3.27.0c Hotfix

Loot buffs? are we just catering to high end juicers
Nice buffs, didn't feel to be as rewarding as like it's as you described. Fix loot.
Last edited by Haakhi#0506 on Nov 13, 2025, 6:28:22 AM
Servers are completely dead. I can raise an instance on my raspberry pi, GGG. Contact me in private so I can help you host a server, since you don't know how.
So boring and small. Fix your ideas
FIX THE LOOT
What do you do all day?

and take out the damn walls
Can we please have some type of middle ground for Hive encounters? Needing a build with high clear+dps+move speed AND survival for the minute amount of loot isn't going to make this league more fun. In the interview leading up to this league, they even mentioned how they wanted to lean away from meta builds that 1 shot screens, yet that's the kind of build required for this content. Why listen to the interviews if theyre going to walk back their ideas?
Dear GGG:

Spoiler
Rue is a cat
Loot is so dogshit
Where is that loot?
In all them strongboxes?

I'm mapping for hours, can't feel the progress
Async so busted cuz tree is so broken
One can imagine juggernaut happy
Since no divine drops, I'm quite unhappy!

Fix the performance issues.

Fix the texture streaming problems, which seem more like texture suffering.
Fix the invasive shader loading that makes my SSD think it's mining cryptocurrency.
Fix the disk usage, because Path of Exile isn't a sequential read benchmark, even though it might seem like it.

Add the option to not load skins or MTX into memory. Seriously, if I'm playing solo and not in a party... why do I need to see everyone else's glitter?

No MTX Mode → cleans up unnecessary embellishments and leaves only the
playable elements.

No Other Players Mode → eliminates background noise and useless draw calls.

Static Shader Cache → reduces micro-freezes and stops the SSD from "sounding" like it has mechanical parts.(Load all shaders at the start of the game)

Strategic Mode (or "Potato of Exile") → reinterprets the render for clarity and smoothness, not for "pretty" looks. Everything's flat, everything's ugly, but a solid 100 fps and no drama.

And while we're at it, check out how the game communicates with DirectX 11, DirectX 12, and Vulkan,
because switching APIs in PoE feels like jumping into a parallel universe:
it doesn't work well in all of them… but each one has its own unique way of doing it.
a meh patch.

loot is still lack luster in general.

loot in parties is still worse than lack luster.

loot in juiced maps is still lack luster.

loot from the league mechanic is still lack luster.


--

if i am going to spend more time than i would have in the map, in your league mechanic. it should drop equal, or more loot, than the map would.

right now. i spend more time in a hive than the map, and get, at most, a couple useless scarabs that are 1/2 - 1 c. a map or two. and some alchemy orbs. and probably 2-5 'spins of the wheel' of your league mechnic tree... which most likely will give me dogcrap.

defense league mechanic? almost 2 minutes of wasted time 90% of the time.

the ONLY good part of your league mechanics in general, is a SLIGHTLY REWORKED VERSION OF WHAT BREACH ALREADY WAS. and guess what... the loot from defeating 4 rares at once with 100 mobs surrounding you, or a boss, with 100 mobs surrounding you... is still .... lack luster. and not worth it... 90% of the time.

this is not how you do it ... at all.

there is a reason people are leaving in herds within TWO WEEKS of release.

this is not it.
who made this 2 changes dont play the game

Added a variety of obstructions to the centre of Hive Fortress encounters to channel monster paths.

Fixed a bug where using currency in maps, such as on Strongboxes and Essences, could use currency from your Map Device Rucksack.

this walls are so bad now u need struggle to kill them in the short time that take to travel inside this walls

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