Chase Uniques in 0.2.1

Looks awesome. Looking forward to the new uniques as well as the buffed old ones.
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Hoptam#0924 wrote:
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Well glad to see a new crossbow however can not have the life drain. Like I get it fits into the lore but once everyone starts using it they will just get one shot more easily so I don't think it will be as good as it seems. Also means you can't use ci with it bc you will just die


Should work nicely on my Chayula MoM build - I kind of dont regenerate enough ES cause I dont spent enough mana (you dont leech mana when you are full on mana and therefore you dont leech ES). With MoM I guess the xbow will take mana so I am looking forward to the testing!


Doesn't work the way you think... When u have "sacrifice" or "loose" x amount of resource,you loose that amount, you can't shift that type of resource to a new one. The only good Ascendancy for this crossbow is Amazon's due to having the leech node.

Also to all you people who saying staff of whispering ice is good.. It's not
Since the stat stacking nerfs it's almost impossible to get more than 800 on a single stat. And that will require lots of effort and currency to get. So on average 500-600 int is acceptable so I'll get like 200-300% spell DMG.. which is almost nothing compared to a 100% spell DMG roll on a wand or focus. Also the mana cost on that skill is insanely high... Not to mention the REDUCED CAST SPEED row.. why just why??

In conclusion all uniques are mid tier if not even bad. Some can form probably a mid tier build like B-C or even an A tier build.

Still not very interesting.. I thought GGG always gave us uniques which gives us options on how to solve problems... Currently none of these uniques solve any problems with defenses... Like if you're not on the right side of the tree u're fucked... Evasion/ES (+CI in some cases) is still king. If you are an HP build with no ES well u're fuc*ed.
The only solution for hp builds on the left side of the tree is block... Cause armour still dog shit almost 6 months after EA release. Life sustain except flask is a joke.. with a minor exception for Smith's of Kitava... But even than it doesn't feel good when u have 2-3k hp and 150-200 hp regen..

I hope we see better uniques in the future....
What makes most uniques "fun" is seeing what downside attribute makes it unusable before I salvage it.

When a pinch of salt is needed, the answer is not to add a pound.
That quiver is sick as hell, looking real good can't wait to see some of these in game one day!
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This game team fundamentally does not understand the players' needs, or rather, the arrogance of the team will lead this game to its ultimate demise!!! Most players of Path of Exile 2 have never played Path of Exile 1 at all, so why should they use the mindset from 1 to approach research for Path of Exile 2?

Pretty bold claim. You know all those 31k people?


Should him?

What?
GGG just still don’t get it. They are creating more uniques to make a new problem on how to make the build functional for people that want to enjoy the SPECIFIC Unique perk of the item. The reason the mythic uniques are so famous is because they solve problems while making you stronger for a variety of players. The uniques GGG are creating are CREATING problems for you to solve so you can use them while making you vulnerable when you USE them. Or , they aren’t making your build that much more interesting so it’s not worth it. GGG devs get so wrapped up in the cool factor of the functionality of the weapon because they can play test the gear in perfect conditions with all the pieces they need to make it work as intended. But if you drop these items in a common person stash box, most of them will sell the item for 20ex because they can’t find a way to use it because of attribute clashing, resistance losses , or DPS tanking. Most people don’t have the perfect pieces in their stash and will have to hunt for stuff to make it work. That’s twice the chase to use 1 item.
Last edited by Lukatdisnega#0463 on Jun 5, 2025, 10:49:34 AM
please something for chaos damage! there is literally barelly any gear for chaos dot build
I don't get why just about every unique in PoE 2 should have drawbacks that the player needs to consider. Uniques should bring excitement, not frustration.
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I'm sorry but sacrificing Crit Spell Chance, Crit spell damage, +4 spell skills is not even remotely worth for that staff. You're trying to rubberband the mana problem Sorceress has but the only way to solve it is by solving the mana problem. This staff is gonna suck for lategame delirium mapping. Sorceress damage is already quite low and this is only going to make it lower to the point where you might as well just go recoup Chrono Whirling slash and roleplay a warrior and its gonna be 10x better than equipping this staff. This is someone saying "Oh lets make the double chill nodes from Stormweaver Ascendancy useful" but this entire spell will do 0 damage to bosses, 0 damage to delirium mobs and will absolutely get obliderated in breaches. It might look cool to an average player but it's quite quite bad.

At this point I'm tempted to ask: Is anyone testing these classes/Builds on anything harder than non-juiced t15 maps and +0 bosses?


Totally agreed with you , also the question is do 3/4 uniqs in game same sucks like this staff , coz im thinking its waste the time making 500 uniq if 75% of them are not worth to play
"Astramentis is now the same rarity as a weapon like Mjolner."

Why cant you just tell us what the droprate is now in comparison to divines so we get an actual idea? I dont like that cryptic messaging tbh

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