POE2 Will Never Become An "Action Game" Without Cooldown
skiils without cooldown makes POE2 hard to balance them.
look what "Rake", "LIghting Spear" bring to POE2. because most skills of POE2 have no cooldown, players will always find the most imba skill and develop BD around it. also because skills have no cooldown, players just press "QQQQ..." then complete missions. so POE2 will never become a real action game, and have meaningfull combat. my suggestion: 1. add cooldown to 99% skills 2. add cooldown related passive points 3. reduce quantity of monsters, add quality of monsters. 4. add a special game mode to challange a large amount of monsters. 5. add challange mode like "DMC5 blood palace" Last edited by InterfaceBoy#4817 on Aug 13, 2025, 4:20:55 AM Last bumped on Aug 14, 2025, 8:35:48 PM
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" Yes, the majority of players will always gravitate towards the meta. Nothing will ever change that. If you add cooldowns to 99% of skills, then players will find a combination of them that are the 'best' and you've solved nothing. This only becomes a problem when one button builds outperform everything else by orders of magnitude. That is what needs to improve - the speed at which they balance things, especially in early access, where many things are and many more will be broken going forward. |
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Now I've heard it all.
The way to make an action game more actiony is to limit the actions you're able to perform within a per-determined time limit. What's next? Cooldowns on fighting games so people can't spam fireballs or other abilities? CD's on guns in shooters so they can become a "shooting game"? |
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" here comes the biggest difference: player can no longer use only one skill to kill monsters, but with a set of skills, each with correct time and plan. these are prime factor of action game: reaction, time. look other successfull game like "Titan Quest 2", "Hades", “Jotunnslayer: Hordes of Hell" they all have cooldown system. Last edited by InterfaceBoy#4817 on Aug 13, 2025, 9:48:05 AM
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" +1 this. |
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let me press 1-2-3-4-5 and 5555555 while waiting 1-2-3-4 again.
no thank you. |
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Passive points that give Cooldown Recovery and skill effect duration are low quality nodes. What can expect someone from 5% Cooldown Recovery? It's a wasted node.
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Add more things to slow down gameplay, when one of the main complaints about the game is that it's too slow already? I don't think this is a good idea at all. People dislikes not being able to use the skills they've spent time investing into.
Also its not meant to be an action game or have over the top combat. ARPG's are loot fests, not meant for anything else other to just have fun and kills mobs for loot. It's the entire point of the genre. Not making it to where the combat feels like a dark souls game. Very few people want that at all and more prefer loot explosions in ARPG's over slow game play or an MMO style cool-down system. WoW and other games are there for that already. Imo just a horrible idea and would instantly kill the game. |
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This is a terrible idea, UNLESS you have mechanics built in from the start that let you "bypass" the cooldown. So you've just effectively added something most people will just want to remove anyway. The main draw of POE is the power fantasy. Being able to develop a build that lets you bypass the usual "restrictions". But if you add hard cooldowns, it either kills the game entirely, or cooldown becomes a dump stat. Either way, this is not the solution.
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Instead of adding cooldown to all skills. Gems should usually come witha cooldown penalty, even if it's 0.2 seconds, but as you stack good gems on something it can start getting a meaningful CD.
But this can't be done at the moment because Cooldown Gems can't stack. Which makes sense because current gems with Cooldown are very strong. But making this a general rule is really limiting the balance of the gems. |
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