What Happened with Items
Thank you for the response, wish the community would express their frustration without being toxic at the same time.
What in damnation have you done?
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so 90% off the loot isn't gone, technically, it's just in this "super fun" loot goblin you now fish for like in Diablo 3, which was the least fun thing in that game too.
most important harvest crafts for high end stuff (keep pre/suffix and divine rares) still not in the game, so no more "carrot on the stick" on that front. lake still not rewarding enough for the difficulty. map juicing not rewarding enough for the difficulty and/or cost. so, philosophy no.1 seems in a pretty bad spot, which is what we are all trying to tell you for a week now! at least the apology made sense and seemed honest. |
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Knowing that a lot of people take a week off just to play your leaguestart, and end up leaving mid-league...screwing league start massively and taking a whole week to recover is a bad step.
It is surprising to see players are willing to spend 24/7 on your game as soon as league launches... But that workers release the league and just fuck off for 3 days. This has caused many issues in this league, and in the past leagues as well. If the game is still in a "good and playable place" at the moment, I think we can realistically say that league launches (or at least the first 3 days) are not worth it anymore. And its kinda sad (for me at least), because league launches is all I wait for all league long. |
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" Also " Last edited by Hallalster#5194 on Aug 26, 2022, 6:56:37 AM
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this makes me sad :(
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Sounds great, please improve.
I think most players just adapted to the state of reward's. I remember exactly when I started and learned the game, everyone said that rarity does not matter because it does not increase currency drops. So the best strat was to Alch and run, because more easy maps with a lot of rares and league mechanic rewards, was more rewarding, then making less hard content(e.g. rolling DMG mods on maps). I think shifting rewards from Clear speed and amount of mobs To difficulty and rarity/quantity bonuses makes sense. |
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I liked the game how it was, beeing able to farm consistently and have the occasional good drop. I never liked Diablo though, except for the story.
This is just sad that the devs want this to be another game. | |
Hi guys. IF u think the drop rates are ok they are not , i am running maps and league mechanics no juice only chisels and alch and for week i found 3 exalts 0 divines some chaoses . i cant craft upgrades because u change the benchcraft from exalts to divines , harvest is literary chaos spam and pray . what i see ppl are forced to run heist because in maps they get shit . there is no chance i goin again to door waiting simulator . i dont understand why u just dont revert all the changes and then slowly try do something what is in ur mind . and when u talking about archnemesis mob rewards ye thanks but i dont need 200 whetstones and scraps from one mob
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As a casual player who played a good amount of time befor and after the """fix""" of loots,... well it still feels very very bad.
I dont even want to play anymore, dont have the motivation to do maps and maps knowing i will certainly still struggle to get some chaos. I was hyped by the league... As a customer right now i feel like i'll only be happy if there is a revert to all those changes. if by any chance my reply to this post, with all of the others reply can make any difference... PS: i present my apologise about my english, it isn't my nativ language. |
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Hmm, idk how it's possible to be on this much COPIUM, mapping feels like crap due to lack of reward and rares still randomly one shot you off screen...
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