3.27 crash

Same
Same!

It happens while I try to run any Atlas map.
After about 3 minutes, everything freezes then crashes.
If I try to go back to the game and into the same Atlas map, my progress is still there (corpses, items, boxes and stuff), but the fog of war returns as if it was a new run.

No issues before the patch.

GeForce GTX 1060 6GB
i7-3770 3.4GHz
This game!!!!!!!!!!!
I crash every few minutes.

I5 14400f
32gb DDR4
RX 9060

Game runs fine. +- 300FPS.

Then it crashes. No error. NADA!!!!

I deleted game and re downloaded.
I tried directX 11, 12, and Vulcan.
Tried many fixes like the CPU cores fix etc.

CMON GGG. I played a before the new 3.27 patch and I never crashed.

still same nothing works. no other option works.

my pc works perfectly fine, but game issues. any change ?
Same issue here, since this patch the game keeps crashing my whole pc forcing it to restart.
I just turned up the pc for the first time today and the moment I clicked on poe client, even before the game started it crashed my pc...

ryzen 7 9800x3d
64gb ddr5
rtx 5090
I also have been experiencing crashing after 3.27.

I made sure every driver was up-to-date.
I tried deleting and redownloading contents.ggpk.
I ran the PackCheck executable.
I tried running on dx11.

Every time I experience a crash, the log file is full of "no vertex influences" right before the crash.

Here is one example:
Spoiler
2025/11/01 11:17:22 54515625 992bdae2 [CRIT Client 20988] [Art/Models/Items/BackAttachments/MasqueradeWings/rig.ast] Bone: phys_skinned_L_wing_1_world_jntBnd has no vertex influences
2025/11/01 11:17:22 54515625 992bdae2 [CRIT Client 20988] [Art/Models/Items/BackAttachments/MasqueradeWings/rig.ast] Bone: phys_skinned_L_wing_3_world_jntBnd has no vertex influences
2025/11/01 11:17:22 54515625 992bdae2 [CRIT Client 20988] [Art/Models/Items/BackAttachments/MasqueradeWings/rig.ast] Bone: phys_skinned_L_wing_4_world_jntBnd has no vertex influences
2025/11/01 11:17:22 54515625 992bdae2 [CRIT Client 20988] [Art/Models/Items/BackAttachments/MasqueradeWings/rig.ast] Bone: phys_skinned_L_wing_5_world_jntBnd has no vertex influences
2025/11/01 11:17:22 54515625 992bdae2 [CRIT Client 20988] [Art/Models/Items/BackAttachments/MasqueradeWings/rig.ast] Bone: phys_skinned_R_wing_1_world_jntBnd has no vertex influences
2025/11/01 11:17:22 54515625 992bdae2 [CRIT Client 20988] [Art/Models/Items/BackAttachments/MasqueradeWings/rig.ast] Bone: phys_skinned_R_wing_3_world_jntBnd has no vertex influences
2025/11/01 11:17:22 54515625 992bdae2 [CRIT Client 20988] [Art/Models/Items/BackAttachments/MasqueradeWings/rig.ast] Bone: phys_skinned_R_wing_4_world_jntBnd has no vertex influences
2025/11/01 11:17:22 54515625 992bdae2 [CRIT Client 20988] [Art/Models/Items/BackAttachments/MasqueradeWings/rig.ast] Bone: phys_skinned_R_wing_5_world_jntBnd has no vertex influences
2025/11/01 11:17:22 54515656 992bdae2 [CRIT Client 20988] [Art/Models/Items/BackAttachments/MasqueradeWings/rig.ast] Bone: phys_skinned_L_wing_1_world_jntBnd has no vertex influences
2025/11/01 11:17:22 54515656 992bdae2 [CRIT Client 20988] [Art/Models/Items/BackAttachments/MasqueradeWings/rig.ast] Bone: phys_skinned_L_wing_3_world_jntBnd has no vertex influences
2025/11/01 11:17:22 54515656 992bdae2 [CRIT Client 20988] [Art/Models/Items/BackAttachments/MasqueradeWings/rig.ast] Bone: phys_skinned_L_wing_4_world_jntBnd has no vertex influences
2025/11/01 11:17:22 54515656 992bdae2 [CRIT Client 20988] [Art/Models/Items/BackAttachments/MasqueradeWings/rig.ast] Bone: phys_skinned_L_wing_5_world_jntBnd has no vertex influences
2025/11/01 11:17:22 54515656 992bdae2 [CRIT Client 20988] [Art/Models/Items/BackAttachments/MasqueradeWings/rig.ast] Bone: phys_skinned_R_wing_1_world_jntBnd has no vertex influences
2025/11/01 11:17:22 54515656 992bdae2 [CRIT Client 20988] [Art/Models/Items/BackAttachments/MasqueradeWings/rig.ast] Bone: phys_skinned_R_wing_3_world_jntBnd has no vertex influences
2025/11/01 11:17:22 54515656 992bdae2 [CRIT Client 20988] [Art/Models/Items/BackAttachments/MasqueradeWings/rig.ast] Bone: phys_skinned_R_wing_4_world_jntBnd has no vertex influences
2025/11/01 11:17:22 54515656 992bdae2 [CRIT Client 20988] [Art/Models/Items/BackAttachments/MasqueradeWings/rig.ast] Bone: phys_skinned_R_wing_5_world_jntBnd has no vertex influences
2025/11/01 11:17:22 54515656 992bdae2 [CRIT Client 20988] [Art/Models/Items/BackAttachments/MasqueradeWings/rig.ast] Bone: phys_skinned_L_wing_1_world_jntBnd has no vertex influences
2025/11/01 11:17:22 54515656 992bdae2 [CRIT Client 20988] [Art/Models/Items/BackAttachments/MasqueradeWings/rig.ast] Bone: phys_skinned_R_wing_1_world_jntBnd has no vertex influences
2025/11/01 11:17:22 54515671 992bdae2 [CRIT Client 20988] [Art/Models/Items/BackAttachments/MasqueradeWings/rig.ast] Bone: phys_skinned_L_wing_1_world_jntBnd has no vertex influences
2025/11/01 11:17:22 54515671 992bdae2 [CRIT Client 20988] [Art/Models/Items/BackAttachments/MasqueradeWings/rig.ast] Bone: phys_skinned_R_wing_1_world_jntBnd has no vertex influences
2025/11/01 11:17:26 54519328 992bdae2 [CRIT Client 20988] [Art/Models/Items/BackAttachments/MasqueradeWings/rig.ast] Bone: phys_skinned_L_wing_1_world_jntBnd has no vertex influences
2025/11/01 11:17:26 54519328 992bdae2 [CRIT Client 20988] [Art/Models/Items/BackAttachments/MasqueradeWings/rig.ast] Bone: phys_skinned_R_wing_1_world_jntBnd has no vertex influences


