Loud broken audio buzz when fighting abyss on PS5 pro

On regular PS5 here. I am running Ravenous Swarm and pushed the audio to the point where it was horrible and fully broke, in that there were no audible sounds and it was just sounded like a siren of some kind. It eventually stopped when I stopped fighting. But all the other sound effects were messed up including navigating menus.
It's also happened to me since 3.0 but I notice that it happens with the superposition of several voices and sound effects which causes an echo effect until it crashes and buzzes the problem started from act 3 and this happens not just in the abyss but regardless of the map forcing me to cut the sound effects
Last edited by keikumax#9731 on Sep 1, 2025, 1:05:29 AM
Im having this EXACT same issue I’m surprised the Devs didn’t run into this during testing because it’s extremely prevalent and happens during EVERY abyssal fight for me. I have to mute my sound then teleport back to town then back to the map for it to stop.
Base Ps5, using Cluster grenades in the new mortar cannon totem and i get this audio issue too. It's like the audio has been taken over by a crew of very angry electric shavers.
My friend is having sound issues with his Witch/Lich build too with a lot of his skills.
I get the buzz when I'm near friends in my party. I also get it pretty much 24/7. Super annoying. Please GGG focus on making it smoother for console players.
Same im on a ps5 pro and it started happening every 5 mins into the game
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Adam_GGG wrote:
Thanks for your report. Which skills were you using during the abyss? Are you using Ravenous Swarm?

I have the same issue on PS5, and it’s not related to the skill mentioned above. The high-pitched noise and crackling start during Abyss encounters and then occur from time to time afterwards. The only fix is to restart the game.
Any skill and any sounds from the abysses and everything else makes the game's sound shit
Wicked-Vortex
I think I've found a way to clear the buzz. If you teleport to "Howling Caves) (Right most interlude map) then immediatly exit to "Glacial Tarn" this zone transition seems to clear the buzz.

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