How to fix defences - partial dodge, ES in front, HP from armor

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Albibu#9602 wrote:
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Evergrey#7535 wrote:
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3). 1 Armour = 0,2 Life.


It still would give like 10k life alone. so almost 20k life builds possible with this only.
Can you guys get your math straight before posting?
Armor cannot give any life by itself. You could make a mod that'd give some life out of Armour, but it would need a heavy drawback on it to make it balanced.

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1). 1 Strength = 7 Life points. Becouse Warrior builds aren't chicken invaders. Don't worry it want ruining balance. In fact it is a mediocre buff. Adding 2k Life isn't a big deal to 1500-2000 life builds.


This also insanely huge buff proposition, that cannot happen.
You just here alone buffed flat life gains from it's most common source by 250%.
How can you justify it with
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Becouse Warrior builds aren't chicken invaders. Don't worry it want ruining balance. In fact it is a mediocre buff. Adding 2k Life isn't a big deal to 1500-2000 life builds.


Above alone clearly speaks for your lack of knowledge and seriousness in this regard.

If you want to increase Life by such absolutely insane amounts, you'd need to propose a counter to it in form of nerfs to ex. Warrior asc trees that give Life% and small nodes value.

I'm sorry, i lost interest in your comment at this point.


To give out some actually valid numbers:
Life stacking above 4k is hard and above 5k is insanely expensive at the moment.
Move it up so it is 5k and 6k whilst at the same time cap ES at around 6-7k and we're good.
Easiest way for Life would be to just up the str to life ratio from 2 per str, to 3 or 3.5 per str.
As for the ES I am not as sure on how to achieve that, but I'd say lower passive values a bit on chosen notables and maybe nerf Heroic Tragedy a bit.



Hahahaha you make me lough bro.... Hahahaha.

Seriously now, if you find a build with 10k Life i will allow you to punch me in face to wake me up becouse surely i will be dreaming....

And even if you find , this is clearly a broken or an extremely rare build that sacrifize everything on investing to have this result. These builds should be nerfed and before Devs bring such an ideas on implementation stage.

+1 from me ,isn't ruining balance.
bobsponge123 got the point, Evergrey did not -> all of the proposed changes can be balanced with multipliers (1 armor = 0.x hp) , but knowing exactly what they should be upfront is impossible.

But with testing, finding them is easy.


The idea is perfect to solve defence issues.
Armour should give a very small amount of Life points and Strength should give 5-7 Life points.

I have 1200 hours as Merc class and didn't find not a single Warrior or Merc that reached 4k Life without using Gear that gives straight Life points (1500 life for example).

I'm tired this s..t balance where everywhere Mazes raise.
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Albibu#9602 wrote:


Seriously now, if you find a build with 10k Life i will allow you to punch me in face to wake me up becouse surely i will be dreaming....

And even if you find , this is clearly a broken or an extremely rare build that sacrifize everything on investing to have this result. These builds should be nerfed and before Devs bring such an ideas on implementation stage.

+1 from isn't ruining balance.


I said that 0.2 life per 1 Armour, which was proposed, is going to possibly give 10k Life alone. Why? Because you can stack armour to 50k+.

I'm happy to make you laugh, but please read comprehensively before replying.

PS. I have no interest in punching you in the face, why would I?
Last edited by Evergrey#7535 on Aug 10, 2025, 2:33:44 PM
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Evergrey#7535 wrote:
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Albibu#9602 wrote:


Seriously now, if you find a build with 10k Life i will allow you to punch me in face to wake me up becouse surely i will be dreaming....

And even if you find , this is clearly a broken or an extremely rare build that sacrifize everything on investing to have this result. These builds should be nerfed and before Devs bring such an ideas on implementation stage.

+1 from isn't ruining balance.


I said that 0.2 life per 1 Armour, which was proposed, is going to possibly give 10k Life alone. Why? Because you can stack armour to 50k+.

I'm happy to make you laugh, but please read comprehensively before replying.

PS. I have no interest in punching you in the face, why would I?


A Warrior with 50k Armour deserves to have 10k life. If Armour mitigates only physical damage. Of course some amendments should take place in passive tree so that Armour could not reach max of 30k.

In any case new implementations need a lot of work becouse a lot of values could change with one change.