Another time was for a PenanceArmor, and one time for a White Tiger.

Sometimes, the game can keep trucking along after hitting these. Sometimes it is an instant freeze up and crash. Not sure if this is the cause for anyone else, but for me it seems to be an issue causing some crashes.

Specs:
Intel i9 9900K
32 GB DDR4
RTX 2080
Reliable crashing within about 10 seconds of combat. Game freezes for about two seconds and then gone. Doesn't happen if I enter an area and do nothing. Happens without attacking and just letting my golem do its thing against half a dozen enemies, i.e. requires little going on but more than nothing.

Win 10 Pro with latest updates, 13600k, 96gb ddr4, rtx 5060 ti 16gb with driver 32.0.15.7688, DX11/DX12/Vulkan and maxed game graphics settings, Windowed Fullscreen and Fullscreen, game running off a primary M2 SSD, with or without item filter enabled.

The log appears to only mention crashes in the first line on next launch, at the top of the log:

"2025/11/02 03:18:12 9423265 f249976c [INFO Client 26080] [JOB] Irrecoverable Exception Callback: SET"

- - - - -

Didn't happen while running a low level witch around throwing sparks. Not a lot of action on screen but enough to crash it, I think, if it were to be vulnerable to it.

I took the other character to the same place, same conditions, didn't attack and just took hits, and it crashed. It's something about the characters.

- - - - -

My crash happens when "Trigger Decree of Ire when hit" fires off, which an item of equipment gives me.
Complete trade listing /view-thread/1337668
Highlighted items /view-thread/1417821
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Last edited by Makadon#1556 on Nov 1, 2025, 1:29:12 PM
again it crushed my pc, i have no issues playing the game but constant crush during combat or new zone, even base or map,

any change of graphics won't work.

my pc works perfectly fine with all the other games,

no issues of fps or graphics,

will there be any patch or fix ? devs ?
Going to option/Sound and setting Master Volume to zero [mute] , fixes 90% of my issues
"
Makadon#1556 wrote:
Reliable crashing within about 10 seconds of combat. Game freezes for about two seconds and then gone. Doesn't happen if I enter an area and do nothing. Happens without attacking and just letting my golem do its thing against half a dozen enemies, i.e. requires little going on but more than nothing.

Win 10 Pro with latest updates, 13600k, 96gb ddr4, rtx 5060 ti 16gb with driver 32.0.15.7688, DX11/DX12/Vulkan and maxed game graphics settings, Windowed Fullscreen and Fullscreen, game running off a primary M2 SSD, with or without item filter enabled.

The log appears to only mention crashes in the first line on next launch, at the top of the log:

"2025/11/02 03:18:12 9423265 f249976c [INFO Client 26080] [JOB] Irrecoverable Exception Callback: SET"

- - - - -

Didn't happen while running a low level witch around throwing sparks. Not a lot of action on screen but enough to crash it, I think, if it were to be vulnerable to it.

I took the other character to the same place, same conditions, didn't attack and just took hits, and it crashed. It's something about the characters.


This is exactly what happens to me, even the same log.

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