Failed game balance if Melee nerfed again next league, Build diverse and bad game design
" No... they both work the same, elemental and physical. Its additive after the cap. And you multiply the remainder comming in (10%) by whatever extra %PDR you have. ... if you believe that just because you see the number 90% on PDR that adding on additional endurance charges will do nothing to your physical damage mitigation, this is a very basic misunderstanding of how damage mitigation is calculated in POE. 90% is coded into the game as your maximum physical damage reduction. So you take in 10% after this number. Any additional physical damage reduction is then multiplied onto the remaining 10% incoming physical hit. Math example:
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10k physical hit leaves 1k physical damage coming in(10%). Lets say you have 4 endurance charges past 90% so that's 16% additional physical damage reduction.
So you do 1000 * 0.16 = 160 1000-160 = 840 So you take 840 damage after endurance charges past 90% PDR. Same scenario but with 10 endurance charges past 90% so thats 40% additional physical damage reduction So you do 1000 * .40 = 400 1000-400 = 600 So you take 600 damage after endurance charges past 90% PDR. This is something you can test in real time if you simply loaded up POB and checked for yourself. Lets use your 13 for example on my character:
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Normally I have 5 max With 13 max This applies to both elemental and physical by the way I am just showing you physical in this case. This is why I said its absolutely hilarious to suggest 13 endurance charges is somehow even in the same realm as 100% spell suppress. Also who the hell has 13 endurance charges? Mash the clean Last edited by Mashgesture on Sep 14, 2024, 10:32:11 AM
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For reference this league i played a crit shield crush slayer with leadership price. I had:
9 endurance charges, 83 max res, 23 fortify, 10%sap on bosses, 65/65 glancing block, slayer leech damage reduction, capped 53% suppression, arctic armour. And I still felt like threatened in melee range. Any deadeye offscreen build or spell build would feel better to play. Having to be so close meant when anything teleports I lose at least half my damage. I don't like stacking defenses like that. It's strong but feels annoying to do. Less visceral and satisfying then getting dps. If anything can make my character feel threatened with like 70-80% total damage reduction before armor and resistances, then the game isn't going to feel good too play unless you insta delete enemies before they act. |
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Glancing Blows is bait unless you also have life or es gained on block.
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" Sounds like melee is still expensive and gimmicky as hell to build, I think they've given up on melee in this game at this point since they said they're just making melee playable in poe 2 kek Really sad that what's supposed to be a tanky archetype can still feel this squishy even with so many defences stacked on top of eachother because ha-ha archnemesis mods like overwhelm or exposure or ignore phys reduction go brrrrrr The only "melee" build I was able to find was some splitting steel CI trickster with insane gear,mageblood and nimis. Sadly I didn't have the 5 mirrors budget to copy and try it out lol | |
" Yea this is true for people that ... dont know how to build or play either. Mash the clean
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