Chase Uniques in 0.2.1
Looks awesome. Looking forward to the new uniques as well as the buffed old ones.
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" Doesn't work the way you think... When u have "sacrifice" or "loose" x amount of resource,you loose that amount, you can't shift that type of resource to a new one. The only good Ascendancy for this crossbow is Amazon's due to having the leech node. Also to all you people who saying staff of whispering ice is good.. It's not Since the stat stacking nerfs it's almost impossible to get more than 800 on a single stat. And that will require lots of effort and currency to get. So on average 500-600 int is acceptable so I'll get like 200-300% spell DMG.. which is almost nothing compared to a 100% spell DMG roll on a wand or focus. Also the mana cost on that skill is insanely high... Not to mention the REDUCED CAST SPEED row.. why just why?? In conclusion all uniques are mid tier if not even bad. Some can form probably a mid tier build like B-C or even an A tier build. Still not very interesting.. I thought GGG always gave us uniques which gives us options on how to solve problems... Currently none of these uniques solve any problems with defenses... Like if you're not on the right side of the tree u're fucked... Evasion/ES (+CI in some cases) is still king. If you are an HP build with no ES well u're fuc*ed. The only solution for hp builds on the left side of the tree is block... Cause armour still dog shit almost 6 months after EA release. Life sustain except flask is a joke.. with a minor exception for Smith's of Kitava... But even than it doesn't feel good when u have 2-3k hp and 150-200 hp regen.. I hope we see better uniques in the future.... |
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What makes most uniques "fun" is seeing what downside attribute makes it unusable before I salvage it.
When a pinch of salt is needed, the answer is not to add a pound. |
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That quiver is sick as hell, looking real good can't wait to see some of these in game one day!
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" What? |
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GGG just still don’t get it. They are creating more uniques to make a new problem on how to make the build functional for people that want to enjoy the SPECIFIC Unique perk of the item. The reason the mythic uniques are so famous is because they solve problems while making you stronger for a variety of players. The uniques GGG are creating are CREATING problems for you to solve so you can use them while making you vulnerable when you USE them. Or , they aren’t making your build that much more interesting so it’s not worth it. GGG devs get so wrapped up in the cool factor of the functionality of the weapon because they can play test the gear in perfect conditions with all the pieces they need to make it work as intended. But if you drop these items in a common person stash box, most of them will sell the item for 20ex because they can’t find a way to use it because of attribute clashing, resistance losses , or DPS tanking. Most people don’t have the perfect pieces in their stash and will have to hunt for stuff to make it work. That’s twice the chase to use 1 item.
Last edited by Lukatdisnega#0463 on Jun 5, 2025, 10:49:34 AM
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please something for chaos damage! there is literally barelly any gear for chaos dot build
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I don't get why just about every unique in PoE 2 should have drawbacks that the player needs to consider. Uniques should bring excitement, not frustration.
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" Totally agreed with you , also the question is do 3/4 uniqs in game same sucks like this staff , coz im thinking its waste the time making 500 uniq if 75% of them are not worth to play |
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"Astramentis is now the same rarity as a weapon like Mjolner."
Why cant you just tell us what the droprate is now in comparison to divines so we get an actual idea? I dont like that cryptic messaging tbh |
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