how to NOT get one shotted in this game?

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Orbaal#0435 wrote:
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I don't make single mistake


thats a bold claim right there



bla bla bla and still didn't point single one
IGN: UgaBugaMajkaFaja
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Spacecom#5362 wrote:
I have a lot of suggestions and ideas for one-shots and deaths in general for that game and you.

Suggestions that dont have anything to do with items:
1)Buy some omes that prevent 75% xp loss and do a lot of easy/medium difficulty maps till you reach lvl 100. At level 100 death means nothing so it wont bother you because you wont lose your progress.
2)Just dont mind dying. Pick whatever you like to do, like fully jucied T17 maps and just do them with your build at whatever state it is, and just roll as it is. If you die you die ,if you manage to complete it deathless the better.

Suggestions that have to do with impoving you build, (items/tree included).
Before I add anything here, I have to say that my mindset about items are exactly like yours. Just because you have one flask off, that means NOTHING. Nobody (maybe only 0.0001% of cases) ever changed 1 flask and suddently became immortal. That's fantasy realm.It is human mentality.The other way ofcourse holds true. If you remove an item that gives lets say 40% chaos resistance and replace it with something that gives -10% chaos resistance, you become dead.
1)Improve little by little your items and the pathing of your tree. See what works, how it feels, how it behaves. Then you can invest harder.
Example from my experience: I didnt believe that having 10% of physical damage taken as some element would do anything. But anyway I added that to a build of mine. I did like 20 fully juiced t16 maps. Then I started wondering, am I playing better or the effect works? Is it placebo or it works? So I decided to go all in and I bought a watcher's eye that gave another 22%physical taken as some element in total, combined with the previous 10% suddently the build became very solid. That was the proof I needed. Now I know better. But it came gradualy, I tested it.
2)So you test one thing and it feels slightly better, but you still get one-shoted.Now you test another thing and see what's what. After that you twick something else, and now you have balanced more than one aspect. See how all those little changes synergize and what defense outcome they have. Are you satisfied? Invest harder in them.

To close up, a year later I only deep delve. Other content is irrelevant. I only die on maven game, not even those balls in T17 maps can kill me. But it doesnt matter, because now I only delve. I die more times than ever before though, but I accept it, it is part of delving with my build. You stay a milisecond in darkness you die, you missread the modes in a node you die. You though it only had double extra elemental damage with onslaught and attack speed but you missed the other line that said 12% elemental penetration... I die. Instantly, forever.. But I dont get frustrated, I know how it works now, I accept it, I roll with it.


I don't care about exp lost, dying just piss me off by some bugged unbalanced bullshit
IGN: UgaBugaMajkaFaja
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bla bla bla


I guess I got my answer. You don't want help, you just want to complain and thing everything is the game's fault and not your. Healthy attitude, dude. To sum up your initial post:

10k eHP is not a lot, especially if you're lacking in avoidance and/or mitigation, which you are.

5 endurance charges isn't a lot, especially if you do not combine it with other sources of physical mitigation and/or avoidance.

77/78% max resistance is not a lot. 75% is the cap - which is the borderline minimum of any build.

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The only fault here, is that you THINK you have enough defenses, which you don't. That is a fact - and the reason you are making this thread. You are dying a lot. People level to 100% in this game - without doing META builds, which means they aren't dying (a lot).

Defenses in PoE is all about layers, and you probably do not have a single layer strong enough. I'm sorry if my post is harsh, but when you're reacting the way you do towards people trying to tell you were you can improve, it's hard to be very polite.

