Path of Exile 2: Upcoming Changes and Improvements

> Skeletal Arsonists Spirit costs now match the other two Skeleton Mages, this should result in a slight decrease in the number of Arsonists at a higher level.

I don't think this will make people choose other skills, this will basically make me ignore the 1 Storm Mage I have (for shocking reasons), since Arsonists will be more expensive to upkeep. Probably should just buff the others so they don't suck so much when compared to the Arsonist(?)
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e_sen#2038 wrote:
guys what are you talking about? im playing infernalist and clearly it is not balanced. she can kill everything without risking anything (except on death ground bombs and it is gone now). It is not balanced (again i am playing infernalist with minions)



Not balanced I agree but unbalanced as in the only infernalist summoner build that matters now are srs+arsonist.

Other minions like frost, storm or cleric are for support only since they lack damage to rely on them purely. Skele warrior lack aoe to clear mobs and no one use reavers.

So instead of trying other build because of the nerf, we got stuck with the less powerful version with no other alternative.

It doesn't help also that only infernalist are good now for summoner build since the passive nodes are too far away for other class to use.
Nice patch, death on effects and random balls(mainly chaos based) were pain in the ass and it's hard to cap all 4 resists early in endgame while keeping good amount of live and other defence mechanics.

Good change for trial, should be much easier for melee, don't nerf any more.

Overall bosses are balanced, people crying game is too hard, maybe it's your builds problem, items, and not game balance. Story bosses are fine difficulty(some harder some easier), map bosses are much easier but they are just filler. And endgame bosses are endgame bosses, no more to say there.

With removall/nerf to on death effects it should be much easier to stay alive on maps with 1 portal.

Hope to see some decent buffs for bone and chaos skills as they underperform so much compared to other skills(chaos are not that bad but bone skills 😐)
That's just a spit to player's face and not a patch
Warbringer's most useful node is not being fixed and still will give 0% damage incrase? Great...
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6 portals when.... literally can't see basically any on death effect in your own skills. 95% of my deaths are clearing trash and i have zero idea what has killed me, makes me want to uninstall each time.


skill issue, stop trying to ruin the game for everyone else because you're bad


Yep, not dodging effects that i can't see is a skill issue 10/10.
Please for the love of god change the way the coins work for trials of sekhemas, if you lvl up to fast while doing act 2, you cannot get any ascendancy points. I'm sitting on two of them because the monster lvl is 52 and im lvl 53 there is no point in me doing the trials now.
Do not make it easy as diablo IV. Keep this game challenging, you are nerfing it too much now.
Last edited by Czester89#0967 on Dec 17, 2024, 7:11:52 AM
Please revise locking pinnacle bosses behind one portal invitations.

None of the regular players will ever try them, when they can sell them for 100+ ex. No real way to learn those encounters.

It may make some sense to offer one encounter as quest item (similar to Eeater/Exarch in POE1 or first Ascendancy Trials in POE2) and further tries to be farmable.
Last edited by mr00wek#6590 on Dec 17, 2024, 7:13:01 AM
Please let meta skills trigger against normal mobs again. POE1's way of handling triggered skills was much better with the less damage mod and per-spell cooldown.

Also, I'm begging you to look at the elemental spells, because most of them feel ridiculously weak even with high end gear. The only redeeming factor for them is the OP freeze stacking of ice skills.

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