POE2 Will Never Become An "Action Game" Without Cooldown
This might actually be the worst suggestion I've read in this forum.
I cannot possibly articulate the degree to which I vehemently disagree with every single point in the original post. |
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Agreed to an extent.
Abilities like Ice Strike are pretty much basic attack, but better, you cant put a cooldown on these. (Tempest Flurry, Rolling Slam, Primal Strikes) Also many abilities are gated behind Charges system, so these don't really need cooldown. There's also mana to be considered, and that's how most of abilities are being balanced here - you need to invest in resource sustain to spam high level gem ability. Cooldown is just another tool to balance the ability, GGG may do a good job without it too. Let's wait and see what they're cooking. Last edited by Evergrey#7535 on Aug 13, 2025, 12:30:21 PM
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Cooldown doesn't mean Action Game.
In Diablo 4, cooldowns are one of the main complaints when the game came out. With patch 1.10, that even made things worst for builds that rely on cooldown. I have no strong preference, but I gravitate towards being able to spam my skills whether it's cooldown or mana. Ok maybe I lied. I have less preference towards cooldowns. |
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I completely agree. We need to kill the idea of one-skill builds at the root. It’s extremely boring gameplay; it shouldn’t exist. Nobody likes it except for a handful of fans living in their own bubble. I only managed to convince my friends to try PoE 2 because I told them it wouldn’t be like the first one.
Stop pretending that the kind of gameplay where you open a guide, brainlessly run maps while pressing one skill, leveling everything exactly as in the guide to one-shot everything around, is somehow interesting. Pretty much everyone I know has played Elden Ring, despite it supposedly being a “hard” game. It’s not a hard game; it’s just a GAME that puts up at least some obstacles—that’s why it’s interesting. What the current target audience of the first PoE wants is disgusting and pointless. I hope GGG will aim to attract new players rather than base everything on the wishes of the current players. What you’re pushing for is the maximal dumbing-down of gameplay, where there’s literally nothing left. Most of the negative reviews are purely because you didn’t get a guide for a one-shot build in time, since you don’t even make those one-shot builds yourselves. I honestly don’t understand what your idea of a game is. Copy everything and press one button? You literally want a clicker with casino elements dressed up as dark fantasy. I’d also increase the current duration of applied skill effects. What’s the point of applying a curse to an enemy 10–20 times per fight? Or placing a sigil? The sigil is a whole separate story. If you make it last longer but with a higher cooldown, so you can press it a couple of times per fight (in a normal fight, not the laughingstock that half the forum is pushing for, where everything dies to a single Lightning Spire), the gameplay will only get deeper. Because then you’ll choose the placement more intelligently, so that at any moment you can either dodge while staying within it, or step out and get back in comfortably. Or you’ll wait for the boss to lay down some AoE and only then place it outside of it. |
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We don't want meaningful combat. I thought that was already clear, so why are you even suggesting such thing as a cooldown for the skills? You are asking for a feature that it is found on Tower Defence games like League of Legends, not ARPGs. Let me remind you that ''action'' is in the name because the action actually happens. You don't get action by locking actions behind cooldowns.
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" ''Nobody'' Sure... tell that to almost the entire player base who played LS this season. Or Spark Sorc last season. Or Ice Strike. Or Rake... should I keep going? If PoE2 wasn't going to be like PoE1 then it wouldn't be PoE2. The second part of a game is like the first one with improvements. If you told your friends it wasn't going to be like that, you lied to them. If people want to play Elden Ring, they can go and play Elden Ring. Actually, that's what people do: playing Elden Ring when they want to play that game. PoE (1-2) is an ARPG, which is about power fantasy and blasting monsters. But hey! We agree with the casino part. Last edited by ThreeBelowZero#2968 on Aug 14, 2025, 10:35:04 AM
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" Thanks for triggering WoW flashbacks and PTSD. /s But I do hate this idea as well personally. For a different game, absolutely. For a loot and economy based Iso ARPG? No thanks. Last edited by KaosuRyoko#1633 on Aug 14, 2025, 11:23:45 AM
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No need...it`s transform to Souls ARPG ....
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" I remember my hunter on wotlk. I had exactly 41 keybinds while I was pushing 2v2 to 2400 rating. |
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" he's kinda right though? the combat in this game currently feels directionless, but a big part of that is due to the socket system. there could be situations where using an alternative attack is optimal due to the range/positioning or damage type, but first it needs to at least have the same number of supports linked and then be an attack that feels good to use. what decisions are we making regards combat, when to dodge roll and where and when to drop lightning rod or an equivalent? the combat is gonna turn out like PoE1's and it's hugely disappointing imo. |
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