Bring me some coffee and I'll bring you a smile.
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I don't care about exp lost, dying just piss me off by some bugged unbalanced bullshit

Then you already have your answer. Find your build's line between balanced and unbalanced and stay on one side. Is it T17 maps? Then only do T16 or lower. Is it Ubers?Stay away from those.Are any yellow map hard? Do them white/magic or stay in campaign.
You thing I khare, but I realy dond.
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I don't care about exp lost, dying just piss me off by some bugged unbalanced bullshit


You've been playing since 2013, even a month longer than I have on my original account, and your highest character is a level 96 RF Jugg in Standard? All your highest characters spread from level 80-ish to early level 90-ish. Leveling only gets much harder after lvl 97/98. I'd say you are just bad at the game, and that's probably a fact.
Shaper Beam Totems: pathofexile.com/forum/view-thread/3797903
Gorilla Pop: youtu.be/JYGmntfn1ho
Lazy Susie: pathofexile.com/forum/view-thread/3709173
The Unplayable Build: youtu.be/WlyVf34_TiI
Poor Man's Ward Loop: pathofexile.com/forum/view-thread/3480922
I agree with the poster. How would someone play "ruthless" and/or "hardcore" if even the softest core has unbalanced c**p like he mentioned? I mean, it's enough difficulty already that you have to spend A LOT of time to gain xp in the late game, but shouldn't this game have a decent difficulty for all character types? At the moment, if you don't rely on attack/spell block, you're toaster than ever. And even with that there's unexplainable c**p, very often, which one-shots you and cancels your progress each time. Can everyone get their heads straight and make this game decent? Not great, only minimally decent.
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You've been playing since 2013, even a month longer than I have on my original account, and your highest character is a level 96 RF Jugg in Standard? All your highest characters spread from level 80-ish to early level 90-ish. Leveling only gets much harder after lvl 97/98. I'd say you are just bad at the game, and that's probably a fact.


You don't probably know what you're talking about and probably maintain that pattern in real life too. No one should take you seriously, unless you bring to the table a most elaborate plan on how to never lose xp later in the game, including low budget gear, skill allocation and most balanced farming areas, for all character types, not just one or two possible choices. I've took the most this game has to offer and it's still close to nothing in some (but sufficient to push you back to square one) situations. Maybe doing delve excessively is the solution to levelling up in a minimally sane manner.
Last edited by Hitman473107#7521 on Jul 13, 2025, 6:27:39 AM
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You don't probably know what you're talking about and probably maintain that pattern in real life too. No one should take you seriously


I always love such responses. How about you go defeat regular Atziri and fill out your first ever Atlas. Then we could maybe (not really) start talking about whatever you are trying to project onto me here.
Shaper Beam Totems: pathofexile.com/forum/view-thread/3797903
Gorilla Pop: youtu.be/JYGmntfn1ho
Lazy Susie: pathofexile.com/forum/view-thread/3709173
The Unplayable Build: youtu.be/WlyVf34_TiI
Poor Man's Ward Loop: pathofexile.com/forum/view-thread/3480922
"
Spacecom#5362 wrote:
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I don't care about exp lost, dying just piss me off by some bugged unbalanced bullshit

Then you already have your answer. Find your build's line between balanced and unbalanced and stay on one side. Is it T17 maps? Then only do T16 or lower. Is it Ubers?Stay away from those.Are any yellow map hard? Do them white/magic or stay in campaign.


and how about fix this bugged game to play some off meta builds not only with max block 100000000000000 endurance charges and 1000k ES or Ehp?
IGN: UgaBugaMajkaFaja
"
"
I don't care about exp lost, dying just piss me off by some bugged unbalanced bullshit


You've been playing since 2013, even a month longer than I have on my original account, and your highest character is a level 96 RF Jugg in Standard? All your highest characters spread from level 80-ish to early level 90-ish. Leveling only gets much harder after lvl 97/98. I'd say you are just bad at the game, and that's probably a fact.


who cares about level to level 100? its fucking boring and take years

this game is already fucking boring around level 91
also you get one shotted everywhere to GL with this bugged game

yes is since 2013 this game was not always this shity where everything one shot you

now they made poe 2 is even more shitty than this
Last edited by dynia6666666666#3885 on Jul 13, 2025, 9:17:23 AM

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