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New Foulborn Uniques in Patch 3.27.0c

I never post on the forums, but GGG I am sorry, what is this? It has to be a joke..

You have such an amazing design team, you can come up with some fun build enabling ideas surely?
Doon and vaal caress are the only ones with viable buffs. HH of course, but that's just HH things.
It's pointless to use Cybils (including foulborn version) even at lvl 37, and you're almost never getting it at that point. Even as utility item, it's just not up to scratch of what current iteration updated uniques do and can do.
No defense modifiers on other gear makes the line on Utula's just never work, and certainly not worth it, Searing bond totems don't have the dps, even if you get 6 of them, and Rigvalds quills is basically a single stat quiver at an era where quivers are so strong.
There's explody rings, jewel, huge dps scaling items like ratpiths, why the sudden fear to give an old unique a way to use it for something more than vendor trash?
"
Solar86#0579 wrote:
"
If you make a new league just for the sake of letting players to beta test a mechanic that obviously made for PoE2 content, maybe consider halting the 4-month cycle again, the lack of new content for a PoE1 new league just show that you don't have enough manpower to maintain the cycle.

Besides, You know Blight and Heist are "love it or hate it" machanics, and yet you still put those elements into the Breach 2.0 that really make me scratch my head.

Is that because you cannot put the whole Blight and Heist into PoE2? So you just make the mini version of those machanic and merge them into Breach 2.0 for PoE2.


your comment is spot on. POE has become testing grounds for POE 2 to a degree, that does not deserve any support. I really regret purchasing a Supporter pack this league, and I will not be buying another one. I think I'll just have to let this franchise go [Removed by Support]


I don't think anyone cares and no one is stopping you :D
Looks like a headhunter and a bunch of trash nobody will ever use. At this point I'm convinced they're making PoE 1 more like PoE 2, in other words, worse. This league just isn't fun. PoE 2 just isn't fun. I miss lucrative, fun leagues with scalable challenge and rewards like scourge and sentinel.
those are tough, are people actually still crying haha
At the risk of getting BANNED again for voicing my opinion, I'm going to do it anyway.

These all are pretty damn boring and bad.

PoE has some of the most badass unique items in any game, but these are just... ridiculously lame. I could make 100 of these in 20 minutes and they'd all be sick and people would be pogging out over them.

This patch needs some excitement and badassery injected into it ASAP.

Here's one off the top of my head.

Foulborn Storm Cloud
Long BowB
Elemental Damage: 1-85
Critical Strike Chance: 6.00%
Attacks per Second: (1.77-1.95)Requires Level 9, 38 DexNo Physical Damage
Adds 1 to 85 Lightning Damage
Trigger level 20 Lightning Bolt on Critical Hit with Bow SKills.

Foulborn Great Old One's Tentacles
Impale is based off of Fire Damage instead of Physical
+(50-70) to maximum Life
(10-20)% chance to Impale Enemies on Hit with Attacks
50% chance for Impales on Enemies you Kill to Reflect Damage to surrounding Enemies


Foulborn Lioneye's Fall
((VARIANT1)) and ((VARIANT 1)) Weapon Type modifiers in Radius are Transformed to ((VARIANT2)) Modifiers


Foulborn Primordial Might
((VARIANT)) Golems deal (20-35)% increased damage for each ((VARIANT)) Golem you have summoned.
+1 to maximum ((VARIANT)) Golems.
-1 to maximum non-((VARIANT)) Golems.
Golems have (18-22)% increased Maximum Life
Summoned Golems are Aggressive
Primordial

Foulborn The Signal Fire
Adds (12-15) to (24-27) Fire Damage to Attacks
10% increased Attack Speed
50% of Physical Damage Converted to Fire Damage
+1 to Physical Damage with Bow Attacks per 8 Intelligence
Gain (25-35)% of Physical Attack Damage as Extra Fire Damage
Gain Added Fire damage equal to (2-4)% of Maximum Mana.
~ Seph
Last edited by sephrinx#7591 on Nov 11, 2025, 5:57:11 PM
Fapgoon made me landmine, rue made me play rolling magma till lvl 90
D4 BAD Baseg
Please consider adding a spam post flag and filter so we can filter the nonsense pog and rue is a cat garbage.

Tha ks for the new foulborn uniques. While they don't appear immediately game changing they are nice to consider.
Cybils paw spell damage scaling with evasion would have been amazing alongside the es on block.
Theese are uninspired slop kinda like the bloodline ascendancies and the breach rework and the whole of 3.27. BUFF the loot please that is all
"
Finnien#5444 wrote:
Looks like a headhunter and a bunch of trash nobody will ever use. At this point I'm convinced they're making PoE 1 more like PoE 2, in other words, worse. This league just isn't fun. PoE 2 just isn't fun. I miss lucrative, fun leagues with scalable challenge and rewards like scourge and sentinel.


This is how I feel too. Whatever the "vision" is a lot of people simply don't agree with it.

I played a ton of PoE 2 when it launched believing that they would update 0.1 frequently which never happened, and the game itself just never really came together.

The players I know on PC and console were all expecting to the loot buffs much sooner, but I don't think many of us have it in us to wait until Friday. We've become so bored that this league is essentially over. PoE 2 was so boring several of us barely made it through campaign before quitting.

GGG needs to realize that it's both okay and desirable to have giga juiced content that people aspire to be able to run. It's good to drop loot so people can participate in the leagues. The tree was great for SSF players, but it meant that players essentially skipped the early progression stage that they would go through when they hit maps, and frankly, most of the middle progression as well. People jumped straight into essentially free 6-links with plenty of high tier mods without having to really do much of anything to get there.

If PoE 1 becomes like PoE 2 GGG is going to lose a lot of players, and I think at some point the management is going to wind up being replaced as they do have a fiduciary responsibility to Tencent which means they need to make games that people want to play. If people aren't interested in "the vision" then it likely won't be much longer before some of the people making these decisions are shown the door.

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