Path of Exile 2: Upcoming Changes and Improvements
|
Remove the honour system completely, why not use life & ES as usual?? Also very punishing to use melee builds so at least you adress it to be less bad and cut the dmg depending on distance to the enemy
Also increase overall drop rate by x1000 or so we can get some good items Last edited by Autopsy#0737 on Dec 17, 2024, 7:17:56 AM
|
|
|
When is this going live?
|
|
" This could be a good solution. For example once you die, one red portal appears and all the other normal portals disappear |
|
" I died probably more than 200 times since the launch but I can’t recall a single death where I didn’t know the reason |
|
|
Skeletal Arsonists should be a mages with fireball, scaling from cast speed.
|
|
|
please enable migration from ssf, i cannot progress there.. i picked ssf thinking i can opt out anytime, but it is too punishing
|
|
|
1 portal is fine and makes you actually pay attention and build defenses too instead of playing a glass cannon and get full inventories of loot like bow cucks did in PoE 1, they need to fix the barely telegraphed/hidden one shots and some ridiculous damage cases in high tier maps tho, you cant be both mega punishing and have one shots left and right.
IGN - Slayonara
|
|
|
Last nerf bricked my first character if my second character gets nerfed ALREADY I'll be done playing this game. At least until the Streamers you guys follow find all the broken builds for you guys to nerf and see if the game is even any fun by that point.
I think the amount of changes and nerfs you guys do makes it extremely hard for the casual gamer. I've had fun so far but please don't BRICK my characters. |
|
|
Trials and endgame were definitely too hard, but please don't give us any more portals except for the first try on pinnacle bosses.
I love to see improvements to underpowered gems. Great changes, keep up the good work! <3 |
|
|
Maybe a compromise, enemies respawn, but item drops stay, honestly I like not having to worry about area resetting when I need to farm/level up a bit before a boss, though the boss himself respawning can be a pain, but the loss of items feels more punitive then helpful, already bad enough enemies respawn and bosses are back at full strength.
|
|











































































