What Happened with Items
Great post. Game was fine though. No need to apologize, except maybe for the transparency.
Please don't revert to utter reward chaos. Don't give in to the "WE" redditors. I can finally feel joy picking up "normal" currency again rather than shoving piles of alchs onto my already existing piles without ever getting the chance to use even a percentile of them before the league ends. Loot feels better and more significant again. Definitely looking forward to PoE2 with all these game alterations. P.S. Please nerf Delirium some more, it#s still over the top. Arian Synthesis of G3 Last edited by Pelagoth#5993 on Aug 26, 2022, 7:04:07 AM
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Bingo. It was the archnem conversion culprit. Now if I guess the rest why in the first place we have those quantity bonus was to make sure when we do those content they would at least drop items from that mechanic. I could be just wrong about anything here.
I would introduce a multiplier to league currencies instead of generic quant rare bonus, but I guess its out of the window already so... and Unpopular Opinion I actually think the buff slightly (2/3 times loot drop) overbuffed certain things. I feel like since the buff, I've been getting back many normal-rare equipment that nobody in the community would even pick up, and well over sustaining maps ? It could have been me getting quant bonus on the atlas, or just delusional moment from the patches. We would be going in circle if its actually the case, it will never be closer to less quantity more quality side of things. These are no sarcastic, I have friend that are anticipating for poe 2, and this is a rare piece of canvas that allow creative minds with various builds and stuff. Just like many, I want this game to be better. If I may point out the obvious, 'top end party juicer' : want more loots, therefore more rares needed for them, they don't care about harder 'solo juicer' : prolly want more loot explosions, might not want more rares, prolly sign-in to slight harder monsters 'normal gamer' : I think they just want to heard about more loots, and make sure sustaining is guaranteed, don't want hard monster. 'weirdo like me' : I dont care, I pick up rares, prolly just stream of consciousness alch and go all day, its been good for me, monster are kinda hard. My goal is to play hippy build, as long as can I can see myself able to achieve 'end-game' version of that build. Removing Valley of darkness might have been a little oversight. That being said certain harvest craft being removed, hmmm... there will be no way to reforge influenced item now... it would cut of certain options... This probably sinks in millions of negative replies but whatever, call me a shill, I hope people over the other side of the game are doing fine prolly just busy, hopefully guys still motivated to work on the game, many improvements to be made, cant wait for melee update. Don't forget to drink water whoever down here. e: Oh, I respect the PR face to take the shot for the team. But please allow a soft gun bullet here. Testing game is hard, its not like software where you can run through a certain parameter 'testbench' or stub or whatever. I wouldnt ever disagree, the QA team is working hard to make sure game is working. K look, 3 months a league, within a league theres prolly 50 changes big to small, all the time, and in the backpack theres poe 2.. fuuu I can only imagine the workload. Therefore, I think a formula has to set, like setting up a game engine, I think the game can use a test engine, by coming up with benchmarks. Like when you test A subject, what was the environment, What level tier of gear are we looking at, when you test out the difficulty of monster. Are you testing a T1 rare monster with 4 mods, with T16 gear, or with campaign gear.... I think u smart people get the picture. But I just feel that you guys might have missed out on that one a little bit. Last edited by ScopioX#1310 on Aug 26, 2022, 7:17:34 AM
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I love the league and hope you dont give in to reddit, the change are good. The game needs these changes to make the leagues last longer active.
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how much did blizzard pay to crash the game like that?
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What you should have noticed so far is that no one wanted these changes in the 1st place... and yet u keep beating a dead horse !
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" "Basically you've fucked yourself and your mud at this point!" This let me without hope. Last edited by tador88#7099 on Aug 26, 2022, 7:07:54 AM
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Internal communication cannot always be perfect. Game development is one of the hardest jobs out there and people who have not done it cannot say it isnt without trying it themselves.
Chris! Know that there are many players who still believe in you and ggg. We know your passion and your lifes dedication to the game and we know your intention is never to kill the fun or destroy the future of your own lifes work. !!!!!! All the people that said you should step down are the people who have pissed in the well they have been drinking from for the past few years which you and your team have built. !!!!!! |
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I respect Chris for taking responsibility as the lead developer, but I'm wondering how that is going to actually manifest. What is going to happen? How is he going to show that he's taken responsibility for this?
This is only one of many apologies and explanations of "what went wrong" written by Chris, but there's no real change afterwards. Chris stepping down is NOT the answer, but something has to change internally. I want to continue playing PoE, and have fun playing it, and be hyped for new league-starts. But it's difficult to be excited when the playstyle of the game is flipped on its rear, and what I've grown to love over the years changes in one day. |
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I understand the idea behind making rare mobs more difficult and rewarding. But you guys went insanely overboard tuning them. Like broke the tuning knob off the tuning box. Rare mobs are worse than bosses including the big bosses. Ive seen rare mobs fights that take longer than sirus. Maybe there were things in the game that were insane but hell that's what made the game fun for us. Not saying go back to how things were but understand you removed that fun and replaced it with pain. Then doubled down on that pain by removing some harvest crafts that were really important to us. Also got me excited tainted currency was coming back but then nerfed it as well. It's like you gave us a shiny balloon and in the same motion took out your nerf needle and popped it in front of our faces.
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I had no major problems with the loot this league. Harvest is in a sad state and some mobs are too tanky, that's it.
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