New and Changed Gems in Path of Exile: Keepers of the Flame

Great in 10 years i am finally excited for a new skill and then they gut it.
Way to go...

Here is to hoping it is still somewhat busted.
.
Last edited by Bartooc#4444 on Oct 31, 2025, 2:38:54 AM
So Kinetic Rain is nerfed. Expected it ever since ZiggyD video. So we knew this was comming. Why act this surprised lol? People act like this is the only skill that exist in the game. Because one streamer said it will broken one time - based on missing information. Stop listening to streamers and play the game.

I see people assume GGG based whole league arround this skill, when it's not the case. They also added other skills. Why noone is complaining about new bow skills? Because they are DOA and noone planned a build arround them.

That being said, I do think the nerf is rather harsh. From 150% to 25% of base damage seems a lot. But then again - the thinking was that the main damage will be anomalies. Anyway, you still have KR of Impact + new support that might achieve similar result people were hoping for.
Last edited by TheUnhingedOne#7946 on Oct 31, 2025, 2:57:27 AM
Ready to go in
I'm okay with nerfing and balancing overall, and that is necessary, but... GGG tends to overdo it with double / quadruple nerfs so a skill can go from the top 1% to the bottom 5%.
"
So Kinetic Rain is nerfed. Expected it ever since ZiggyD video. So we knew this was comming. Why act this surprised lol? People act like this is the only skill that exist in the game. Because one streamer said it will broken one time - based on missing information. Stop listening to streamers and play the game.

I see people assume GGG based whole league arround this skill, when it's not the case. They also added other skills. Why noone is complaining about new bow skills? Because they are DOA and noone planned a build arround them.

That being said, I do think the nerf is rather harsh. From 150% to 25% of base damage seems a lot. But then again - the thinking was that the main damage will be anomalies. Anyway, you still have KR of Impact + new support that might achieve similar result people were hoping for.


Problem lies in the fact that its a brand new skill that we never played before, and ofcourse we want to try it since it looks and probably feels good, however since GGG nerfed it before release way too hard according to numbers we can see right now, there is no point in trying it out even because old skills are simply better in terms of damage output. Some ppl play for fun but most PoE players play for big numbers, it is what it is and its how ARPGs are in general. So question is - Why release new shiny toy for all to see and theorize about if you gonna make it way way worse later on? I understand that they did it because they dont want to nerf stuff mid league, we learned that from PoE2 incidents, but its common sense that new skills should be way better than old ones, otherwise whats the point in them in the first place? Just to provide alternative? But why use alternative thats just inferior?
Open me ---> https://www.youtube.com/shorts/n2o4ELggKFU <--- Open me
I'm not playing.
Kinetic rain looks terrible.

At first I thought..
Oh wow!! such a cool artillery skill!

And now it's complete ass. :(
Don’t blame ggg. Blame the content creators that were spewing semen when talking about kr
"
"
So Kinetic Rain is nerfed. Expected it ever since ZiggyD video. So we knew this was comming. Why act this surprised lol? People act like this is the only skill that exist in the game. Because one streamer said it will broken one time - based on missing information. Stop listening to streamers and play the game.

I see people assume GGG based whole league arround this skill, when it's not the case. They also added other skills. Why noone is complaining about new bow skills? Because they are DOA and noone planned a build arround them.

That being said, I do think the nerf is rather harsh. From 150% to 25% of base damage seems a lot. But then again - the thinking was that the main damage will be anomalies. Anyway, you still have KR of Impact + new support that might achieve similar result people were hoping for.


Problem lies in the fact that its a brand new skill that we never played before, and ofcourse we want to try it since it looks and probably feels good, however since GGG nerfed it before release way too hard according to numbers we can see right now, there is no point in trying it out even because old skills are simply better in terms of damage output. Some ppl play for fun but most PoE players play for big numbers, it is what it is and its how ARPGs are in general. So question is - Why release new shiny toy for all to see and theorize about if you gonna make it way way worse later on? I understand that they did it because they dont want to nerf stuff mid league, we learned that from PoE2 incidents, but its common sense that new skills should be way better than old ones, otherwise whats the point in them in the first place? Just to provide alternative? But why use alternative thats just inferior?


Agreed, it's been happening for a while, for example how can someone justify the resources used on chain hook? most of tarthus skills? Where 2 or 3 have actual use cases. End game testing on their side have a weak link I guess, it feel that only the Old Good skills are the ones being used massively, while others like steel skills were completely deleted besides the utility one used for CoC, I believe limiting the number of projectiles, number of chains, seting bounds to the interactions without losing them is a better down tuning rather that completely disabling one game play oportunity. If I were the balancing team I would have traded VFoS ability to shotgun with better damage effectiveness, not double deleting it disabling that feature and reducing the area to nothing. There are hundreds of skills but maybe 2 dozens are playable, doesn't feel good at this point, has not been play what you want game for a long time..
Can you please explain what you changed with Arch Mage support?

Report Forum Post

Report Account:

Report Type

Additional Info