3.27.0c Patch Notes Preview

So, no actual loot buffs, no increase in speed for breach defend encounter, nothing good. Good job, GGG, you killed yet another league that had great potential.
Still not playing PoE2 crap tho.
"An aspirant can afford to be promising. An emperor must keep those promises.", right, GGG?
"Fixed a bug where using currency in maps, such as on Strongboxes and Essences, could use currency from your Map Device Rucksack."

Please no, this is such a good QOL. Just leave it in , it doesn't break anything. We don't need the extra "friction" of going into the a map with stacks of vaal orbs in our inventories.
GGG, why you are turning POE1 into POE2?

Atlas tree: increased rare monsters. It was first introduced on POE2 atlas tree, now (perfectly good increased modifier explicits) where deteled and we can use "increased rare monsters" or "increased monster pack by 1%". 1% I leave without any further commentary, lets just say its funny.

Boss designs. They only LOOK cool. But fight with them is not in any bit simmilar to previous POE1 bosses. Lets compare new POE1 bosses (like Incarnation of Fear or new Breach boss) and old POE1 bosses (like Sirius or Atziri) - two different worlds.

Endgame loot - for me it was never amazing in POE2, but it might be my skill issue (maybe not) its nerfed in POE1 and GGG after seeing our views about it on reddit doesn't react in any way. GGG, will you adress this issue, that your player are NOT satisfied with changes you made?

FORCING a league mechanic on a player. As we can see - the Abyss on POE2 is widespread on map and you cant escape it - you can like it and do it or you dont play a game. Breach here is introduced the same way. I know, every league mechanics are present on every map, but you could have not clicked on that mercenary, you didnt have to enter the wildwood or you didnt have to use a coin to visit ancestors.

And now the Headhunter foulborn mod: rare monsters icons are visible on minimap.

Is this the future of POE1, slow degradation of its standards which were perfectly fine for like 10 leagues?
Time to drop this game for real this time they dont deserve our money or time
one of my merchant tabs seems to be remove only now? its full of cluster jewels i took a couple out and now i can't price anything in that tab.

edit) it works now so it seems to be a temporary thing that can happen.
Last edited by DragonSound#7740 on Nov 13, 2025, 7:22:58 AM
Wait this has to be a joke... this isint poe2 rare monsters even if you added 16 modifiers they drop nothing. 16x0 is still 0. Are we also all going to look past the point that every farm now is just the same numbers as poe2? And its not like these streamers are just picking up chaos they pick up everything and are only getting poe2 numbers. There's about 50 times the items to loot in 1 as well. And if this is the way to address breach I hate to say it but have you guys thought of selling ggg to another company? Or is this all just a ploy to get us to poe2 which you actually make money on sales. Less loot makes no sense and no one ever once has said man there's too much loot to grab. 80% nerf in loot is actually crazy. But hey we all got more foulborns that are so usuful every build will use. There are these comments saying loot is fine but if you listen to bootlickers you'll become one urself. Mind you I've put 100 hours into this league allready I love the game but going hours without loot in t16 maps is crazy bad for my moral and im not the only one. Kinda all over the place and I apologize this but this is actually crazy. Buff the strongest scarab in the game rn other then the ambush one and buff other scarab that was allready strong but no fix to the actual problems. Just tell us the loot in where u want and we will just not play anymore. Asynchronous trade did not do this either. Cause if having all the items be available made things cheaper so less need for loot. Mageblood wouldint be 200div like it always is. Its actually even more expensive since mirrors are not much more then that. Asynchronous trade does effect middle gear but nothing else.
Hi, what about a bug where party enter hive fortress but only host receive graft blood?
This patch is a joke, right ? There is a part II coming, right?
How the hell did you look at feedback and decide to ADD MORE WALLS?! The Hive Fortress gameplay is even less interactive now since moving to clear a wave faster means you're likely going to end up behind a wall and your projectiles won't be able to keep Ailith safe, so you just stand in the middle and hold down right click for 2 and a half minutes.

Please stick to the philosophy you've had for so many years of (for the most part) being able to not interact with league mechanics should you choose not to. Replacing some of what I put in my map with a big, purple, lootless pile of walls that block projectiles isn't exactly something I can "not interact" with.

Also - why does the QoL of breach loot following you rather than you having to wait for it only apply to 2 of the encounters?!

In terms of hit or miss, the new encounters are firing in the wrong direction.
the loot patch you were talking about is still coming right?
maven uwu

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