New and Changed Gems in Path of Exile: Keepers of the Flame

wtf for kinetic rain ??

dude ..

NERFS = JOY & FUN KILLER

GGG = Benny Hill show

Last edited by JetBent#3289 on Oct 31, 2025, 10:42:16 AM
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Shirowaa#2629 wrote:
Are you guys at least reading the skill properly ? Kinetic Rain damage come from the Kinetic Anomaly spawned on the ground not the skill itself, it's not Kinetic Rain Of Impact


I think you don't understand the community...

If the overlap/shotgun now doesn't carry it or if something is amiss with the trigger it won't be played. Also to actually see that i got like 80% less damage overall is hilarious.

I mean i would blow GGG's dick any time of the day but how did they show us this on the announcment with either ill intent and the knowledge its gonna get giganerfed or with good intent but not the knowledge while everyone and their mothers realized it immediately that this shit is op af is beyond me.
Last edited by Chepheus#7425 on Oct 31, 2025, 10:57:59 AM
can we somehow protest against some of these changes? when will the community have a say in what comes into the game? and why kill kinetic rain before it sees the light of day?
looking at the face value of the league, it's the worst league since maybe kalandra, endgame nerfed to hell, removed fun strats, new ascendancies are useless for most good builds that people are playing, recycled breach into a new low effort league, and on top of that they killed kinetic rain, which was the main attraction for this league for me lol.
I need some better glasses cause i'm not seeing the vision over here...
KR 25% .. not enough to finish act 2
maybe act 3 with big luck

brainless nerf

useless to finish : campagne + endgame = ??

why ?
I get it, KR sure needed a nerf, but this is way to far man...
Really hoping its a error, and not intended???? *Crossing my fingers*

Ir is this inteded GGG?
Releasing a skill then make it f*ing useless? U cant be serious!
VFoS and BAMA is still alive but KR is dead on arrival?
ctrl f trap 0/0

:(
And again no new Melee skills. I have no idea why GGG is hating Melee so much. We have at least 5 mtx für Lightning arrow and not a single for WIld strike oder Infernal Blow.

After 10 Years, there isnt a time where we get some buffs for dead melee skills. Every league es a non melee league. Expcet Smite.

Getting a Gladiator Armour set in the supporter Packs but no cool Melee skills. Sacarsm is peak
Lets go comrades!! <3
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Problem lies in the fact that its a brand new skill that we never played before, and ofcourse we want to try it since it looks and probably feels good, however since GGG nerfed it before release way too hard according to numbers we can see right now, there is no point in trying it out even because old skills are simply better in terms of damage output. Some ppl play for fun but most PoE players play for big numbers, it is what it is and its how ARPGs are in general. So question is - Why release new shiny toy for all to see and theorize about if you gonna make it way way worse later on? I understand that they did it because they dont want to nerf stuff mid league, we learned that from PoE2 incidents, but its common sense that new skills should be way better than old ones, otherwise whats the point in them in the first place? Just to provide alternative? But why use alternative thats just inferior?


Agreed, it's been happening for a while, for example how can someone justify the resources used on chain hook? most of tarthus skills? Where 2 or 3 have actual use cases. End game testing on their side have a weak link I guess, it feel that only the Old Good skills are the ones being used massively, while others like steel skills were completely deleted besides the utility one used for CoC, I believe limiting the number of projectiles, number of chains, seting bounds to the interactions without losing them is a better down tuning rather that completely disabling one game play oportunity. If I were the balancing team I would have traded VFoS ability to shotgun with better damage effectiveness, not double deleting it disabling that feature and reducing the area to nothing. There are hundreds of skills but maybe 2 dozens are playable, doesn't feel good at this point, has not been play what you want game for a long time..


I think we're talking past each other. I agree that it's a problem with new skills as they aren't played. But my point was - you can clearly see Kinetic Rain was singled out here. And this is what people are upset about. Conflagration is also a new skill. Thunderstorm is also a new skill. I think people want a skill that will be broken. And KR looked like it. This is why so many people wanted to build arround it, and not build arround other new "fair" skills.
Well if the skill is completely busted, and 100% better than anything else we currently have - it is completely expected to be nerfed.


It is quite tragic to see people talking about "fairness" in a game like PoE for some reason, its not an MMORPG after all, we dont need to have absolute balance here. Its ok to have busted stuff for a league that outshines everything else. Afterall every single player plays in a way that they themself like, we rarely have this nowadays you know? I bet most people do want new stuff that is above all else just because we played everything else already for years and years. Meta shift is needed, new powercreep is needed. GGG needs to figure one thing out - and that is that they dont need to nerf stuff but to add more content that simply requires 100m dps builds as bare minimum, we only have delve now. T17s are not enough. Valdo maps are not enough at this point
Open me ---> https://www.youtube.com/shorts/n2o4ELggKFU <--- Open me

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