So suggest either keeping 1 Armour = 0,1 Life or 1 Strength= 7 Life. Both are too much.
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Baggos#7448 wrote:

A Warrior with 50k Armour deserves to have 10k life.


There are abilities that scale damage with armour for example.
If you attach Life to Armour you create too much synergy in one place.


The whole point of me criticizing the idea is that it needs a drawback like "you can have max X% physical reduction from Armour" to it. Which i see we agree on as you added max 30k armour example.


In my perspective a feedback of just throwing idea for linking one with another and let the devs to the scaling and balancing is kinda pointless. I'd rather want something more specific as a dev.
I may be wrong however.

Still all of your feedback and in this post overall is infinitely better than "i can't beat this so you need to nerf it", which i saw on these forums.

Sorry if i was unpleasant to deal with, I happen to be that way when tackling opinions, it's never personal though.
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Baggos#7448 wrote:
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Evergrey#7535 wrote:
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Albibu#9602 wrote:


Seriously now, if you find a build with 10k Life i will allow you to punch me in face to wake me up becouse surely i will be dreaming....

And even if you find , this is clearly a broken or an extremely rare build that sacrifize everything on investing to have this result. These builds should be nerfed and before Devs bring such an ideas on implementation stage.

+1 from isn't ruining balance.


I said that 0.2 life per 1 Armour, which was proposed, is going to possibly give 10k Life alone. Why? Because you can stack armour to 50k+.

I'm happy to make you laugh, but please read comprehensively before replying.

PS. I have no interest in punching you in the face, why would I?


A Warrior with 50k Armour deserves to have 10k life. If Armour mitigates only physical damage. Of course some amendments should take place in passive tree so that Armour could not reach max of 30k.

In any case new implementations need a lot of work becouse a lot of values could change with one change.

So suggest either keeping 1 Armour = 0,1 Life or 1 Strength= 7 Life. Both are too much.


No i didn't mean Armour Rating. I was talking about Armour that comes from gear parts. So yea with my calculations, Armour points from gear parts don't exceed the 6.000 points. Taken this as standard rule my idea won't ruin balance.

6.000x0.2= 1.200 Life

And 400 strength x 7 = 2.800 Life

2.800 Life +1.200 = 4k Life

To 1700-3000 current Life , the addable 4k can't exceed 7k wich is perfect for Warrior build.

There are many trues in your lifes, just think deeper!!!
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No i didn't mean Armour Rating. I was talking about Armour that comes from gear parts. So yea with my calculations, Armour points from gear parts don't exceed the 6.000 points. Taken this as standard rule my idea won't ruin balance.

6.000x0.2= 1.200 Life

And 400 strength x 7 = 2.800 Life

2.800 Life +1.200 = 4k Life

To 1700-3000 current Life , the addable 4k can't exceed 7k wich is perfect for Warrior build.

There are many trues in your lifes, just think deeper!!!


That changes everything brother and yes, 7k is a great point to aim for.
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Evergrey#7535 wrote:
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No i didn't mean Armour Rating. I was talking about Armour that comes from gear parts. So yea with my calculations, Armour points from gear parts don't exceed the 6.000 points. Taken this as standard rule my idea won't ruin balance.

6.000x0.2= 1.200 Life

And 400 strength x 7 = 2.800 Life

2.800 Life +1.200 = 4k Life

To 1700-3000 current Life , the addable 4k can't exceed 7k wich is perfect for Warrior build.

There are many trues in your lifes, just think deeper!!!


That changes everything brother and yes, 7k is a great point to aim for.


Indeed it's a perfect calculation and doesn't even reach 11k ES wich in my opinion is too much amount. Ok these ideas should have more in depth research becouse there are hidden values from builds that could be ruined. But in any case it's a start and Devs should take it into their account even if time until patch 0.3.0 isn't enough.
Last edited by Lina#9615 on Aug 10, 2025, 4:55:02 PM
i'm sure there is a periode in poe 1 that's life base build mele have something like 7k life.
when there is the "scion life wheel" between marauder and scion start. ( we always looking for 180% inc life from tree).

this have been completly remove and melee life pool drop to actual value around 5k.

i don't know the reason why ggg decide this balance for life pool , what was the balance issue they solve with that change.

i will be interresting if anyone know the reason ?

edit: maybe a too much leech ?
Last edited by laurent67#6296 on Aug 10, 2025, 6:43:44 PM

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