Definitely done with PoE for a while
"Pretty much nailed it. Today's gamers are conditioned to chase constant dopamine hits, the faster and less effort the better. They rarely have grit, would rather skip or pay to not engage with obstacles and preferably need instant gratification. It's interesting how these things and values changed in merely 20 years. | |
" Totally agree, and this comming from someone in their 20s. POE having the complexity it has is the reason why its my favourite game, no matter how much time I spend in it there is always something new to learn. Kids these days dont want to learn or having to do any effort, they want everything handed to them. Don't know if its the types of games this past decade that give daily logins,pay to skip,p2w,...but they are used to receiving things without doing any work. Last edited by Satan on Feb 10, 1692, 10:00:00 PM Last edited by FearZGamer on Sep 13, 2024, 3:41:36 PM
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" It's not at all like our brain is built that way, and the environment doesn't help with that either. It's easiest to blame everything on people, ignoring who we are and how the world has changed. Ignorance in the finest. On Probation Any%
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"You know, the truth is sometimes uncomfortable and to some ignorance is bliss. ;) Last edited by Ulsarek on Sep 13, 2024, 3:40:19 PM
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This thread is the reason why I think poe should have some kind of practice mode for bosses, even one that drops no loot. Or make all quest invitations just have infinite portals in sc or anything really. The days of 500-page tomes that tell you how to play a game are far gone, and ain't nobody gonna read allat in today's world anyway. Also you know, death recap would help to know what exactly killed you. If the inherent risk of losing all your portals and invitation is always there(especially bigger risks like losing an entire shipment and team of workers/losing an entire team of mappers exists with the pirate bosses if you die to them ONCE) then some players will just be too scared to even try them and would rather just pay someone 3 divines to carry them lol
Or they'll die and get really frustrated that the game punishes them so harshly for not knowing a boss perfectly the first time they enter the arena. Like the first time I did the shipment pirate boss I just died to random waves because I had no idea what was happening in that arena, all the effects were still loading in real-time. I lost an entire team of rank 10 shippers because of that. Then on my second attempt I didn't get hit at all. That's such a huge contrast, all because I went in completely blind and had no idea where to even stand to not get hit by all those water tornados that spawn during the immunity phase(because those phases are aaalways so fun in any boss). | |
" You can already try those indefinitely as you only have to run one map to get another set of 6 portals which takes 3min at best? With ubers being a thing the normal pinnacle boss fights are hardly the true endgame now, but that doesn't mean that you should get free access to to infinite portals to "learn" them. The normal pinnacle fights are in the current state already pretty much free tutorial fights as is. I remember back years ago other games would punish you with a 2-3 day instance cooldown lockout upon failing your 1 pull only boss encounter. Path of Exile is for sure one of the more generous games if it comes down to boss access lol. " 11/10 Flames and madness. I'm so glad I didn't miss the fun. Last edited by Pashid on Sep 13, 2024, 9:24:42 PM
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" Lol how can you call a game that deletes 10% of your exp on death "generous". And let's not even talk about failing a pirate boss and losing your entire team of workers, workers in kingsmarch should never have the ability to be lost for any reason otherwise this mechanic is just a hamster wheel of "get more workers and waste over a million gold rerolling for them". That's like if the Heist NPCs could de-level or something or lose their equipment in a contract lol. And if you choose to pay the 50k ransom to a pirate boss well then you lose your entire shipment, that's also super unreasonable and harsh. And I'm not only talking about the exarch and eater quest invitations, what about people that fail a maven's writ? Or a Sirus that they wanted to do for their favorite map slot? Or even uber elder for the voidstone? They have to painfully farm a lot of 10-boss invitations for 1-2 splinters each or do one of the 6 even harder ones and have to alchemy them to maybe get 4-5 splinters. Uber Elder takes ages to grind out because its minimum 2 rotations of shaper and elder and you need to spend harvest juice if you get duplicate fragments. And sirus is a whole new set of conqueror maps that you have to maven, so if you don't have any left then you have to buy more. It's just designed to waste your currency and time and that's bad. And last but not least, the funny 1% chance for mappers to die which is a complete lie and is not 1% kek | |
" In all fairness, a lot of these problems can be mitigated by trading for access again. I'm not going to humor a discussion about how it's terrible for SSF players. They willingly chose to shoot themselves in the foot by opting out of trade in a game that centers itself around it. That being said, I don't think it's reasonable to have to pay upwards of 5+ divines just to retry an uber boss if you don't have experience fighting them in order to learn. A practice mode would indeed be great. PoE players: Our game has a wide diversity of builds.
Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build! MFers found strength in their Afflictions. They became reliant on them. I am not so foolish. | |
Wow!!! Thanks for all the great commentary, even the snarky stuff had some tidbits in them. Full disclosure: I only play arpg and mostly just PoE LE D4(on break till the devs have less optical rectalitis) and GD. When I leave one to go play another sometime "a while" is about a week. I do look up mechanics, and I do try and improve my build to get further and I have beaten the first infinite hunger since I made this post. Did it involve practicing the mechanic and getting more skilled at avoiding the obstacles in the sub level phase,or better at avoiding the bosses attacks or using a travel skill to get it to switch phases? Nope, just tweaked build a little to burst down the boss. That to me is failed (deliberately) design.
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" the way id look at it is why is it 'painful'? youre talking about playing the game. if you want to try again you have to play the game some more until u get another go. playing the game is supposed to be fun, if you dont want to play the game any more then you have had enough, turn it off, the game provided enough content that your desire to play ran out before the games content ran out. thats how it should be. its not designed to waste your time, its designed to provide game time, thats what a game does, you play it over a period of time and if you enjoy the game thats a fun way to spend your time. if you dont want to play more guardian/conq maps and run more bosses and play more maps then why do you need voidstones and fav map slots etc? theres a mentality here that playing the game and having progression that you havent yet completed is somehow a bad thing and the devs are bad for allowing you to be in that situation, but the entire point of the game is to have a game to play and a progression system to keep progressing. if people dont like those things then stop playing. if people cant get a voidstone then it wasnt added for them to have, it was added for people who want to play enough to get it. if you cant get it you dont need it. |
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