Unpopular Opinion: League Challenges Should Require Solo Completion

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TayPoE#6379 wrote:
D3 and Last Epoch have same game loop everytime and get boring pretty fast even without trading.


Isn’t it the same with PoE too? Lol, same endgame loop for the last 3.5 years, and before that, it was just more of the same with Atlas of Worlds and Conquerors of the Atlas. The new expansion? Just a few new boss fights, no real change to the loop. Honestly, PoE’s grind is no different than D3 or Last Epoch at this point, but here's the thing, Last Epoch actually nailed it by showing that SSF and trade can coexist without ruining the experience. Something PoE/GGG could learn from, but instead, we’re stuck with meme projects like Ruthless because the ‘vision’ is still stuck on that old Diablo 2 formula. Truly groundbreaking, right?
Windows 11, 9950X3D, RTX 4090, 96GB DDR5, 14,100 MB/s SSD, 15,360x2160p @240Hz Ultra 4K Gaming & Workspace Powerhouse
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TayPoE#6379 wrote:
D3 and Last Epoch have same game loop everytime and get boring pretty fast even without trading.


We do have the same endgame loop in PoE as well since forever ever since the introduction of maps. it's not any different to the other two games even with the bloat of optional content.
Flames and madness. I'm so glad I didn't miss the fun.
Voidstones should require a solo instance as well.
I think what people continuously fail to understand is that challenges CAN mean something: they currently don't, and for my memory they never have. So many folks in this thread are just completely stuck in "This is the way it is"...and do not even bother trying to look ahead at what it COULD be.

Yes SSF exists. Yes if you have only SSF characters and complete your challenges, people can see that YOU completed them in the best way possible. BUT that doesn't tackle the over-arching mentality that "challenges are meaningless" game-wide. And sure, you personally can never pay for carries, but the fact that they exist STILL outside of you harms your challenge experience and victory.

Look, this whole idea of "where is the line drawn" when it comes to following a guide, buying your gear, playing ssf, using a meta build, etc. are certainly factors in the DIFFICULTY of getting the challenges....they do NOT impact the validity of the challenges: assuming that many of the challenges are mechanically-based, and that carries are not allowed. THAT is the point I have been trying to make. But even with a fully fleshed out character, no matter how you acheived that, there WILL be challenges that are still very hard to complete for someone who doesn't have enough personal skill, and will require time and practice which, frankly, is what Challenges SHOULD require.

At the absolute very least, no matter what ALL THE OTHER situations are, requiring solo completion offers credibility across the board to this entire idea of "challenges". Keep in mind we already have Achievements, and there are also Steam achievements for steam players, AND there are also in-game benchmarks that you can reach yourself. Challenges stand APART from all of this as additional "tests" on your personal ability to play the game. THAT is their primary purpose, and that is what carries completely erase from the equation.

I have no problem with people purchasing carries for voidstones, exp, atlas completion, etc. That is most certainly a part of the game and should remain a part of the game. Those things existed ever since multiplayer arpgs existed, and do great help. BUT challenges are....challenges. I'm not sure how much more I can stress that. They exist to challenge your gameplay.

It is my strong opinion that challenges should not challenge your bankroll....that is what GEARING is for. Challenges are different and should challenge your mechanical and physical ability to complete content in some way. The only way for them to function as that, first and foremost, is to require solo completion for solo challenges, and group completion ONLY for group-designated challenges.
Starting anew....with PoE 2
Last edited by cowmoo275#3095 on Aug 13, 2025, 10:11:22 AM
Who cares about credibility, though? I don't get 40/40 for credibility, I'm chasing after cosmetics and adding yet another challenge totem to my hideout.

The last thing I think this community needs is an epeen measuring contest every 4 months. We already have people telling OP to STFU, because they have no challenges done and has no right to complain. I don't think we need to further inflate their ego.
PoE players: Our game has a wide diversity of builds.

Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build!

And the winds will cry / and many men will die / and all the waves will bow down / to the Loreley
Last edited by Pizzarugi#6258 on Aug 13, 2025, 10:18:59 AM
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Who cares about credibility, though? I don't get 40/40 for credibility, I'm chasing after cosmetics and adding yet another challenge totem to my hideout.

The last thing I think this community needs is an epeen measuring contest every 4 months. We already have people telling OP to STFU, because they have no challenges done and has no right to complain. I don't think we need to further inflate their ego.


It's a CHALLENGE league, and these are CHALLENGES. The name implies credibility. I don't do challenges because I don't care about cosmetics...but its pretty clear what they functionally are, regardless of whether you care about that or not. They are not benchmarks, they are not achievements, they are challenges.

I mean...you can already see this from how they are treated on the forums. Players are instantly judged on how many challenges they completed....because GGG decided to make it a visible and prominent effect on your profile. It IS a status symbol, whether you see it as such or not. Because that's how other players see it. A well-grounded person can ignore such things, but that doesn't erase the meaning.
Starting anew....with PoE 2
Last edited by cowmoo275#3095 on Aug 13, 2025, 10:26:03 AM
Then I'll just repeat what I said before:

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Then don't trade for your challenges. This is something you can do, right now.

Don't make it everyone else's problem.
PoE players: Our game has a wide diversity of builds.

Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build!

And the winds will cry / and many men will die / and all the waves will bow down / to the Loreley
^and like I said multiple times earlier.....it IS everyone else's problem whether you like it or not. Just by the very nature of what they are.
Starting anew....with PoE 2
And, again, who cares? This seems like a problem only a small handful of people on this thread have, and they want to make it one for everyone else. I don't think we need to further inflate the level of elitism in this community any more than it already is by caving to their demands.

What you should be asking for is giving a unique icon for challenge completion if done in SSF and/or have a tracker to see if you completed any of them in a party. That would be the absolute infallible badge of credibility.
PoE players: Our game has a wide diversity of builds.

Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build!

And the winds will cry / and many men will die / and all the waves will bow down / to the Loreley
Last edited by Pizzarugi#6258 on Aug 13, 2025, 10:36:20 AM
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assuming that many of the challenges are mechanically-based, and that carries are not allowed. THAT is the point I have been trying to make.


The mechanically-based part of the challenges is the last 10% of 2 out of 40, and it can be fully by-passed without buying a carry.

Your point is invalid either way.

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