3.27.0c Hotfix

With the current updates, this season can be concluded ahead of schedule. Let's wait for the next season and play other games instead!
level 98 and no tinks outside of the tree drops. this game is no fun without rewards and i can 100% feel something is off. i wont continue to play if this turns into poe2 or ruthless. i was looking for a reason to play Digimon and i think i found it
Don't know what you did to the breach monsters, they seem to be swaming Ailith and ignoring me. And there are a lot more of them.

Also those "deflection" blocks in the Hive is more a nuiscence. Yes, ranged players cannot now shoot into infinity but the route the monsters take make them hard to predict.
Last edited by R28666#7050 on Nov 13, 2025, 3:04:04 PM
I run normal T16 maps (8 mods), I run buffed T17 maps, I enter and return to the hideout quickly (within about 2 seconds max loading time), but when I do T16.5, both entering and exiting the map takes 1 minute every time.
" Added a variety of obstructions to the centre of Hive Fortress encounters to channel monster paths. " Please consider reverting this. This is fucking bad respectfully.
Eat Sleep Repeat
"
Fix the performance issues.

Fix the texture streaming problems, which seem more like texture suffering.
Fix the invasive shader loading that makes my SSD think it's mining cryptocurrency.
Fix the disk usage, because Path of Exile isn't a sequential read benchmark, even though it might seem like it.

Add the option to not load skins or MTX into memory. Seriously, if I'm playing solo and not in a party... why do I need to see everyone else's glitter?

No MTX Mode → cleans up unnecessary embellishments and leaves only the
playable elements.

No Other Players Mode → eliminates background noise and useless draw calls.

Static Shader Cache → reduces micro-freezes and stops the SSD from "sounding" like it has mechanical parts.(Load all shaders at the start of the game)

Strategic Mode (or "Potato of Exile") → reinterprets the render for clarity and smoothness, not for "pretty" looks. Everything's flat, everything's ugly, but a solid 100 fps and no drama.

And while we're at it, check out how the game communicates with DirectX 11, DirectX 12, and Vulkan,
because switching APIs in PoE feels like jumping into a parallel universe:
it doesn't work well in all of them… but each one has its own unique way of doing it.

+1, well said
There's no loot, and the Rift gameplay is incredibly boring, filled with all sorts of PoE2 design ideas that just don't want players to grind mobs properly. You don't think this method will make me try PoE2, do you? No way.
please fix the graft hands not being hidden on instance change
After a day of the so called fix and 50 maps later i have 0 divine drops, scarabs just arent there and i regually get nothing but gold inbreach enounters. Is the change to some scarabs ( if you are lucky enough to get some natural drops) your idea of diversity in strategies?
Keep nerfing everything, maybe in a long future when no one will play it anymore you will be able to enjoy in your dead game.

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