What We're Working On
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where's Moscow gateway?
Politeness is a weapon! Last edited by Milleuda#6657 on Nov 3, 2025, 8:13:25 AM
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All range monster should have point blank build in to them, and they should approach closer to the center every time they finish an attack.
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My problem with Hive Encounters isn't really being fixed by these changes. If mobs get close to Ailith to burst her down, she should die quickly in my opinion. My problem is, ranged mobs attack me or my minions from far away, and with GMP fireballs they eventually chip Ailith down, and if RNG gives no Heals, there's nothing to be done.
I think Ailith shouldn't be damageable with random chip damage. |
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Did they just rent some additional servers for the weekend and unplugged them today?
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Cool cool, thanks for the cool league!
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Spoiler
LOGIN DUDE
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Please fix the infinite shader loading / excessively long load screen times.
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The is a bug with the rewards When playing in a party. When I do the fortress with the "host" I don't receive de graftblood reward at the end when we exit the fortress after successful 24 waves and escape. Even when I start the map with the host at the same time...
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With having to defend Ailith it's kinda blight without towers, but the monsters run incredibly fast.
It would be a lot better with stronger monsters but not having to defend her. Chayula can make more of her anyways who cares. |
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The loot is the graftblood you think we want a bunch of yellows and gold for a fortress.... we don't honestly the fortress is poe2 map added into your poe1 map
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