Dawn of the Hunt - What We’re Working On
Add a checkbox in the game settings so that monster corpses don't eat up resources so much! My FPS drops because of this
Last edited by МаньякGG#7092 on Apr 8, 2025, 6:29:48 AM
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OPTIMIZE THE GAME STOP WORRING ABOUT NERFING THINGS
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Specifically on the Huntress I would have a few questions. So far you only can get frenzy charges by using this strange parry mechanic to get 1 frenzy charge to increase 1 of you attacks. Sorry this is too complicated and to my knowledge also ineffienct to maintain a certain DPS range especially in boss fights.
So in my current build I am using a normal shield with high block value for damage mitigation instead and do not focus on these charges. Now I picked the Amazon Ascendency and saw this nice looking passive called Elemental Infusion: When you Consume a Power Charge Trigger Infuse Weapon to gain 2 Cold Infusion When you Consume an Endurance Charge Trigger Infuse Weapon to gain 2 Fire Infusion When you Consume a Frenzy Charge Trigger Infuse Weapon to gain 2 Lightning Infusion How the hell should this be an effective passive?? Only one way to get Frenzy charges so far. I have not found any easy way to get Power or Endurance charges with the Huntress. If you put such a passive in the Ascendency there must be a way to get all charges with certain skills or other passives or gems. On top of this difficulty to gain charges of any kind in the first place to infuse your weapon with this passive you first have even to conusme it than your next non-melee attack will be infused. Are you kidding me? Please think of: 1. Multiple ways to gain frenzy charges 2. Ways to gain the other 2 charges as well without spending 100 points into the passive tree. Thanks. |
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Keep up the great work!
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"you say. I tried parry early on and i liked it, until i joined to friends party with summoners or other melee characters. Found myself alone in the middle, holding parry button and none of monsters decided to attack me. I felt like an idiot. Same feeling i got when reached to companion. I like it so much, but once more, all enemy aggression targeted to my companion and i also found myself alone with no monster trying to hit me to provoke parry. |
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" This even leads to the fact that some players "cant parry" anymore when certain skills are used e.g. companion. I dont have yet the level to test companions but I understand your comment. Would it not be possible to have your pet gain different charges for you depending on the type of pet? So it would be possible to gain all 3 charges in case you can have mutliple pets? |
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When will you start working on the drop rates of the ground loot? You didn't let us use at least the currency we saved in the previous league. Regal orb itself is like a rare drop right now. I'm stuck with 30 energy shield in act 3. Never seen a good armor piece. You want us to finish bosses with a melee character having minimal energy shield? Seriously?
Last edited by SOULBLADE#2772 on Apr 8, 2025, 8:05:50 AM
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Just tried some more T15-T17 maps on my 95 deadeye in standard.
Still constantly getting chain-stunned on every pack i encounter. Even using a stone charm of the sylvan with quality and increased duration doesn't prevent it enough not to be incredibly annoying, not to mention LETHAL. 2 maps i somehow got through without dying, no doubt with a lot of luck. Then 4 deaths on the next 3 maps which is more in line with how this game plays right now. Had to switch a huge chunk of damage to more investment in evasion/ES or it's just not playable at all without multiple deaths on every map. That naturally leads to long drawn-out boss fights, which most people LOVE ofc. Maybe if i switched to an absolute META build it'd go better, so I'm hoping that's what you wanted since that is what'll happen in a lot of cases I'm sure. As for next time, I'll just stick to skipping bosses completely. They're just not fun for me anymore Temporal chains is now the most hateful modifier ever. Nice and slow like intended I suppose ? I also still don't understand where we are to supposed to find our level 20 spirit gems with the removal of tier 18 maps. And that azmenian spirit stuff is horrible to me. What's with all the pink ? Checkpoints in maps are extremely immersion-breaking and make me want to log off. All in all, still terrible beyond belief in my eyes. Will give it another go in a week and hope for the best. Fearing the worst though PS : All's good though. They ported my chicken MTX [url=http://ibb.co/WpDD8K6T][img]http://i.ibb.co/qF00q1dZ/1681807032435.jpg[/img][/url] Last edited by keppie#6373 on Apr 8, 2025, 9:16:27 AM
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There are so many issues that need to be fixed that the player base is left wondering WHAT HAPPENED?!
This isn't just the minion white mobs having too much HP. There are soo many monster hp/dmg changes that it ruined the experience. From monsters too high hp, to one shots, to monster speed, to loot drops. The whole experience has been ruined. So much so that all of the really interesting new content just doesn't matter Last edited by 420Hussar#4285 on Apr 8, 2025, 8:24:49 AM
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Frenzy charges generation:
Now: You generate charges by mechanic that you rather not use because if you use projectile attacks for you huntress you want to keep distance from mobs most of the time. YOUR SOLUTION: Make frenzy charges available by attack similar to palm attack from monk, that is very bad solution. Most of the players still won't use it because they still want to keep that distance and it will not be available in boss fights, rare fights, etc.. Not to mention that now you get light stunned always by every attack. You just don't wanna go near mobs. WHAT IF: You could proc generate frenzy charges by some simple attack either throwing and melee that is not high dmg, just by HITTING mobs, bosses etc. Higher chance to get charges by hitting bosses, rares.. Imagine how much fun that would be You would have fun the whole campaign and you could work around that. Not only in the far endgame. If you have skills on 1 lvl that could get charged by frenzy charges, why you keep that being effectively usable only in the endgame. Your campaign is 15+ hours long for most players. Why you need to state that fun must be hidden by some mechanic that just isn't fun at all and most people will not use it. Last edited by lukaskodlos#7714 on Apr 8, 2025, 8:47:20 AM
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