Chase Uniques in 0.2.1

Sounds good. Something needs to change. I have 100% rarityvon geaar plus rarity from maps and towers and drops are non existant. At lvl 97 after tonnes of maps most expensive unique I got was like 5 exalted orbs.
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How can we easily identify the “Common”, “Uncommon”, “Rare” and “Mythic” uniques?

D4 has some star sign for Ancestrals, for example. Anything you`ll implement in POE2?


You probably gonna need atleast 5 websites to know, good math knowledge and be trading 47 times
Good stuff!
Looks like Melee is garbage like always.
PLEASE!!! More videos like Lioneye's Glare Unique Item Preview!!!!! I had goosebumps watching it. POG
coooool (:
also the lore is pretty damn cool
Last edited by cipsdnb#0649 on Jun 5, 2025, 5:30:27 AM
we need more uniques like the Whispering ice it looks cool
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Stupid dev... yeah whispering ice staff look insane but why the F*ck are you always doing it half way and limiting level 19 for item spell ? only when skill reach level 20 can we have the 6 socket so you are releasing skill that is not mean to do endgame since not having 6 socket limit damage by a insane amount.


+1 the fact that the skill granted by item can never be 6 socket, is a huge no go for such skills


I disagree. If you compare it to firestorm you get:
0.15 damage per second vs 0.1 damage per second,
Limit of 3 vs limit of 1
Mostly the same damage as lvl 20 firestorm

So right out the box you have at lvl 19 vs lvl 20 firestorm:
40 attacks over 6 seconds at averaging 586 dmg per bolt times 3 = 70 320 dmg
vs
60 attacks over 6 seconds at 602.5 dmg per bolt = 36 150 dmg

It's double the damage of firestorm.

Plus it has a 11% crit chance vs 7%.

Add to that the ability to int stack which has always be super strong. You can get some pretty impressive damage.

Lets say you dont use the staff and you double wand +5 skill. You can't have more than +6 skills total (already has +4 on whisp ice, but we dont have the numbers yet, so to make it fair, we compare with lvl 26 firestorm)

firestorm lvl 26:
60 attacks over 6 seconds at 1250 dmg per bolt = 75 000 dmg

Even if you go up to lvl 30, i highly doubt it will be that much better than a lvl 23 icestorm.

Add to that the easy possibility to add 400% increased spell damage with 1000 int.

It will be really strong.

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How can we easily identify the “Common”, “Uncommon”, “Rare” and “Mythic” uniques?

D4 has some star sign for Ancestrals, for example. Anything you`ll implement in POE2?


You probably gonna need atleast 5 websites to know, good math knowledge and be trading 47 times


Yeah.. that another problem POE has...
(POE2 should not be POE1.5, GGG, keep it slower, more tactical)
Thanks GGG! Please, take off the level of the spells on staffs and other objects (boots, armours, etc). Have no sense that they work different to spells from an ascendancy. Make thatbobject level locked, but make his spells relative to Level of player. For example, if you are leveling with a staff with his spell level 2, when you are level 10 with your character your staff is absolutely unusable, that means: change Gems, that if you found a good wand, but is level 22 you cant use it and have no sense to use a leveling ítem post level 20-30. Please, make this change, this will make the leveling preccess more satisfsctory.

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