Kinetic Fusillade + Ballista Totem Support

Kinetic Fusillade projectiles are invisible/fail to render when used by Ballista totems. The totems still animate and fire off invisible projectiles that do damage, but no visual effects are played.
Last bumped on Nov 11, 2025, 3:38:26 PM
Can confirm this issue, happening with me as well.
Can confirm i also get this issue
Same here, seems like projectiles cannot be formed visually over Ballistas
Just in case it's not on the bug list yet I can confirm as well it's still going on.

While figuring out if the duration/APS breakpoints are hit is difficult, the silver lining is that I never played a more visually clear skill than this
Same here, projectiles are completely invisible
Confirmed still invisible. Gumo has a point about clarity, though i can't tell if all projectiles fire
IGN BeefyAnax
Confirmed, this is happening to me as well. Definitely doing damage, but unsure if all projectiles are firing, if the totems will automatically wait the duration, etc.
Confirmation that after the latest patch(3.27.0b), there are still no visible projectiles when Kinetic Fusillade fires from totems.
Last edited by Oreopower#1462 on Nov 4, 2025, 10:08:03 PM
Well, this is disappointing. Expected this to get fixed with the first patch.

A newly added skill that has a pretty big bug? Weird to put that at low priority.

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