3.27 crash

Every time I do breach mechanic protecting Allia the game crashes on me now. Map deleted, complete roll back. Awesome
Maybe this help you.

i tryed again. it crashed my PC once again at same location. after restarting PC i run the game, went to my HO this time. disabled all MTX that i use on my character including pets, cursor mtx and everything else. Jumped on previous act random location. cleared it. then went back to Act7 The Den location and cleared it. everything seems to be fine. I hope it will be fine now.
Also having constant crashes in very diffrent situations with and without mtx. clread shader cache did nothing.
Also crashing every 10 minutes, really frustrating...
soo still same. whats gonna happen ? a new patch ? a fix ? nothing ?
I believe this is server issue. Because it's not consistent. First yesterday I was getting crashes every 1h, then I was getting non stop crashes every 10 min. Today morning every 10 min still, but then after a few hours when I checked in it was almost stable, maybe 1 crash in 2h, 4h played. And all off a sudden nonstop crashes every 3 min again.
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NexiieQT#7661 wrote:
Every time I do breach mechanic protecting Allia the game crashes on me now. Map deleted, complete roll back. Awesome


This is my experience. Everything is fine.
Hit anything to do with breaches or league mechanic.
Server has lost connection of some kind.

Not even crashing, just constantly back to log in and the instance of the map is gone.
I found the source of my problem , I am playing vbv on std. When im on rf I dont dc
Same here... Act 3 can't load the city... First try I had 5 seconds in the game and inside the city and the game crashed...I think this is one of the legaues with a major bugs...
What I found works for me almost all the time is when I load a new map I have task manager open with the cpu and gpu showing.

I just wait until the (for my pc) the cpu comes off the 100% usage, at which the game will play normally. This works but makes me have to wait for the maps to load.

For more information: What happens for me when I go to a new map on the Acts, the CPU spikes to 100% and stays there on new maps. If I then add more stuff on top of it, such as engaging mobs and using effects that use shaders, my client will freeze for a bit and then crash to character selection. Waiting it out seems to work. For some reason the client seems to have trouble downloading the shaders or doing something with them. Pushing it while the cpu is at 100% seems to overload things.

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