Chaos Innoculation, ES stacking, damage based on ES

Ok people had their fun with it, but at some point something needs to be changed...

Also, it doesn't look good in the gauntlet if people stack ES and then don't even attempt to dodge the uber content. Well deserved rips.(he's gonna win anyway of course and deserved, just saying it doesn't look very good. It would look better if players would actually attempt to avoid getting hit like they do on other encoutners)

ES stacking is kind of bad for the game is what i am saying...
I am just afraid that slams get nerfed big time, because they are more accesible and ES stacking still stays on top. Get rid of ES meta first. Some ncie ES as a defensive layer, nothing wrong with it, but as a build defining ressource engine for everything including big damage...nah


1 Idea for example: CI = your life is 1, you cannot suppress spell damage
On top of that nerf/remove Ephemeral Edge
Last edited by Strickl3r#3809 on Aug 7, 2025, 10:18:12 PM
Last bumped on Aug 9, 2025, 10:02:16 PM
keep bad opinions off public forum, you act like this gear swap is cheap or easy to get off the ground early. OBVIOUSLY when you invest a lot of gear, the build will be good


bro really said "just don't get hit" in uber uber arenas LMFAO
Last edited by Rextec#4521 on Aug 8, 2025, 12:20:23 AM
No thanks. Hard pass. Both ES and CI are fine.
I don't like CI, complete immunity to damage type is bad design.
As for ES, if it takes a lot of efforts - it's fine.
You don't have to agree, lol, other people have other opinions deal with it :)

It looks bad imo, just my subjective point of view.

If you cannot see that CI is to powerful atm, well then enjoy playing it until other people hopefully realize that it's nerf hammer time, because it damn sure is bro ;P
Last edited by Strickl3r#3809 on Aug 8, 2025, 1:08:17 AM
CI has gotten much more powerful than its original intent, because chaos damage ubiquity and power has gone way up. CI is one of the few nodes on the tree that has consistently just risen in power since its inception.

I agree.....it's too powerful thanks to how much stronger and easier ES has become. Previously, you would only go CI after nearly completing your build but now you can pretty safely go CI even fresh out of the campaign. It's also uniquely the ONLY singular node to offer complete immunity to an entire family of damage. Even a single ailment immunity cannot be gained by a single node, except for I think silence(?) which is pretty much non-existent. Stun immunity in a single place also generally requires conditions, and its not even damage. But complete immunity to 1 / 5 of all damage and poison in a single node is rather......different.



ES stacking is a little trickier: there are parts of it that are out of line, but in general its still fine. You only get SUPER tanky at high investment. Below that, and its just an above-average defense, but not crazy. The tradeoff of being unable to recover with life potions is actually pretty big, unless you are a trickster or occultist by default.
I think its weird design that ES nodes on the tree are just flat out better than life nodes. At the very least, these should be equal. Furthermore, the fact that we can get 3x ES vs. life (in some cases, even 5x) on gear is a little ridiculous too. These values should be closer to equal.




Here's what I think should happen (in a perfect world):
1) CI should be changed to instead provide 75% (or even 80-85%) chaos resistance, unconditionally (ie: "You have 80% chaos resistance)
2) ES in general should apply a diminishing-return "chaos cannot bypass ES" effect: more ES = less chaos damage pierce. Because of this, Shavronne's Wrappings should be buffed and adjusted.
3) ES nodes on tree and ES on gear should be EQUAL to life.
4) Discipline should be buffed A BIT, and turned into a 50% aura
5) ES mastery nodes need to offer a way to get to 100% chaos cannot bypass, so CI isn't just auto-death for anyone who takes it, but it actually requires investment to achieve full pierce immunity.

Consider Ghost Reaver: it provides no actual life leech, you need to invest in leech elsewhere to even use it at all. Same with Zealot's Oath and regen. Most other keystones are the same: they change a fundamental mechanic, but require investment elsewhere to function. CI has all but lost this limitation with the ease of building ES nowadays. I would argue CI is currently the most powerful keystone on the tree, by several magnitudes. Both in terms of what you gain, and the investment required for upkeep.
Starting anew....with PoE 2
Last edited by cowmoo275#3095 on Aug 8, 2025, 1:40:47 AM
What a bunch of weird takes and suggestions. Not gonna lie topics like this one and posts like the above make me appreciate that GGG is in charge of balancing, not the players. The fomo is real.
Last edited by Celestriad#0304 on Aug 8, 2025, 1:45:51 AM
"
What a bunch of weird takes and suggestions. Not gonna lie topics like this one and posts like the above make me appreciate that GGG is in charge of balancing, not the players. The fomo is real.



ikr, buncha smooth brains that don't understand mechanics
"
Rextec#4521 wrote:
"
What a bunch of weird takes and suggestions. Not gonna lie topics like this one and posts like the above make me appreciate that GGG is in charge of balancing, not the players. The fomo is real.



ikr, buncha smooth brains that don't understand mechanics



Nice arguments dropped there. You must be very smart, respect for your big brains, lmao. kappa ;P
Oh god, here come the ChatGPT and bot farms pushing weird ideas again.

The Q&A livestream isn't for another couple of months, guys. Just chill out until then guys, you'll be able to manipulate Mark Roberts closer to reveal for sure.

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