Kinetic Fusillade + Ballista Totem Support
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Bumping that up because its not on the List and I really like to see my skill.
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Bump, plx fix would like to give this a try
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Bump, please fix this!
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Bump, pls fix <3
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honestly, after trying out the omega screen clutter that is necro wander...
not having a visual for my attack feels more like a feature and less like a bug. i can see again. praise ggg for giving me back my sight. |
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bump
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Happening for me as well. Shame too, as there's some real potential here for a build hitting the 12 projectile cap per cast, then min/maxing the attack rate vs firing delay.
Plus this style of using the skill deals with the only real weakness of the skill: it refuses to aim at anything that is behind you or off to the side too much. This means that it feels super bad against enemies that are both fast and dangerous, because you end up focusing too much on running away. Lastly... it might still function fine if you overcompensate for the timings a bit, since it's impossible to really dial it in while proj are invisible, but it sure feels unsatisfying to play with no visual feedback other than dying enemies. | |
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Bump
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bump
happening to me as well |
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Bump
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