portals which wastes a LOT of time and currency. Why would anyone ever take that risk when you can just pay someone some chaos orbs to get you your voidstone guaranteed? This is why they should be obtainable from a questline, instead of only 2/4 being in the quests atm. Same for map device slots, the 6th should not be locked behind aspirational content like t17s. That's like forcing someone to do a valdo map to unlock some kind of base mechanic lol


All people wanna do is blast t16s and farm up their favorited map, and we can't do that without 4 voidstones, since some maps require 4 to turn into t16 on the atlas.

I just want all that progression to be neatly tied together into 1 or a few questlines until you reach t16s. Both the map device slots and all 4 voidstones should be obtained by the time you finish completing each non-unique map on your atlas imo
"
"
Toforto#2372 wrote:
Yeeah the difficulty difference between maven 10-boss invite where you can choose easy map bosses and a t17 is insane. This is why I always just use stability scarab+bisection to remove half the mods and make a map with modifiers that basically do nothing to my build. Then I rush to the boss,kill and portal out. Don't care about the rewards in these bad maps lol(or I just buy a carry if I'm feeling extra lazy).

Like I preferred having to do a 5-way legion to unlock the slot instead of a T17, at least that is kinda fun and even if your build can't clear too many mobs its completely fine, you could just kill one wave then afk for 5 minutes and get your slot.

Hopefully they rework map device slots and voidstones to all be part of quests in atlas progression, so that by the time you have reached t16s you'll have all 4 voidstones and 6 map device slots unlocked. Because right now its kinda weird how 2 of the voidstones you get suuuuper easily from quest versions of bosses, yet Maven and Uber Elder require their normal invites that take ages to farm up? Makes no sense and takes way too long, I wanna have all my voidstones before I set foot in a t16 map after I'm done with atlas progression. This is why people insta-buy their other 2 voidstones for 100c or so the moment they hit t16s and are done with quest eater and exarch. Hope the next big endgame rework changes these unlocks to be all part of one or more big quest chains.


The atlas progression is perfect the way it is. It could only be made better by making all forms of progression not able to be paid to carry.
Agreed. This is a good take and should be the way going forward.
"
Toforto#2372 wrote:
Yeeah the difficulty difference between maven 10-boss invite where you can choose easy map bosses and a t17 is insane. This is why I always just use stability scarab+bisection to remove half the mods and make a map with modifiers that basically do nothing to my build. Then I rush to the boss,kill and portal out. Don't care about the rewards in these bad maps lol(or I just buy a carry if I'm feeling extra lazy).

Like I preferred having to do a 5-way legion to unlock the slot instead of a T17, at least that is kinda fun and even if your build can't clear too many mobs its completely fine, you could just kill one wave then afk for 5 minutes and get your slot.

Hopefully they rework map device slots and voidstones to all be part of quests in atlas progression, so that by the time you have reached t16s you'll have all 4 voidstones and 6 map device slots unlocked. Because right now its kinda weird how 2 of the voidstones you get suuuuper easily from quest versions of bosses, yet Maven and Uber Elder require their normal invites that take ages to farm up? Makes no sense and takes way too long, I wanna have all my voidstones before I set foot in a t16 map after I'm done with atlas progression. This is why people insta-buy their other 2 voidstones for 100c or so the moment they hit t16s and are done with quest eater and exarch. Hope the next big endgame rework changes these unlocks to be all part of one or more big quest chains.


100% agreed with everything you said here. I was able to obtdain 2 voidstones, 5th device slot and even complete Eagon memory tear quest in the first 5 days of the league, but now a month in I don't feel like trying Uber Elder or Maven for the last two voidstones. I never wanted to beat ubers and therefore I ignored them completely as I didn't need them for anything. I'd do the same with t17 maps I the 6th device slot wasn't locked behind them. Hopefully atlas progresstion will get a rework in the future.
"
Agreed. This is a good take and should be the way going forward.


Literally the only reason people buy their 2 voidstones every league is cus it takes too long to farm the invitations. And I will keep spending 100+ chaos every league on them, until they change. I will also keep buying t17 carries until they fix those maps. But they said they will do a major rework of t17s at some point in the future so that's hopefully coming in 3.28.

They will make those maps what they are supposed to be, simply a way to get uber boss invites. During the 3.27 reveal livestream it was literally acknowledged that t17s are in a bad spot atm, that's why they nerfed em and limited risk scarab for now. So I'm very much looking forward to this rework. The economy was actually healthy and a divine wasn't 200c a few days into the league, because they fixed all the exploits everyone was using last league and literal broken scarabs. This is how it should be. It was inherently unfair that people got to farm insane loot in t17s just because they played a meta build and did a certain strat last league.

