(Mercs going core confirmed!)Mercenaries need to go core!

I'm fine with it as long as they rebalance them so they don't feel mandatory on every single build
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We'll let you know what will be happening to our Trarthan friends (and enemies) closer to the end of the league.
There's hope!
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We'll let you know what will be happening to our Trarthan friends (and enemies) closer to the end of the league.
There's hope!


*Cope

They are nuking em out of existence. The lack of info is just an attempt at preserving the current game state/economy.
“Freedom is what we do with what is done to us.”
My guess is we'll keep the gems, affixes and unique items but the Mercenaries will be cut.
Three weeks to go until Mercenaries go core - who is excited? I know I am :)
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I hate to draw a comparison to it, but that is pretty much the exact MAIN issue with PoE 2 right now. GGG had a "vision" of what the game would be, and yet they designed it in such a way where the only POSSIBLE outcome is PoE 1-style gameplay. And based on pretty much every patch so far....they recognize this and are leaning into it instead of attempting to correct. It is my opinion that they actually CANNOT correct it, because the fundamental design won't allow the corrections required to regain their original vision.

Much is the same with Mercenaries: they have already been designed, and the function and role they play is determined by the way they work in this league. For GGG to change their role and function would require a complete ground-up rework because the way they currently work disallows any avoidance of them functioning as just another "more multiplier".

Assuming you are correct about PoE2 - havent played it:
Your PoE2 example is entirely different not "much ... the same". PoE1 works without Mercenaries. There is no complicated necessary dependence between Mercenaries and the rest. Consequently there is no expected potential harm other than "one more optional bloat" that would come from a severely nerfed Mercenaries.

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They already simply screwed up too bad to recover, given limited resources and time.
The "resources" they would need is one competent motivated person. And there is no time limit that Im aware of.
No wonder it's lost, it's in the middle of the jungle!
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Zrevnur#2026 wrote:
There is no complicated necessary dependence between Mercenaries and the rest. Consequently there is no expected potential harm other than "one more optional bloat" that would come from a severely nerfed Mercenaries.


So you are right about this and I actually mentioned exactly that in my FIRST post way back in the thread: a severely nerfed Mercenary would do no damage.....but it would also do no good. It would not have any purpose to anyone.

My point about design: its not that "PoE 1 can function without mercenaries"....the point is quite the opposite. Mercenaries CANT function within PoE, given the way they have been designed.

And its hilarious that you think it would take "one person" to essentially rebuild an entire LEAGUE MECHANIC from scratch to make it work when presumably an entire team dedicated ONLY to that.....failed at it already. The fixes needed are not simple numerical tweaks: they require wide-range sweeping systems overhauls.



Sure...the point you made that they don't necessarily have ANY time limit is a good one: they could wait as long as it takes and slowly work on it with any spare time they might have. But....why would they do that? Mercenaries as a league hasn't shown any standout reason for them to dedicate those resources over an extended time. Yes, people loved mercenaries.....but no more than those that loved Crucible, or Tota, or OG sentinel, or Prophecy, or lots of other things that never made it back into the game "correctly" or were deleted outright.

And.....as a playerbase, we have witnessed that backlash towards neutered mechanics is FAR WORSE and FAR LOUDER than nothing at all.
Starting anew....with PoE 2
Last edited by cowmoo275#3095 on Oct 10, 2025, 7:42:17 PM
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Mercenaries CANT function within PoE, given the way they have been designed.


The current league is, if nothing else, clear proof that they function well within Path of Exile.


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And its hilarious that you think it would take "one person" to essentially rebuild an entire LEAGUE MECHANIC from scratch to make it work when presumably an entire team dedicated ONLY to that.....failed at it already. The fixes needed are not simple numerical tweaks: they require wide-range sweeping systems overhauls.


I'm not sure if you're familiar with how GGG typically operates, but they've occasionally shared insights into their development process. While much of their work is collaborative, each team member has a specific role, so yes, a coding rework could very well fall under the responsibility of a single developer.

Similarly, balance adjustments, especially in the form of tweaks or smaller systemic changes, are not unrealistic or overwhelming tasks. This kind of work has been their bread and butter for over a decade now.

It's also worth noting that this isn’t the first, nor will it be the last, league to launch in an overtuned state, and honestly, anyone who's been around for a while would know this. GGG has missed the balance mark before.
But let's be real, much of that stems from time constraints and shifting priorities. With more resources being funneled into Path of Exile 2, PoE1 leagues are often developed under tighter deadlines, resulting in rushed releases and occasional imbalances.

That’s not necessarily a problem, as long as it's understood that things may not be perfectly balanced at launch, or even during the league, depending on how much bandwidth the team has to implement mid-league changes.

An imbalanced league isn’t evidence of GGG’s incompetence, it’s usually just a byproduct of a fast-paced development cycle, or certain issues slipping under the radar. They tend to address these in time, unless the issue is truly game-breaking, like the infamous six-link shields.

Now that this league is nearing its end, GGG has likely gathered substantial data and insights on how the current mercenary system is performing. Cases like Doryani clearly highlight the need to revisit and adjust defensive values. But these aren’t massive undertakings, they’re essentially fine-tuning existing systems.

While changes like these might seem intimidating to players unfamiliar with what goes on behind the scenes, for a team of experienced developers, this kind of work is routine. These are specialists who’ve been refining and iterating on complex systems for years, and this is exactly the kind of work they excel at.
Windows 11, 9950X3D, RTX 4090, 96GB DDR5, 14,100 MB/s SSD, 15,360x2160p @240Hz Ultra 4K Gaming & Workspace Powerhouse
Bump for visibility. :)
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a severely nerfed Mercenary would do no damage.....but it would also do no good. It would not have any purpose to anyone.
Subjective. I see this similar to minions, some like them, others not.

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Mercenaries CANT function within PoE, given the way they have been designed.
Already wrote: Its not as hard as you are implying to nerf the multipliers. Just remove (in whichever manner) the special mods on their gear and nerf their respective skills.

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And its hilarious that you think it would take "one person" to essentially rebuild an entire LEAGUE MECHANIC from scratch to make it work when presumably an entire team dedicated ONLY to that.....failed at it already. The fixes needed are not simple numerical tweaks: they require wide-range sweeping systems overhauls.
The only "overhaul" warranted is the removal of special gear mods, these however are easy to identify, the systems for that are already in place. And there is no need to "rebuild", and its not "from scratch", they have a working system to start with. And the rest is "numbers tweaking".
For proper argumentation you may want to list some of these "systems" in your "wide-range sweeping systems overhauls."
No wonder it's lost, it's in the middle of the jungle!

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