How to fix defences - partial dodge, ES in front, HP from armor

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Ok this needs a big discussion and carefull implementation couse one more failure after patch 0.3.0 will be the end of game.

I suggest the followings:

1). 1 Strength = 7 Life points. Becouse Warrior builds aren't chicken invaders. Don't worry it want ruining balance. In fact it is a mediocre buff. Adding 2k Life isn't a big deal to 1500-2000 life builds.

2). Armour should not only mitigate physical damage but also a small amount of elemental. 10-20% should be fine to keep balance stable.

3). 1 Armour = 0,2 Life.

4). Evasion should have a different mechanism. More innovative. Hits should have a percentage of pseudo-mitigation. What i mean is when a hit doesn't evaded then it should be considered as:

a. Critical gear part hit(100% of damage applied). Percentage of chance 50%.
b. Semi gear part hit (50% of damage applied). Percentage of chance 40%.
c. Not significant gear part hit(20% of damage applied). Percentage of chance 10%.


5). Let ES be just as it is. NO MORE PUNISHMENTS please

Also Parry and Block rules should be more innovative. For example. Holding a shield in my back ( secondary weapon slot ) gives a very small amount of damage mitigation as block. About 5% should be fine.



+1000 that will solve a lot of balance problem. Also i like the idea of blocking with a shield in back. Many players play with one main weapon and this will fit perfectly.
ES should take pre-mitigated damage (including resistances), i'm pretty sure I made a post about this myself. So I agree about #1 from OP
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Ok this needs a big discussion and carefull implementation couse one more failure after patch 0.3.0 will be the end of game.

I suggest the followings:

1). 1 Strength = 7 Life points. Becouse Warrior builds aren't chicken invaders. Don't worry it want ruining balance. In fact it is a mediocre buff. Adding 2k Life isn't a big deal to 1500-2000 life builds.

2). Armour should not only mitigate physical damage but also a small amount of elemental. 10-20% should be fine to keep balance stable.

3). 1 Armour = 0,2 Life.

4). Evasion should have a different mechanism. More innovative. Hits should have a percentage of pseudo-mitigation. What i mean is when a hit doesn't evaded then it should be considered as:

a. Critical gear part hit(100% of damage applied). Percentage of chance 50%.
b. Semi gear part hit (50% of damage applied). Percentage of chance 40%.
c. Not significant gear part hit(20% of damage applied). Percentage of chance 10%.


5). Let ES be just as it is. NO MORE PUNISHMENTS please

Also Parry and Block rules should be more innovative. For example. Holding a shield in my back ( secondary weapon slot ) gives a very small amount of damage mitigation as block. About 5% should be fine.



+1000 that will solve a lot of balance problem. Also i like the idea of blocking with a shield in back. Many players play with one main weapon and this will fit perfectly.


+1 These ideas should come to the table. Strength and gear Armour points should give straigt Life points otherwise nothing will be change between balance defences.
Deflect confirmed, so one 1 of 3. Good.

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