And I agree with OP, its ridiculous to require the average player to do one of these maps to unlock such a basic mechanic like having 6 map device slots. These slots and your voidstones are part of your main endgame progression system, it should all be unlocked by doing equivalent content, not whatever t17s are atm. Again, it was better when the extra slot was just a legion 5-way.
"
Toforto#2372 wrote:
"
The atlas progression is perfect the way it is. It could only be made better by making all forms of progression not able to be paid to carry.

What your suggesting is the formula of poe2's map progression which is an abomination.


Carries are a big part of SC Trade's economy.

Also when did I say I want them to do "complete 15 maps" questline? I said I want all the important unlocks and voidstones to be part of the atlas story quests instead of a boring grind. People buy their other 2 voidstones cus its a chore to farm the invitations yourself, and you risk failing and losing all 6 portals which wastes a LOT of time and currency. Why would anyone ever take that risk when you can just pay someone some chaos orbs to get you your voidstone guaranteed? This is why they should be obtainable from a questline, instead of only 2/4 being in the quests atm. Same for map device slots, the 6th should not be locked behind aspirational content like t17s. That's like forcing someone to do a valdo map to unlock some kind of base mechanic lol


All people wanna do is blast t16s and farm up their favorited map, and we can't do that without 4 voidstones, since some maps require 4 to turn into t16 on the atlas.

I just want all that progression to be neatly tied together into 1 or a few questlines until you reach t16s. Both the map device slots and all 4 voidstones should be obtained by the time you finish completing each non-unique map on your atlas imo


Do you think that maybe they only reason you're not good enough to complete these things on your own is because you're "sucking on the teet of others", or so to speak, and never really learning to play the game on your own.

Humans since the beginning of time have progressed by overcoming challenges. It gives you satisfaction. You are basically racing to a hamster wheel and I just don't understand it. You have completely lost sight of the journey. I feel like GGG is too with poe2 trying to mold their game for the world/market instead of trying to make a good game.

This entire generation of gamers has become this way and its really exhausting. They make games where there is no progression. You just login and play them. Historically arpgs havent been this way. The game is about completing challenges and making a character from start to finish. Not typing in character name then farming endgame.

You do whatever it is you want to do but what you're suggesting is to make poe1 more like poe2s endgame progression and NOBODY wants that. There is nothing in poe2's endgame that gives me any desire to complete it. For me, there is no motivation when i play that game other than seeing if what i cooked up was going to work at endgame. I get 0 inspiration from the endgame in poe2.

I agree with 1 thing though. t17s are bad
Last edited by Lonnie455Rich#2087 on Dec 7, 2025, 10:21:09 AM
"
Do you think that maybe they only reason you're not good enough to complete these things on your own is because you're "sucking on the teet of others", or so to speak, and never really learning to play the game on your own.


I can do those bosses just fine. I just don't feel like it because it takes too long and buying the voidstones is infinitely faster and easier. Major mechanics like map device slots and voidstones should not be locked behind endgame bosses that should be optional and take a long time to farm up even 1 invitation. All I'm saying is that quest versions should exist just like exarch and eater. It takes soooo long just to get 1 Maven's Writ. And yes I could just buy it off Faustus, but why pay 100+ chaos for the invite when I can pay 20-30c for a voidstone carry? Same for uber elder. Having to do 2x shaper and 2x elder is crazy, that takes so long because of all the immunity phases and animations you have to sit through.


Do you think it would be fun to be forced to do 28x maps of influence each for your first 2 voidstones? Because that sounds boring to me. This is what the last 2 voidstones are atm, and the 6th map device slot being from a t17 is just out of place and drastically different from doing the maven quest 10-boss invitation. It just makes no sense.


And I really don't understand what you mean by "making endgame progression the same as PoE 2". Why would it be such a bad thing to have all your tools unlocked at the start of t16s? Or at least 4x voidstones+6 map slots unlocked. Favorite map slots and extra skill points from maven invites are fine as their own progression system, but the system of voidstones and map device slots feel like they should be part of a story quest chain. They feel too important and a base part of your atlas. Doing maps with only 2 voidstones socketed just feels bad.

And yeah, I play to farm the same favorited map every league, with the same atlas tree, the same strat. I love doing Mesa strongboxes. I already have a progression journey, that of farming enough divines to buy all my gear. How I do it, and how I overcome certain challenges doesn't matter to me as long as I do it. That's just how I play. What I'm racing to every league is the fun part, the only reason I only ever level 1 character is because I get burned out by the campaign so fast that I can't even practice it before a leaguestart.
Do you know what i just read??

"Oh my gosh I actually have to play the game to get to endgame"

Read it again dude.

Report Forum Post

Report Account:

Report Type

Additional Info