I hate the game
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The biggest problem is a boss I've never met before. I have no idea about the mechanics of the boss, and I lost both the cargo and the crew because I only have one try? This is bullshit.
Of all the punishments I've suffered in the game, this was the worst. I'm just an average player, I don't have time to farm 24/7. I just want to relax and get some reward for the time I put into the game, and not something else, but this is not fun. If I want to experience punishment, I'll join the army. I'm not saying that punishment is not needed in the game, but not like this. |
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is it the boss that abducts your crew from kingsmarch?
theres a glitch in that fight (or was last season havn't met him yet) the part to the due north of the arena is rarely struck by waves. he used to crush my dreams before i learned that,. when he puts those blocades up and starts summonig waves from offscreen head due north. check youtube for that bossfight. better players than me will explain it. |
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" Bullshit. OP is absolutely right and this shit should not happen. As he said, he farmed gold for weeks in hopes of some reward and because of shitty rng he lost all effort put into this in a blink of an eye. This is just stupid design and should be removed, there is no reason not to. If you lose fight you should for example still be able to pay ransom afterwards, maybe more than it was in first place, but definitely you should not lose your weeks lasting effort. |
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I already solved this, anyone could have
I say what i understand to be true. argue or relent. I do not live in your fantasy. consoider matt good did you see this? or did he? blind. |
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i've killed the pirate boss plenty of times. i would say hes is in fact one of the easiest bosses. and i m playing trumelee. he barely has any bs mechanics except his waves can fuck you up IF theyre at a certain angle but even then theres way to mitigate em (move more lol).
but that said. the punishment simply is too harsh. theres a reason people play softcore. theres a reason people dont play heist. theres a reason people dont like the 10% death penalty this is reflected with OP's experience. op probably put a lot of good in only to lose it all. perhaps OP also had some well rolled hirelings that were cheap and max tiered. to get 6 of t5s needs perhaps at least 100kish gold? for a poor player that is a freaking lot! if ggg likes pissing its player base and making them ragequit. definitely please include more mechanics like this. i for one fucking hate it. i still dont engage in heist coz of it lol. [Removed by Support]
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" not sure if u even wanne know, lol. But there is a big difference between heist and maps for example. in maps you actually need to scale the loot so you have to take risks, while in Heist the loot that matters doesn't scale with rarity/quant. Only the alarm level raises faster if you run them white, so you cannot open as much chests on your way to the target. Therefore, you don't have to take any risks with mods. Just scour any rare contract. Of course you shouldn't play Heist with a glass canon build. Damage doesn't really matter that much in Heist anyway. It is much easier to run Heist than maps, imo. The threshold for being save in Heist is much lower from my experience, than the threshold for being tanky in maps. Last edited by Strickl3r#3809 on Nov 24, 2025, 2:57:37 AM
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" Because it’s the core mode and other options don’t exist outside of Hardcore. Just because a game is softcore, where your character doesn’t permanently die like in Hardcore, doesn’t mean the developers designed it to be consequence-free. Softcore is not some magical candyland where every cloud is fluffy, every encounter is harmless, and nothing ever goes wrong. Honestly, the idea that softcore shouldn’t have any consequences, that it should just be the mildest, most forgiving rollercoaster ride imaginable, is a pretty strange expectation. Where that even comes from, I’m not sure. In reality, even softcore games are built with consequences in mind. Poor decisions matter, mistakes cost you, and the tension of risk is still part of the design. It is what makes success feel earned. Expecting otherwise says more about the player than the game. It is the kind of thinking that reflects an unhealthy relationship with the game and even the hobby as a whole. Softcore does not eliminate risk. It just gives you a little more room to recover and that is exactly the point. Windows 11, 9950X3D, RTX 4090, 96GB DDR5, 14,100 MB/s SSD, 15,360x2160p @240Hz Ultra 4K Gaming & Workspace Powerhouse Last edited by VoidWhisperer42#5989 on Nov 24, 2025, 2:57:35 AM
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" wow to be honest i didnt know that. thanks for the info. not too keen on having items taken away from me if i fail. i rather just not run the content. " i agree to an extent. tho my point stems primarily from the fact that players dont like it when games get too punishing. eating a portal is what most softcore players accept. having only one chance with the stakes so high is not what many like. we already lose time and effort. this game has huge damage spikes and sometimes things happen so fast that you need to watch a replay to actually even know what killed you. if i wanted more deliberate game play the game needs to be more rogue like/lite and balanced accordingly. poe as it is, simply is not. [Removed by Support]
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Nothing in a pirate encounter is ever so fast you cant react. In fact, he's so telegraphed that the mere fact he died in that encounter should raise eyebrows.
Cannon? Dont stand in AoE Waves? Move around a little Charge attack? He basically yells at you to get behind him as he charges the dash It's a novelty encounter, really. If you have the resources to send a big millions shipment to Kalguur, you should have a character capable of securing your crew. The opposite of knowledge is not illiteracy, but the illusion of knowledge.
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gauntlet hillock on marauder is 100x harder than the ship boss.
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