Am I the Only One Who's NOT Interested in .3?
" 1. They have said that they want to and are working on a change to how the towers work but that they havent had time to add it to 0.3 because other changes were more important. Most notably class balancing. 2. Where are these massive nerfs you speak of? The overwhelming majority of changes in the patch notes are buffs. And how can you possibly know that the few changes that look like a downgrade is actually a nerf? You dont have access to the new skill tree You dont know what the impact will be of having lower attribute requirements You dont know the impact of the new crafting mechanics Etc, etc, etc Looks like you just picked out the one tiny detail you didnt agree with and then convinced yourself that it was all negative and only nerfs without taking into account how all the changes will affect eachother or the fact that you still have no idea how any of this will actually function ingame. Last edited by Nyon#6673 on Aug 21, 2025, 9:57:36 AM
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I agree mid league nerfs are bad. That's one thing D4 devs have learned the hard way. I would prefer EARLY LEAGUE nerfed thoigh.
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Well they destroyed Smith of Kitava so there's that.
Btw their solution to fixing armor, which is the worst defense in the game, is giving elemental resist nodes on tree. This doesn't fix the problem. Hey we're giving evasion deflect but warriors you get some elemental resists. How does this make sense. And they nerfed maces btw and still no swords no axes. If they're not going to improve armor at least give left side of tree some melee attack speed increase nodes. |
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" You seam to have misunderstood every single change your complaining about. How can you know Smith of Kitava is destroyed when you dont have access to the skill tree, and you have no idea how the other changes will impact things? Like lower attribute requirement, being able to use the same support gem several times, new crafting mechanics, new power from abyss mechanics, etc, etc. You just have absolutely no basis to even begin to have any idea if Smith of Kitava will be better or worse, your just complaining for the sake of it. Their "fix" to armor isnt giving you elemental resistances, you have just here aswell 100% misunderstood the change their making. I would recommend watching the video and the following interviews atleast 5-6 more times and then maybe you will not only understand the changes but also how little you can actually know of how it will work ingame. | |
" So how did they fix armor? I'd like to know. I already read patch notes and watched the videos. No where did they say how they're going to make armor scale so it isn't terrible in endgame. Please explain what they did to fix armor. |
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" If I just give you the answer then Im not actually helping you since you will just have the same misunderstanding with all the other changes your complaining about. I would recommend just watching the video again, all I will say is that the change they did to armor wasnt adding elemental resistance nodes on the tree like you tought. | |
" We'll find out soon enough won't we. Mace nerfs btw lmfao why |
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" Server problems and lag spikes, in the interview with Tri, Jonathan said it should be fixed for the most part now that they changed hosts. We got crafting this patch. If you expect poe1 crafting though, then that might be a problem as many people here do not like the fully deterministic poe1 crafting. Boring endgame and terrible tower system? I guess I agree with this one. Though, 0.4 is supposedly the end game update so I don't mind waiting a little more. Idk how the new support gems will feel, but it's looking much better than before. Boring repetitive campaign? This one doesn't need explanation, we got act 4 and 3 new mini acts... If you're not happy with this then you just don't like campaign like me. |
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" Well Ive alredy found out, as can you if you can be bothered to watch the video and actually pay attention. As for mace nerfs I dont know which change your referring to specificly. When I look at the changes overall I cant really see how you can think mace builds are nerfed? I think your just taking a single change thats negative out of context and ignoring everything around it that would also be included in your build that is massively buffed. | |
Well Ive alredy found out, as can you if you can be bothered to watch the video and actually pay attention.
As for mace nerfs I dont know which change your referring to specificly. When I look at the changes overall I cant really see how you can think mace builds are nerfed? I think your just taking a single change thats negative out of context and ignoring everything around it that would also be included in your build that is massively buffed.[/quote] • War Pick, Battle Pick and Strife Pick one hand Mace Implicit modifiers are now +5-10% to Critical Damage Bonus (previously +10-15%). Existing items can be made worse with a Divine Orb. • The Leather Bindings Notable Passive Skill now causes Body Armour to grant regenerate 3% of maximum Life per second (previously 5%). • The small Passive Skills providing Fire Resistance now have values of 8% (previously 15%). Do those sound like buffs to you? |
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