Failed game balance if Melee nerfed again next league, Build diverse and bad game design
"what did we get to compensate? did the enemies hit for less damage? did the enemies get reduced health?"
its the usual thing, 40 challenge guys get bored and quit too fast so they need elongated grind treadmill which ggg always provides as this seems to be the only group they truly cater to, everyone else gets to deal with a shittier more tedious and more unforgiving midgame in exchange for example go vaal orb your 100c flasks into ruin to have a chance at better than 20 quality instead of just using research hillock When fallacious arguments aren't convincing comes the biased moderation.
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What a weird topic and even weirder take. Balance between archetypes has rarely been better.
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" T17 was nerfed twice and the defense buffs also make enemies hit you for way less. The endless introduction of power creep is already a thing and content would actually need to be compensated in difficulty to be on paar with the current existing player power. This league made cruising through the atlas and endgame while being on shoelace ground loot gear even more laughable. Flames and madness. I'm so glad I didn't miss the fun.
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" Yep, especially projectiles clearing everything before enemies see you, vs melee range having to run up to every small group of enemies and get hit by all of them:) Balance is top notch. |
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"Congratulations, you just discovered the difference between ranged and melee archetypes. Hint, this applies to most games and is not exclusive to PoE. Your point is? Ranged builds aren't even overwhelmingly popular this league. Melee is in a very good spot. Casters aren't bad either. Legitimately only minion builds are in an awkward spot right now and have been for a while. But you wouldn't know, you're only playing scuffed Scion builds - an ascendancy that wasn't meaningfully contributing to either archetype since maybe Perandus. Last edited by Ulsarek on Sep 13, 2024, 4:46:14 AM
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" range should have least single target and most clear spell should be 50/50 melee should have most single target and least clear OR, PREFERABLY they all should be allowed to scale to tick all the boxes, which is much easier to do when there are pseudo melee spells/ranged and pseudo ranged melee already present in the game (which is a good thing btw) and would be better received by the player base as overcoming initial build limitations feels good for obvious reasons and vastly better than being put within a rigid "archetype" box with unchanging pros and cons ABOVE ALL the overarching balancing principles should be logical, clearly stated and religiously adhered to otherwise we get the mess that is poe where shit is just good or bad for no other reason than devs have arbitrarily decided this to be the case at the current time and they can just as arbitrarily at any time decide to reverse the situation this is simply "shifting the meta to keep things fresh" but while it may work for dota where each game is about an hour or less and you start over it doesnt really work for arpg where people get annoyed that they have to discard builds they put in massive amounts of work into just because ggg once again did a bull in china shop cause people that play too much were bored in my rigid opinion in a time consuming arpg things should be kept fresh by adding content and not by messing with meta/balance if people are tired of current meta release new tools to lift up the non meta. buff whatever is lagging behind. shake it without tearing things down... melee league meaning melee getting a rebalance while ranged and spells getting nerfs is annoying why cant it just be leave everything else alone and just fix the melee until its competitive? When fallacious arguments aren't convincing comes the biased moderation. Last edited by Bosscannon on Sep 13, 2024, 5:35:33 AM
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" Do you know many other games where projectiles can do damage 3 screens away from you, and fire in up to 360 degrees angle, and have enough power to delete all non-boss enemies, all at the same time? My point was, as long as this is present in the game, no kind of melee can ever compete in clearspeed, which (considering poe droprates) has the most influence on player income. Not the bosses you need to tank, not special survival content like lab and ultimatum. Poe is all about clearspeed of trash and rare mobs, measured in screens per second and maps per hour. As for what skills are popular this or that league, it bears no meaning related to the topic in question, as this data comes from smaller core of most active players, which stay here for years, and their choice of build is strongly influenced by the latest changes. People play whatever gets buffed this league to try and squeeze some new experience from same old game, they don't need peak clearspeed possible if they know all farming/trading gimmicks already. |
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" Whats funny is the max distance a projectile can go is 2 screens away in POE. Both Tshot and LA are picked less and do less damage than several melee options, several melee options that cant even fire 1/4 the screen either. So you just dont know what you are talking about here. Mash the clean Last edited by Mashgesture on Sep 13, 2024, 6:09:39 AM
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:) Yes sir, sorry sir, I humbly stand corrected, let it be 2 screens, not 3. In case it needs to be said, I couldn't care less what exact range is in meters, as long as it is way beyond standard AI detection range. Original point remains.
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